Kyler, Sigardian Emissary
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kyler, Sigardian Emissary

Legendary Creature — Human Cleric

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on this creature.

Other Humans you control get +1/+1 for each counter on this..

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ldvatwa on Aragorn, the Legend

8 months ago

We have similar builds! Mine is focused on multicolored Legendary Humans. Mine has an emphasis on creating human tokens and drawing to come back from field wipes. It's easily my most consistent deck. A few standouts that swing the board in my favor heavilyare: Fallaji Wayfarer hits all of Aragorn's abilities, but more importantly lets you reduce the cost of multicolored spells. Inga and Esika for making use of tokens to cast bigger spells and netting cards in the process. Kyler, Sigardian Emissary is the secondary commander and if it stays for more than two turns you typically have lethal. Tome of the Guildpact gets me back into and takes over so many games. I can't overstate how impactful drawing by simply casting half of your deck is. I hope these help. Check out my build if you get a chance. I already see some things in yours I want to try.

Flarhoon13 on Saskia keeps hitting

9 months ago

Saskia keeps hitting lost. I tried to kill two players with a giant attack. I had 4 trampling 3/3 Tyranids from Tyranid Invasion. I had named Cam, on Yarok, the Desecrated, with my Saskia. I attacked Seth with three of the Tyranids plus my commander, sending the final 3/3 at Will on Kyler, Sigardian Emissary humans, triggering my Windbrisk Heights to cast my hidden away City on Fire but alas, Cam had an Assassin's Trophy for my damage tripler. I was never really a factor after that attempt to hit Seth for 36 and Cam for over 100; and quickly got taken out. Cam and Will duked it out and I think Will won thanks to a giant Kyler, Sigardian Emissary giving his lifelinking squad--keyword shared by Odric, Lunarch Marshal--a massive boost.

UltimateRoxas40 on The Harvesttide Festival [Human Primer]

2 years ago

scotchtapedsleeves Haha, sorry if I bugged you, but I'm glad I convinced you! From the times I've played this deck, it runs pretty well. Not competitive, but it ramps out easily and can get a lot onto the field quickly. Plus, not a lot of people I play with see Emiel the Blessed and hear the warning bells go off. Katilda, Dawnhart Prime performed well, but more importantly it was fun to play :).

I originally built this deck as a lower power deck to have around just in case, but then I never really encountered a chance to play it, so I gave it a big tune up, but still didn't want it to be too powerful. Cards like Cathar Commando can basically be 3 mana for a Naturalize, which definitely isn't a fast or optimal method for removal, but creature based removal works well when you've got cards like Kyler, Sigardian Emissary or Cathars' Crusade that care about creatures/Humans ETBing. I could probably afford to cut a few creatures in favor of more noncreature removal, but until I've played with it for a while, I won't know what's worth keeping/cutting

mx439 on Torens's Onslaught

3 years ago

In:

Sakura-Tribe Elder, Tireless Provisioner, Shanna, Sisay's Legacy, Yasharn, Implacable Earth, Abundant Harvest, Gilded Goose, Lotus Cobra, Scale Up.

Out:

Jiang Yanggu, Wildcrafter, Armorcraft Judge, Resplendent Marshal, Kyler, Sigardian Emissary, Vorinclex, Monstrous Raider, Enduring Scalelord, Hamza, Guardian of Arashin, Sigarda's Summons.

The +1/+1 counter theme mixed with the token theme looks good on paper but I think it's bad in practice. Although I haven't played this against people yet, doing shuffle and hand tests felt clunky and some cards wouldn't have much value when it came time to play them. So I took much of the +1/+1 counter theme out and replaced it with ramp (or cards that draw me lands) and a few threatening cards that are just cheaper but possibly better.

Krom3 on Giada, Font of Hope EDH

3 years ago

Honestly I would look into cutting the "counters matter" strategy out of the deck, generally in EDH you're seeing board wipes vs single creature targeting unless it's a specific target for a specific reason but even then I feel like it's better suited for a deck that wants to synergize 100% with the +1/+1 counters theme like Kyler, Sigardian Emissary or Skullbriar, the Walking Grave you would probably synergize more with straight buffs with anthems vs things like the ozolith and such, I know it's easy to fall into the "well what if i have XXX out and then XXX happens" but if your deck is relying too much on "what If" then it's not running efficiently you want synergy with multiple things so either stick to "counters matter" or stick with anthems then your deck will run the same everytime because you have multiple things doing the same thing vs doing some of this here and some of that there but not working together 100%, the mechanic is just too clunky though IMO but if you like it then you like it however there are better options should you choose to go that route which could bring about more cuts.

I would also take out Tome of Legends for a Vanquisher's Banner it gives WAY more card draw and the bonus buff for a tribal deck vs having to pay 1 for one card every rotation.

As for the land Guildless Commons seems a bit of a waste i dont particularly like bounce lands too much in a mono color deck, they're great for 3+ color but why stifle yourself a turn on mana when you could just play a basic or a utility land with a better effect...in the end it's just a worst sol ring IMO

Jhi69 on A New Dawn for the Humankind 2.0

3 years ago

DareiJuxis Thanks you for your recommendations.

A few cards were just for the flavor for me and in the end they won several games like Avacyn, Angel of Hope. Along with counters for Kyler, Nils, Discipline Enforcer is a good defense against a friend's Hamza, Guardian of Arashin. And The First Iroan Games was not pulled at this point since i took the card on the Deck.

I will definitely test Reverent Hoplite instead of Increasing Devotion.

I personally think Wild Beastmaster is too slow. the card puts the archenemy in my face without really doing anything in the turn. maybe with Concordant Crossroads when the secret lair is published.

I just don't like Thalia's Lieutenant. I'm also not a fan of the fact that 95% of Kyler, Sigardian Emissary decks just look and play the same. That's why I don't take some cards in for personal reasons as well as for playful reasons.

I'm also at the point in the deck where it's incredibly difficult for me to part with individual cards because they've either done a good job or I like the flavor so much. If you have any suggestions for Eternal Witness or Hopeful Initiate, I'll be happy to take note of them and think about them.

DrukenReaps on Lae'Zel Master Chef +1/+1 counters

3 years ago

These are my recommended cuts-

Ajani Unyielding, Elite Scaleguard, Elite Scaleguard, Herald of War, Kyler, Sigardian Emissary, Sigarda, Heron's Grace, and Heron's Grace Champion.

Look for cards that cost 3 CMC or less to add. Good-Fortune Unicorn like KBK7101 said is solid. If you can get your average CMC to about 3 you should find the deck generally runs pretty quick. Try to keep the strategy synergistic and short too. You want creatures with +1/+1 counters so things that enter that way will be strongest for you.

Monomanamaniac on Advertise your COMMANDER deck!

3 years ago


Getting Pumped Up

Commander / EDH Monomanamaniac

SCORE: 1 | 6 VIEWS


So I just recently started brewing with one of my favorite new commanders Kyler, Sigardian Emissary and I think I'm starting to hone in on what the deck really wants to do. It's an aggro deck that generates tokens and +1/+1 counters.

I'm looking for suggestions for cards to cut and to add.

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