Tranquil Path

Tranquil Path


Destroy all enchantments.

Draw a card.

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Set Rarity
Apocalypse (APC) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Tranquil Path Discussion

TypicalTimmy on LGS has a Problem Player...what ...

3 months ago

Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .

Then, so it isn't killed when turned into a blocker, you have Pacifism , Cage of Hands , Prison Term , Arachnus Web , Arrest , and like just a whole slew of them in blue.

Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.

You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .

You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .

I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.

So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.

Run someone like Tuvasa the Sunlit , Jenara, Asura of War , Arcades, the Strategist or even Rubinia Soulsinger .

I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).

creepycrawler on MagicalHacker - List of All Mass Answers

1 year ago

For Green:

Adimosk on Chemo Ramp

3 years ago

I didn't choose back to nature. because i favored cards that can cycle or draw. so in case i'm not fighting enchantments I they aren't dead weight. since it's a ramp deck of sorts I don't mind spending more mana in exchange for card draw.

examples being Tranquil PathHush

hoardofnotions on Kreshing Elementals

3 years ago

Ancient Ziggurat, Rupture Spire could be basics i think

Vandalblast could be Subterranean Tremors

Tropical Storm could be Arashi, the Sky Asunder

Apprentice Necromancer could be Doomed Necromancer I think you'll like the card advantage over a pump to kresh in the long run

Essence Harvest, Rupture, Soul's Fire, Stalking Vengeance, seems like a good complement to Fling

Primal Growth, Quietus Spike, Urza's Incubator, Elbrus, the Binding Blade  Flip possible cut?

Back to Nature over Tranquil Path i think the mana efficiency will be better over the card draw all lot of the time for this type of effect

In your sideboard I see a couple cards that I think should make there way to the main deck, such as Chandra's Ignition and Blasphemous Act