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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Crackling Doom
Instant
This deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Coughlincohen on
Casual MarBlue
1 week ago
This deck is a bit too ambitious when it comes to mutlicolour spells. You also can't block until turn 6. 4x Crackling Doom, 2x Esper Charm, 2x Inevitable Defeat and 8x bombs means your hand is a nothingburger at the start of the game. Another big problem with this deck is you have very little card advantage and card selection, so you can't control the board enough to actually play your bombs.
I really like Goblin Dark-Dwellers and your inclusion of Anguished Unmaking, Mortify and early game Lightning Helix. Kolaghan's Command is cool but your deck doesn't churn and also doesn't have many creatures. Cut / Ribbons doesn't make sense because you're not going to get enough mana for an efficient lethal. You're going to win by control. You should play Flame Slash or Lightning Bolt or something else.
Momentary Blink doesn't benefit this deck as much as Negate.
Here's a package of cards you could consider to add more Churn and bring your deck back down to a more midrange area:
Your mana base would benefit from lands that can produce four colours of mana like Unknown Shores.
Your deck idea is lit btw. I haven't thought of this yet.
TypicalTimmy on Card creation challenge
1 year ago
Shame Force of Nature is already a card name.
Natural Force
Sorcery
Add . Spend this mana only to cast creature spells.
Creature tokens you control get +1/+1 until end of turn.
Create a spell akin to Crackling Doom, but in different colors.
TypicalTimmy on Card creation challenge
1 year ago
Lavictus, Archdragon of Creation
Legendary Creature - Elder Dragon
This spell can't be countered.
Flying, vigilance, shroud
This creature can't be destroyed unless the player who controls that source pays .
Whenever you cast a creature or enchantment spell, create a token copy of that spell. If the spell is legendary, the token isn't.
7/9
So you can still kill it with board wipes and combat damage, but you'll need to pay an additional mana to do so. If someone were to cast a spell such as Insurrection or Mob Rule which doesn't target and sacrifice him, or a spell such as Crackling Doom, that would bypass the , because "sacrificed" isn't the same as "destroyed"
Wild
Headers13 on
Marvelous Megatron
2 years ago
Jar3dUK on
Equipped Samurai
2 years ago
Crow_Umbra Thank you for your input! do like Frodo, Determined Hero instead of Naomi, Pillar of Order and then I was already thinking about getting rid of Sunforger so I threw in Inquisitorial Rosette. Also great catch with those two copies of Crackling Doom, replaced it with Generous Gift. Lastly I took out my single fetch land for Conjurer's Mantle.
Really apperciate the input and suggestions!!
Crow_Umbra on
Equipped Samurai
2 years ago
I forgot to add earlier, but 3 equipment that could work well in your deck are Captain's Claws, Inquisitorial Rosette, & Anduril, Flame of the West. All 3 are similar in that they make tokens when you attack, but have some slight variations. They could potentially replace Sword of Hearth and Home (mostly because you don't run a lot of Enter The Battlefield effects), and/or Sunforger (aren't running many instants, plus a lot of hoops to jump thru to get one of your instants).
On the topic of Instants, it looks like you have 2 copies of Crackling Doom. I'd recommend replacing a copy with Generous Gift or Wear / Tear for some instant speed utility removal. The Elephant token from Generous Gift is pretty inconsequential in most games.
wallisface on New Card Type: Battle
2 years ago
Daveslab2022 imo that sounds needlessly complicated and messy. There’s a good reason why Wotc stopped damage redirection to planeswalkers and why Crackling Doom no longer works as you mention. Reintroducing an already-failed mechanic is surely not the path to success.
Daveslab2022 on New Card Type: Battle
2 years ago
I think that WOTC really missed an opportunity here with battles.
There is a relatively recent rules change that could easily be utilized to make battles infinitely better.
Damage redirection to planeswalkers. Like how Crackling Doom used to be able to hit planeswalkers.
I think that for battles, you should attack the player defending it. Then after damage is dealt, you get to determine how much damage is dealt to the battle and how much is dealt to your opponent.
In my opinion, this makes the entire setup for battles - or, “Sieges,” more specifically, much more interesting.
Now the attacking player has fewer decisions to make during the attack step, as all the same creatures are going to attack the same way. But after damage is dealt, they have some decision making to do.
“Did I deal enough damage to flip my battle?”
“Should I deal 1 or 2 points to my opponent to trigger things like Spectacle or combat damage to player triggers?”
This also prevents damage from being wasted by excess health to the battle. Often times you want to attack a Planeswalker with more than you need because of removal and blockers, you want to guarantee that sucker is gone. But Battles provide no benefit for your opponent, so attacking for more than the health of the battle is so much worse.
The defending player now has to determine before blockers or combat damage how they need to block to defend the battle, or their life total.
This may add some element of “feels bad” moments when you attack your opponent and they make a mistake or forget the battle is on the field and then it flips because they didn’t think about these possibilities. But this adds more skill level to the game, I think.
Idk. Rant over lol.
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