Destroy target creature.

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Set Rarity
Rivals of Ixalan (RIX) Common

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Format Legality
Duel Commander Legal
Highlander Legal
Pioneer Legal
Unformat Legal
2019-10-04 Legal
Limited Legal
Pauper EDH Legal
Arena Legal
Legacy Legal
Casual Legal
Modern Legal
Pauper Legal
Tiny Leaders Legal
Block Constructed Legal
Historic Legal
Commander / EDH Legal
Canadian Highlander Legal
Oathbreaker Legal
1v1 Commander Legal
Vintage Legal
Leviathan Legal

Latest Decks as Commander

Impale Discussion

Rhadamanthus on Vines of Vastwood...need help

1 year ago

For instants and sorceries the answer is "yes that works", and for auras the answer is "only if the opponent is casting it right now". You can cast Vines of Vastwood in response to your opponent's spell.

Spells and abilities with targets will check to see if their targets are still legal before they start to resolve. If none of the targets are legal then the spell/ability doesn't do anything, and a spell would be put into the graveyard. If only some targets are illegal then the spell/ability will resolve and do as much as it can with the targets that are still legal. An aura only has a target while it's being cast as a spell. Once it's on the battlefield, it isn't considered to be "targeting" the object it's attached to.

Also, whenever a spell/ability is put onto the stack, everyone gets a chance to respond before it starts resolving. Players can respond by either casting an instant spell or activating an activated ability (there are some exceptions; the rules text of the specific spells/abilities involved will tell you if so). Any responses are added to the top of the stack and will end up resolving before the spells and abilities below them.

So in your specific questions:

  1. Your opponent casts Lightning Bolt targeting your creature. You respond with Vines. Since Vines is on top of the stack it will resolve first, meaning your creature is now an illegal target for Bolt. Bolt is put into the graveyard and doesn't resolve.
  2. If your opponent casts Luminous Bonds targeting your creature and you respond with Vines then it plays out just like the Lightning Bolt example. However, if Bonds is already attached to your creature then playing Vines won't accomplish anything. It stays attached.
  3. Your opponent casts Impale targeting your creature and you respond with Vines. It plays out just like the Lightning Bolt example.

Caerwyn on Vines of Vastwood...need help

1 year ago

Vines of Vastwood will protect the creature from any targeted spell your opponents' control.

At the risk of being simplistic, I'll go over the basic rules, since you said you needed a refresher.

Vines of Vastwood is an instant, which means you can cast it whenever you have priority, even when other items are on the stack.

Targeted spells and abilities check target legality twice. The first time is when they are put on the stack and a target is declared. The second time is when the spell or ability resolves. A target must be legal at both times for the spell to fully resolve.

So, for Lightning Bolt , when you cast it, you will declare the target. Let's say it is Grizzly Bears . At the time of casting, Grizzly Bears is a legal target, since it has no ability (like shroud or hexproof) preventing it from being targeted.

In response to the Lightning Bolt , while the Lightning Bolt is still on the stack, you cast Vines of Vastwood . Because it was put on the stack later, it resolves first. Your Grizzly Bears now "can't be the target of spells or abilities your opponents control this turn."

Lightning Bolt now tries to resolve. It checks targeting legality again. At this point, Grizzly Bears are not a valid target, so Lightning Bolt is removed from the stack and put into its owner's graveyard (Rule 608.2b).

The same is true for Impale or any other spell that says targets.

Auras, like Luminous Bonds are a little bit different. When cast, Auras are targeted spells. As such, they must follow all normal rules for targeting--the target must be legal at both casting and resolution. So, presuming Luminous Bonds was cast, Vines of Vastwood would protect your creature in the exact same manner as it prevents Lightning Bolt from killing your creature. Likewise, the aura would go to the graveyard if the target was no longer legal upon resolution.

Here's where things get a little odd. If your opponent cheats an aura into play, such as with Zur the Enchanter 's ability, then it does not target, and can be attached to any creature, even one that might not be a legal target.

Lorendih on Vines of Vastwood...need help

1 year ago

Hi, I'm an old player from MTG and I don't remember a lot of basic rules. Here a, maybe, stupid question.

Can Vines of Vastwood protect one of my creatures from: 1) Lightning Bolt or similar. 2) Luminous Bonds so from aura. 3) Impale or similar.

If yes: 1) does these spells finish in the graveyard after I play Vines of Vastwood ? 2) I have to play it before my rival plays his spell or can I do it after his choice?

Thank you, hope someone will help me ;)

hkhssweiss on zurgo needs your help

1 year ago


Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

BelugaWhale217 on zurgo needs your help

1 year ago

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals ( Check EDHREC ( for more ideas.

SereneTsunami on Black/White Life Giving

2 years ago

I think B/W lifegain vampires is a good deck and fun to play. I would play it as is and find which of the creatures you like best, and keep adding the ones you like while removing ones that don't work out. I would concentrate on lifegain and flying. Sadistic Skymarcher is a great card in my deck. Removal is very importnat cause most vamps are not very beefy. I would try Walk the Plank in stead of Impale and Recover instead of Waltz. Life gain and card draw can really help out new players buy time while you learn your deck. Lots of folks will tell you it's wrong, but Sword-Point Diplomacy is a great card for card draw in black.

Sakana on Minotaur Tribal (Need help)

2 years ago


+Urza's Incubator - cheeper minotaurs

+Fervor - haste for all

+Living Death - protection against board wipes

+Lightning Greaves - protection and haste

+Sign in Blood/card draw in general

+Phyrexian Arena - card draw!

+Rakdos Charm - just a good card

+Gratuitous Violence - dmg incorporated.

+Anthem of Rakdos - dmg incorporated.

+Furnace of Rath - dmg incorporated.

+Havoc Festival - dmg incorporated. Plus the most Rakdos card

+Mana Flare - speed things up a bit

+Greed - more card draw

+Pain Magnification - could be good for keeping 0 cards in their hands

+Shared Animosity - can be super strong


-Black Sun's Zenith -expensive

-Cut // Ribbons - expensive

-Torment of Hailfire - expensive

-Ifnir Deadlands - I just don't get why its here, a swamp seems better

Cards to look into removing:

-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.

-Azor's Gateway  Flip - also doesn't quite fit, but maybe? I've never personally played with the card.

-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot

-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.

-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.

-Impale, may I introduce you to murder?

-In Garruk's Wake - very expensive

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Maybe board:

-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.

-Dictate of Erebos: Maybe? I think you have better options

-Black Sun's Zenith: Maybe not. Has a much better place with Cabal Coffers.

-Cut // Ribbons: Nope. See above.

+Flurry of Horns :)

-Firestorm: too expensive IRL

+All the minotaurs, they're minotaurs?

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Sorry about the formatting, it hates me sometimes.

TepigAggro on

2 years ago

There are about 379873687695762349 better kill spells than Impale. Try Vraska's Contempt or Murder, which will be here in M19

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