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Channel & Manifest (G/B/U Aggro)

Modern Aggro BUG (Sultai) Casual Ramp

fabled


Sideboard


Maybeboard


Creature-intensive aggro deck. I mainly play this, and all my other decks semi-casually against my friends.

Idea of this deck is basically to be straightforward, but effective creature-heavy aggro. Contents are in favor of top card of library being either a creature or land. For example Mul Daya Channelers becomes early either potent attackers or mana source depending on card shown. The deck's main focus is to swarm battlefield with good body, good value creatures fast enough to have upper hand from beginning. Against very fast burn/weenie aggro, surviving first turns is the common challenge, after that the battlefield control has good chance to go other way. Most of the creatures included are out of the traditional bolt range, so removing them might make an opponent spend more than one card (or creature) to do so - resulting in beneficial card advantage for midgame.

While the deck doesn't have any major card draw utility and there is risk of running out of cards, the passive manifest ability of Whisperwood Elemental will help to keep tempo going. Card draw ETB's are mainly to manipulate topdeck if there is a card not suitable for situation. Oracle of Mul Daya helps getting lands faster, or just to play them out of top for better cards. Prophet of Kruphix and Whisperwood Elemental help to fill battlefield faster, while the elemental also has useful ability against sweepers. Land untap ability from Prophet of Kruphix is also useful to be able to flip useful manifest creatures right at the opponent's turn, if Whisperwood Elemental gave something nice to the battlefield. Overgrown Battlement gives decent mana acceleration, and has synergy with other defenders in the deck. Cyclonic Rift plays as board sweeper and is occasionally useful to get past opponent's defenses.

Update: I've made some recent changes to this deck to test out how it does. I moved Cyclonic Rift to sideboard and added plenty of black presence. Skinrender is there for removal/debuffing and Desecration Demon should work as a low CMC hard hitter with evasion. Should Desecration Demon enter the battlefield as manifest, flipping it up at end of "declare attackers" step gives a chance to suprise, and avoid it's drawback for that turn. The Demon's drawback should not be big issue anyway, it either slows down enemy creature progression (and gives my other attackers more room), or hits for good damage by itself.

Feel free to tell me what you think! :)

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Revision 13 See all

(7 years ago)

-2 Creakwood Liege main
+2 Den Protector main
Date added 9 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 4 Mythic Rares

31 - 3 Rares

16 - 8 Uncommons

Cards 60
Avg. CMC 3.51
Tokens Manifest 2/2 C, Morph 2/2 C, Wolf 2/2 G
Folders Modern/Vintage
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