Tranquil Path

Tranquil Path

Sorcery

Destroy all enchantments.

Draw a card.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Apocalypse (APC) Common

Combos Browse all

Legality

Format Legality
Highlander Legal
2019-10-04 Legal
Legacy Legal
Pauper Legal
Tiny Leaders Legal
Limited Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Leviathan Legal
Commander / EDH Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal

Latest Decks as Commander

Tranquil Path Discussion

creepycrawler on MagicalHacker - List of All Mass Answers

2 years ago

For Green:

Adimosk on Chemo Ramp

3 years ago

I didn't choose back to nature. because i favored cards that can cycle or draw. so in case i'm not fighting enchantments I they aren't dead weight. since it's a ramp deck of sorts I don't mind spending more mana in exchange for card draw.

examples being Tranquil PathHush

hoardofnotions on Kreshing Elementals

3 years ago

Ancient Ziggurat, Rupture Spire could be basics i think

Vandalblast could be Subterranean Tremors

Tropical Storm could be Arashi, the Sky Asunder

Apprentice Necromancer could be Doomed Necromancer I think you'll like the card advantage over a pump to kresh in the long run

Essence Harvest, Rupture, Soul's Fire, Stalking Vengeance, seems like a good complement to Fling

Primal Growth, Quietus Spike, Urza's Incubator, Elbrus, the Binding Blade  Flip possible cut?

Back to Nature over Tranquil Path i think the mana efficiency will be better over the card draw all lot of the time for this type of effect

In your sideboard I see a couple cards that I think should make there way to the main deck, such as Chandra's Ignition and Blasphemous Act