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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Semblance Anvil
Artifact
Imprint When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost less to cast.
Profet93 on
Gingerbread Beatdowns
2 months ago
Cloud Key/Semblance Anvil/artifact cost reducer/Ugin, the Ineffable + Mystic Forge + Sensei's Divining Top = Draw ur entire deck. Each piece is useful on it's own.
U already have basalt + forsaken = infinite colorless. Add in a Rings of Brighthearth for forsaken redundancy. Moreover, basalt + rings + sensei's = draw and cast ur entire deck. Not saying to add rings per say in this deck, just worth noting.
Sanctum of Ugin > Environmental sceience - Environmental sucks, its just a land and life for mana. Ur not running emrakrul so there is no benefit of cost reduction that I see. Sanctum, while not needed, is a nice land to have. Don't even need sanctum, perhaps just more card draw.
Blinkmoth Well and Blinkmoth Urn are a superb synergy u should look into.
U can also go the super spicy risky route with Mycosynth Lattice + Karn, the Great Creator = Lattice is super risky but might be worth it if you wanna switch things up. Karn is great because he can help recur important pieces.
doc_frank_18 on
Warped Cascade
3 months ago
take out Semblance Anvil and put in Snort.... take out Meteoric Mace and put in Myojin of Roaring Blades.... take out Sonic Screwdriver and put in Darksteel Monolith..... take out Footfall Crater and put in Clive, Ifrit's Dominant Flip.... take out Aurora Phoenix and put in Ancient Copper Dragon.... take out Dark Apostle and put in Duplicant....
Profet93 on
Speedy Eldrazi EDH
3 months ago
Basalt + Forsaken = mana
Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.
Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.
Everflowing chalice (4x) + voltaic key + rings = mana
Metal worker + voltaic + rings = mana
Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck
Sanctum of Ugin - Tutor
Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.
Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.
Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough
Doubling Cube - Winmore IMO, how has it been for you?
Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.
Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.
I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.
Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.
Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.
I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.
Profet93 on
Eldrazi Everclear 4.0
3 months ago
Forsaken monument + basalt =
Mystic forge + Sensei's Divining Top + cost reducer Cloud Key/Semblance Anvil/ugin ineffeable = draw ur entire deck
Everflowing chalice (4x) + Voltaic Key (instead of manifold) + Rings of Brighthearth =
Rings + basalt + 2 mana =
Potential Cuts: Kaldra Compleat b/c winmore, Skittering Invasion b/c its costly. Better to add more ramp, draw or potential combo piece that works well with the deck like top.
Profet93 on
The Eternity Elevator Commander
3 months ago
Eye of Ugin - Ramp
Cloud Key/Semblance Anvil - Ramp
Field of the Dead - Great with all ur nonbasics, tokens can be used to fuel commander
lhetrick13 on
Gishath Spared No Expense!!!
4 months ago
Coward_Token - We are in agreement that have a dino deck with a 8 CMC commander is going to drive up the average CMC of the deck. However, the whole purpose of Gishath is to drop those mana-intensive, dreadful dinos for free while not "wiffing" when you do drop Gishath early because you don't have dino's in the dino deck...kinda similar to Collected Company deck in a 60 card format. So Gishath decks will have a higher CMC as they are stuffed full of big dinos.
As you indicated, to combat this, besides the straight 35 lands, there are an additional 22 cards that directly assist in getting extra lands, tapping lands for extra mana, drop casting cost of creatures, etc. that are between 1-5 CMC. So effectively, more than 1 out of every two cards is devoted to helping Gishath drop early. Thus, the deck achieves that goal pretty consistently. If I added in more of the ramp/acceleration you suggested, I would either be taking out ramp/acceleration, the utility cards that really make Gishath shine, the protection to keep those dinos on the board, or the dinos themselves. I do appreciate the suggestions though, I was not aware of some of those. I do like the Semblance Anvil!I will re-evaluate adding back in Smothering Tithe as well. It is just such a OP card.
Coward_Token on
Gishath Spared No Expense!!!
4 months ago
While I'm normally a fan of 2 mana ramp, what you got here is an 8 mana commander in a 4.32 MV deck. I feel like this is the time to go big or go home.
Overgrowth Somberwald Sage Thran Dynamo Shadow in the Warp Semblance Anvil
You already mentioned Smothering Tithe but I don't see enough of a reason to skip it, it can easily let you get a turn 5 Gish
Profet93 on
Karn Combo
5 months ago
trevord96 - Great description. Let me know your thoughts on each of the following...
Blinkmoth Well - Makes ur winter orb and blinkmoth urn one sided
I think an artifact cost reducer would be amazing for this deck. Options include....
Ugin, the Ineffable - Ramp, PW, token generator, removal and draw all in 1.
Cloud Key - Simple and effective, the best choice IMO (still, find a slot for Ugin, I can help with cuts if needed).
Semblance Anvil - More powerful but riskier.
Artifact Cost Reducer + Sensei's Divining Top + Mystic forge = Draw your entire deck
| Have (1) | metalmagic |
| Want (1) | beesaurs |

