Cloud Key

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloud Key

Artifact

As this enters, choose artifact, creature, enchantment, instant or sorcery.

Spells you cast of the chosen type cost less to cast.

Profet93 on *Dumpster Diving Racoon [Primer]

2 weeks ago

theNeroTurtle

Just like Last_Laugh [hope you're doing well], spellslinger is outside my wheel house.

Defense Grid might be worth looking into to protect your combo, though it does make your instant speed interaction more difficult to cast. Really depends on how much you prioritize protection over your glass cannon over interaction. And at the risk of being hypocritical...

Snuff Out and Force of Despair - Manaless instant speed interaction.

Funny enough, with all your 0 drops, aetherflux would be fun to see, but it would spread the deck too far in a different direction.

Sensei's Divining Top - Cheap, useful, especially with mystic forge. If you were to add an artifact cost reducer (like Cloud Key), then it could be a fun infinite combo to draw your entire deck and burn your opponents alive with your commander on board. Though, most of your artifacts are free, so the synergy's value is lost.

Thoughts on Thought Vessel?

Isochron Scepter?

These are more fringe but just wanted to throw everything at you and see if they tickle your fancy.

Profet93 on colorless

1 month ago

N0b0dy6o8i

Since it's annoying for every1 else to play against, I won't suggest all of the combos in mind unless you ask otherwise.

Buried Ruin - Recur more than 25% of your deck

Blinkmoth Well - Useful with Winter Orb + Poltics

Cloud Key/Semblance Anvil - Cost reducer

Since you don't want to change it too much, I won't provide any additional suggestions unless you ask otherwise. I can provide potential cuts should you wish.

Profet93 on Ultima (Lemme Suck Ya Lands)

1 month ago

ImNotTylerAllen

Sensei's Divining Top + Rings Basalt Combo = Draw your entire deck

Buried Ruin - Recursion

Blinkmoth Well - Synergy with winter moon

Sanctum of Ugin/Inventors' Fair/Urza's Saga - Tutor

Mystic Forge - Useful for over 25% of your deck.

Mystic Forge + Top + Artifact Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Metalworker - Ramp (if budget permits)

Profet93 on Galleries of the Infinite

1 month ago

Rythven-Fang

You do not have enough basics to warrant cabal stronghold. Best case scenario: Assuming you get 4 basic swamps + stronghold in a row, you break even. Maybe you get it late game for a tiny boost but it is negligible. You can get more value out of another utility land or a basic swamp.

Cloud Key/Semblance Anvil = Ramp

Mystic Forge = Helps more than 1/4th of your deck easily.

Ugin, the Ineffable - Helpful to get rid of rest in peace/other artifact hate. He is a bit pricey for CMC but worth potentially worth considering.

Mystic forge + artifact cost reducer (like above cards) + sensei's top = draw your entire deck

Forsaken Monument + basalt =

Rings of Brighthearth + basalt + 2 mana = = + Sensei's Divining Top = Draw your entire deck

Metalworker + voltaic key + rings =

Everflowing Chalice + voltaic + rings =

Profet93 on Engage!!!!(Tannuk, Steadfast Second)

1 month ago

Mystic Forge + Sensei's Divining Top + artifact cost reducer/semblance anvil/Ugin, the Ineffable/Cloud Key = draw ur entire deck

Phyrexia's Core - Sac outlet, useful for spine, the one ring, covert jewel, mana vault, preventing exile.

Profet93 on Gingerbread Beatdowns

4 months ago

Cloud Key/Semblance Anvil/artifact cost reducer/Ugin, the Ineffable + Mystic Forge + Sensei's Divining Top = Draw ur entire deck. Each piece is useful on it's own.

U already have basalt + forsaken = infinite colorless. Add in a Rings of Brighthearth for forsaken redundancy. Moreover, basalt + rings + sensei's = draw and cast ur entire deck. Not saying to add rings per say in this deck, just worth noting.

Sanctum of Ugin > Environmental sceience - Environmental sucks, its just a land and life for mana. Ur not running emrakrul so there is no benefit of cost reduction that I see. Sanctum, while not needed, is a nice land to have. Don't even need sanctum, perhaps just more card draw.

Blinkmoth Well and Blinkmoth Urn are a superb synergy u should look into.

U can also go the super spicy risky route with Mycosynth Lattice + Karn, the Great Creator = Lattice is super risky but might be worth it if you wanna switch things up. Karn is great because he can help recur important pieces.

Profet93 on Speedy Eldrazi EDH

5 months ago

Meat_Face

Basalt + Forsaken = mana

Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.

Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.

Everflowing chalice (4x) + voltaic key + rings = mana

Metal worker + voltaic + rings = mana

Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck

Sanctum of Ugin - Tutor

Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.

Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.

Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough

Doubling Cube - Winmore IMO, how has it been for you?

Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.

Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.

I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.

Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.

Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.

I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.

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