Unliving Psychopath

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Unliving Psychopath

Creature — Zombie Assassin

(Black): Unliving Psychopath gets +1/-1 until end of turn.

(Black), Tap: Destroy target creature with power less than Unliving Psychopath's power.

ENZU on Queen Marchesa, Who Rules Over All

7 years ago

Alright well mostly I'll be tearing into the assassin tribal because they're frankly not very effective (but it's your call to include them). There might actually be better assassins though.

  • Agent of the Fates - how often are you able to trigger this guy's heroic?
  • Ayli, Eternal Pilgrim - with your weenie list you're not likely to get very much life from saccing your dudes. so this relies on other life sources to get to more than 50 life (how often are you there?)
  • Guardian of the Gateless - This is meta-dependent but in more competitive environments this would only be good against a token swarm & it is easily removed otherwise. If you consistently play weenie and token decks in your meta then this is fine (but I personally don't know any edh metas like that).
  • Knights of the Black Rose - This is cute but there are way better options at 5cmc.
  • Mer-Elk Nightblade - I don't see that there's actually that much +1/+1 counters in this deck.
  • Nighthowler - This is a decent include, it just doesn't aid you in your strategy.
  • Nirkana Assassin - Might as well be a vanilla creature here. Deathtouch 2/3 just isn't going to get you very far in EDH.
  • Taurean Mauler - while this guy does get big, and he does count as an assassin, he's just going to a big beater and big beaters only go so far in EDH. It also doesn't really have "assassin" flavor.
  • Unliving Psychopath - He's actually alright. But there are definitely stronger things you could include here (like Hero of Bladehold?
  • Vizkopa Guildmage - I must be missing something here regarding how much life you get in this deck...I'm personally just not seeing it.
  • Xathrid Slyblade - I get that this is an assassin, but she takes a lot of mana to use for not a whole lot of payoff.
  • Ajani Vengeant - I think this guy plays well in duel commander but his utility sharply declines in multiplayer. There are better options for this slot I think.
  • Bladed Pinions - Yeah, I get why this is in here. Flying for getting the monarchy. First strike for deathtouch + first strike. But it's still bad :p
  • Sigil of Valor - if you can actually keep a big enough board to kill someone with commander damage with this then you're already winning. It's going to be rare that you don't just want to attack with everyone anyway.
  • Tenza, Godo's Maul - bad.
  • Urza's Incubator - If you branch out to different tribes (which I think you should) this will lose its value.
  • Ghostly Prison - I think you should either go pillowfort/control or weenie/aggro/removal and not mix strategies. This is alright but it again depends on your meta having a lot of token/weenie decks.
  • Underworld Dreams - the payoff for the BBB mana cost is not enough. I would look at this as a 5cmc enchantment for your deck because of its cost and it just doesn't have enough of an impact. It doesn't help your strategy either.

fergus23 on Black bloobs

8 years ago

Coffin Queen, Corpse Augur, Dread Slaver, Gravespawn Sovereign, Helldozer, Nefashu. I could see some artifact zombo thigns goin on with like Phylactery Lich and Nim Devourer. Phyrexian Delver is cray. Scourge of Nel Toth Stronghold Assassin Sutured Ghoul Unbreathing Horde Unliving Psychopath Vengeful Pharaoh Vesper Ghoul Zombie Trailblazer are all cool zombos that id add in addition to like zombo lords. Again I dunno where you want the deck to go though

Deckolas on Immortal Zombies

8 years ago

I also love creatures with useful repeatable abilities. Cabal Interrogator and Unliving Psychopath give me repeatable removal from board and hand.

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