Description

Fun with combos, fun with synergy, and fun with infinite turns. What more could be asked for than that?

The Combo Show

If you wish to leave suggestions below please suggest which cards I should replace them for, and if you like the deck feel free to +1 Upvote and Follow for future content additions.

Updates

So to streamline our efforts I have added Hidden Stockpile to more reliably trigger the Metallic Mimic + Animation Module combo. To do this a more complex mana base was added that still allows us to trigger revolt without sacrificing to much mana reliability. The replacement of white for green was however made to facilitate a more stable mana base. This change focuses more of the deck on our aggressive creature and opponent board disruption than the Time Sieve combo which still holds to give us an explosive out against mid-range strategies.

Comments

snydepels2 says... #1

what about a Thopter Assembly

October 22, 2017 1:37 p.m.

ArchFline says... #2

I feel that Thopter Assembly is a very very slow card. This deck has an average CMC of 1.8 and a high CMC of 3. As Thopter Assembly is a 6 drop card that offers little synergy while at the same time being inordinately difficult for this deck to cast I can not say that it would be a worthwhile addition to this decks board. This is a modern deck and as such streamlined to succeed against multiple strategies.

October 22, 2017 8:01 p.m.

Pieguy396 says... #3

4 Abrupt Decay in the maindeck seems like a lot; have you considered maybe running only 2 or so and adding in a couple of Serum Visions? Also, Surgical Extraction is better than Extirpate in the sideboard.

October 23, 2017 8:30 a.m.

kameenook says... #4

What about Metallic Rebuke in some conjunction or in place of Stoic Rebuttal ? In modern if games are not going long (which often they do, sometimes they don't) being able to get the counter out earlier with improvise could be nice.

October 23, 2017 1:45 p.m.

ArchFline says... #5

Metallic Rebuke is a card that I considered but ultimately went without as the current moderne environment is able to deal with Mana Leak-like countermagic with too much ease. We have no desire to stop most of the enemies casts, just those that disrupt us or threaten infine shenanigans.

I am aware that Surgical Extraction is generally better than Extirpate however my choice exists because of how meaningful extirpate can be versus the strategy that we would use it against. Namely living end and storm. It is poor form to mearly considered a single card as always better than another as with magic what's more important is what work best given the specific deck. For example mine leaves up tons of mana every turn as my win-condition is reactive not proactive so the cost for Extirpate is often 1 thopter or servo which is a well spent trade.

Finally the the number of abrupt decays in the main board is perfectly reasonable as virtually no deck that is modern competitive would not suffer sufficient loss to it.

October 23, 2017 2:41 p.m.

eragon795 says... #6

Sorry, I just wanted to point out that some cards are ALWAYS better than others. For example, Hieroglyphic Illumination is strictly better than Inspiration because it does exactly the same thing except it has the cycling ability. While there are a number of situations where it is not correct to say that one card is strictly better, sometimes it is true.

October 23, 2017 9:24 p.m.

I would recommend Serum Visions over Opt in a combo deck as Serum Visions digs 3 cards and Opt digs either 1 or 2 cards. Even Sleight of Hand would be better as you know both cards before you pick. I know Opt is instant speed, but your deck is mostly tap out anyway- you're not playing enough instant speed stuff you need to hold up to lose out on the power difference between Visions and Opt.

Also, to protect your combo, I like some amount of Spellskite and/or Spell Pierce.

Finally, if you can shell out for it, Ensnaring Bridge doesn't hurt your deck basically at all and just wins against certain decks.

October 23, 2017 9:31 p.m.

ArchFline says... #8

I have answered why I feel that the choices made are best in the above post so please feel free to read it.

While serum visions and my choice of counter magic has been covered I have not denoted why I forewent Ensnaring Bridge. Simply put rawly will o have few enough cards in had to make its inclusion meaningful. Frankly bridge is a liability to a deck that regularly pumps out 2/2's and at times 3/3's. I cannot fathom as to why I would willingly obstruct the core of my deck in such a way. For this reason alone I run so many Abrupt Decay as the bridge can hinder the action potential of this deck.

October 24, 2017 12:03 a.m.

thijmnesoy says... #9

cool deck!

October 24, 2017 2:19 p.m.

GeoDUBBS24 says... #10

Its a decent version of the deck, but i personally don't like it because it is a very complicated combo

October 24, 2017 8:09 p.m.

TheRedGoat says... #11

I assume I'm correct in thinking Indomitable Creativity would be too inconsistent to bother running here, but I feel like you've got too many moving parts here. How do you deal with artifact hate or board bounce effects?

October 24, 2017 8:18 p.m.

ArchFline says... #12

@TheRedGoat There are few board bounces in modern competitive and for use our answer is to simply recast them on our next turn should it resolve. We have multiple counterspells and kill spells that target not just creatures. Our utility spells coupled with how this deck plays reactivity with its mana base (choosing to spawn tokens at end-steps), and how low the avg. CMC is allows us to consistently have the mana open to respond to such threats.

@GeoDUBBS24 I don't see how this combo is complicated. This combo is, at it's core, a 2 card combo for token production with a secondary synergy that utilizes a third card for infinite turns. The vast majority of modern competitive infinite-combos seem to run between 1-2 cards for an engine or starting point and 1 card as a finisher or mana outlet. I feel that my combo is no more complicated than any other good or useful combo that is run.

October 25, 2017 12:28 a.m.

Bloodweb says... #14

What about mindslaver you already have the academy ruins that's an infinite turn combo

October 25, 2017 4 p.m.

ArchFline says... #15

Mindslaver is a rather high mana cost for this deck and likely better placed in a tron deck.

October 25, 2017 10:46 p.m.

Lothen says... #16

with so much of your deck being 2 mana cost combo peices i would run 4 shred memory or muddle the mixture, the transmute will ensure either combo happens. :D

November 7, 2017 7:05 p.m.

ArchFline says... #17

I dropped Muddle the Mixture as we where not having a problem reaching combo pieces, as this deck as a fair bit of draw power, and redundancy. Ultimately Muddle was replaced for Countersquall which lets us better protect our pieces and deal with enemy threats.

November 8, 2017 10:21 a.m.

Lord_Europa says... #18

wouldn't a full 4 Time Sieve be good for this deck to increase the drop rate for one

November 8, 2017 5:02 p.m.

ArchFline says... #19

This deck does not focus on the Infinite turn combo as it is a win more condition against aggro and infinite combos, but a potential win vs hyper control or passive decks.

November 8, 2017 9:32 p.m.

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Compare to inventory
Date added 1 month
Last updated 2 weeks
Exclude colors RG
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.95
Tokens 1/1 Servo, 1/1 Thopter
Folders Modern Decks to Try, Liked, Decks i stole, fun, Interesting Modern Decks, Damn son, cool decks, Decks that I think are neat, Other's Ideas
Top rank #2 on 2017-10-30
Views 2555

Revision 6 See all

2 weeks ago)

+2 Swamp main
+8 Path to Exile main
-4 Anguished Unmaking main
+3 Countersquall main
-4 Island main
+1 Godless Shrine main
-6 Thirst for Knowledge main
-2 Swamp main
+4 Island main
+4 Anguished Unmaking main
-3 Muddle the Mixture main
+6 Thirst for Knowledge main
-8 Path to Exile main
-2 Anguished Unmaking side
+2 Anguished Unmaking side