Kami of False Hope

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kami of False Hope

Creature — Spirit

Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

EDH 10 / 1
Lurrus of the Dream-Den feature for ARISTO CATZ
MDN 3 / 1
Abiding Grace feature for Abiding Combo
MDN 28 / 23
Voice of the Blessed feature for Soul Sisters

kamarupa on Cumulative Fire

8 months ago

hmm, I'm not sure I see what you see, Cloudy2024. I can't know how familiar you are with the Turbo Fog archetype, but typically, it relies not just on packing a ton of Fog spells, but also a lot of draw card (usually group draw), which are an essential component to keeping your hand full of Fog spells. It's just not enough to have lots of Fogs in a deck. A deck must also have a way of getting all those fogs into our hand. There's simply no avoiding the need for land, so even if a deck had 40x Fog and 20x Land, there's a 33% chance every draw step yields a land. Which means that it's likely an opponent is going to get to hit us eventually. Unless we can draw more cards each turn. So in my mind, adding more Fog spells at the expense of draw card will actually make the deck work less well.

I did consider dropping Ghostly Prison or cutting it back to fewer copies, but that doesn't yield a lot of slots and more importantly, the advantage Ghostly Prison gives the deck is a static defense that allows us to have a chance of tapping more mana on our own turns without being completely defenseless. I'm not 100% sold on that strategy, namely because I really don't like dropping 3 mana on it, but I know it works, so the real question is how much weight can it pull in this brew.

When it comes to other non-fog spells, the most slots are devoted to Ashling, Flame Dancer and Leyline Tyrant, which are basically 33% of the combo. Without those creatures, the cumulative mana we get from Braid of Fire evaporates before we can use it to cast Banefire at Sorcery speed. Since neither red nor white really have anything I'm aware of for creature tutoring, there's no way I can see cutting them.

I really don't like Idyllic Tutor as it's not only quite narrow in a deck that requires more than just an Enchantment to win, but it also costs 3 to cast. At least with Ghostly Prison we can a static defense. With Idyllic Tutor, we get a single use out of that 3 mana while also exposing the card we need, which, in many cases, won't get cast until the next turn. If I could grab anything and not reveal it (like Mastermind's Acquisition, I could see the possible value of adding more tutors. But it's just too inefficient to add more tutors that are so specific. I'd have to devote space in the deck for Sorcery, Enchantment, and Creature tutors. Which bring us back to the value of simple card advantage spells. I need all the spells in the deck. United Battlefront gets us slightly closer than Idyllic Tutor, but still misses on creatures (and my essential creatures are too big anyway). So my verdict is still out on that spell, but I'd likely not choose to run a full set if I thought there was even room for it at all.

I suppose I could try to run more creatures like Kami of False Hope and go the Tocasia's Welcome route, but that seems... I dunno... convoluted.

So to sum up - in my mind, "focus[ing] more on the strategy of the deck is probably the opposite of what you suggested - not more fog and white control spells but less. I could drop the Fog spells altogether and resort to creature based defenses. Not the worst idea, but I think it would come at a higher mana cost, which slows down Banefire.

The only other thing I'd add to all this is that the biggest issue Turbo Fog faces is decks that aren't creature driven. Things like Burn, Mill, Life-drain, etc go right through Fog. That's the primary reason I included Riot Control - because it doesn't just stop combat damage - it stops ALL damage. I mainboarded it because it also has the potential to result in a big lifegain, which is a good stall tactic against lifedrain (keep in mind this is intended to be a multiplayer brew, so it could very easily be facing threats from both creatures and lifedrain in the same game). And that's the other major issue with going in even harder with the Fog strategy (which is itself a secondary, defensive strategy). Granted, the sideboard can help a bit to shore up Turbo-Fog weaknesses.

Bottom line - While I really don't expect this brew to be top tier in any sense, I do like exploring with brews and try to make them the best I can. It's probably clear that I think about strategy, uh, let's just say, "enough." I want to be clear about this though - I'm not saying "I'm right and you're wrong" or that I don't appreciate your advice. It's quite the contrary - I write all this because I'm [overly] interested in these things and want to have conversations about all of it. I understand if you're not interested in that. I just don't want you to feel like I have any intent of antagonizing you, etc. It's just so easy to give/get the wrong impression over the internet.

Cloudy2024 on Cumulative Fire

8 months ago

I'm just saying maybe focus more on the strategy of the deck. what if you got rid of most of the other cards that have less combos in the deck. imagine if you only had cards like Holy Day,Kami of False HopeSilence and Fireball. also more tutors.

capwner on Heavenly Assault.

1 year ago

Hmm, I'm a bit confused where the scam is here? Angels are cool but I expected some solitude ephemerate action, Restoration Angel or something along those lines, given the title. Also I would recommend if you want to be a 4x Martyr of Sands deck, try out the card Abiding Grace for truly massive amounts of lifegain by recurring your martyrs and other 1 drops every turn. Kami of False Hope is another classic mono white martyr card usually run in conjunction with these.

wallisface on What is the "best" way …

3 years ago

Here’s an example Martyr Proc list which can pretty reliably fish-up its one copy of Kami of False Hope and then recur it indefinitely to never take damage. Note the deck plays with a lot of toolboxy options so isn’t confined to this one strategy

https://www.mtggoldfish.com/archetype/modern-martyr-proc#paper

^ this is probably far from the most efficient version of the deck, its just the first reasonable one I googled. Personally i’d be ditching the Urza’s Sagas and Yorion, to get down to a more reliable/focused 60.

wallisface on What is the "best" way …

3 years ago

Sounds like something i’d suggest, i’ll happily take credit for it ;)

But yeah, i’d suggest going down the enchantress route, of if you want to stick specifically to turbofrog then there’s options to do that in MaytrProc decks with Kami of False Hope and recursion

Icbrgr on What is the "best" way …

3 years ago

What is the "best" way to Turbofog in 2022?

Turbofog is a deck that has been on my mind lately; and have been wondering what the best way to play the deck is these days.

I first got turned on to this playstyle utilizing Isochron Scepter with spell package of Dawn Charm/Angel's Grace and good ol' Wrath of God to eventually get into a win condition of choice like Hoofprints of the Stag/Luminarch Ascension...Then I started researching some more recent deck lists and saw some new ways to play the deck using creature recursion through Abiding Grace, Ranger-Captain of Eos, Spore Frog/Kami of False Hope...

It seems very interesting and the lifegain seems like it can be a huge boon for the deck in some matches. I am wondering if anyone has piloted Turbofog anytime recently and had any input on this subject because I haven't touched the deck since like 2015.

Icbrgr on Filibuster

3 years ago

Oh as soon as I saw the title I knew EXACTLY what this deck was about lol +1

I ran this wincon in a Turbfog shell... Holy Day, Dawn Charm, Ethereal Haze, Kami of False Hope, Batwing Brume, Pariah.... good times

rdean14 on Card creation challenge

3 years ago

seshiro_of_the_orochi, oh wow, I forgot about that card, huh, yeah I mean... Hedron's Archive is almost playable, so I think my card actual would be, but yeah, less original than I thought.

As mentioned on Curtain of Light, Guardian of Solitude, Kami of False Hope, Kami of Old Stone, Lifespinner, Moonwing Moth, and Orb of Dreams:

Snow-Fur, Kitsune Poet

Legendary Creature - Fox Bard

Snow-Fur, Kitsune Poet costs less to cast for each card exiled from your graveyard this turn.

Vigilance, Protection from creatures without summoning sickness

, , Shuffle a card you own in exile into your library: Return target creature or enchantment from your graveyard to the battlefield. Activate this ability only as a sorcery.

3/8


I think this would be a really fun card in commander, and not really sure how it'd work, I mean Elspeth, Sun's Nemesis would be excellent in this deck, as would suspend cards and Nearheath Chaplain and Heron-Blessed Geist, as well as the disturb creatures, but like... idk...

Also, yes, she can only be blocked by creatures which entered in the last turn cycle without haste. That's the only difference between her protection and Teysa, Envoy of Ghosts

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