Cloud Key

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloud Key

Artifact

As this enters, choose artifact, creature, enchantment, instant or sorcery.

Spells you cast of the chosen type cost less to cast.

Profet93 on Speedy Eldrazi EDH

2 weeks ago

Meat_Face

Basalt + Forsaken = mana

Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.

Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.

Everflowing chalice (4x) + voltaic key + rings = mana

Metal worker + voltaic + rings = mana

Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck

Sanctum of Ugin - Tutor

Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.

Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.

Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough

Doubling Cube - Winmore IMO, how has it been for you?

Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.

Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.

I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.

Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.

Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.

I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.

Profet93 on Eldrazi Everclear 4.0

2 weeks ago

Forsaken monument + basalt =

Mystic forge + Sensei's Divining Top + cost reducer Cloud Key/Semblance Anvil/ugin ineffeable = draw ur entire deck

Everflowing chalice (4x) + Voltaic Key (instead of manifold) + Rings of Brighthearth =

Rings + basalt + 2 mana =

Potential Cuts: Kaldra Compleat b/c winmore, Skittering Invasion b/c its costly. Better to add more ramp, draw or potential combo piece that works well with the deck like top.

Profet93 on The Eternity Elevator Commander

4 weeks ago

jimbobway40

Eye of Ugin - Ramp

Cloud Key/Semblance Anvil - Ramp

Field of the Dead - Great with all ur nonbasics, tokens can be used to fuel commander

Balaam__ on MONO WHITE ENCHANTMENTS

1 month ago

Land count looks better. You might also try running a playset of Flagstones of Trokair in place of 4x Plains. Running 4 copies specifically allows you to manipulate things in your favor: The first copy plays as usual. Drawing and playing a second will send the first Flagstones to the graveyard per the Legendary rule, but will net you a free Plains in the process. This can be repeated a further 2 times to get ‘bonus land’ and thin the deck for better subsequent draws.

Speaking of Legendaries, my comment on Pearl-Ear, Imperial Advisor may have been misunderstood. He’s Legendary, yes, so only one can be in play at any one time—but that won’t matter if you don’t draw him. It isn’t about having multiples in play; 4 copies simply increases the odds of drawing into him. There are other cards that function like Pearl-Ear too, so you may want to spread the field and add some of those instead of 4 Pearl-Ear. Starfield Mystic, Transcendent Envoy, Cloud Key etc all operate in the same wheelhouse (and you already run Starnheim Courser which is another option), but as I mentioned cards like that affect only the generic mana costs of a spell and not the colored portion, therefore they can only do so much. But now that your manabase is more robust, things should function more smoothly.

Profet93 on Karn Combo

2 months ago

trevord96 - Great description. Let me know your thoughts on each of the following...

Blinkmoth Well - Makes ur winter orb and blinkmoth urn one sided

I think an artifact cost reducer would be amazing for this deck. Options include....

Ugin, the Ineffable - Ramp, PW, token generator, removal and draw all in 1.

Cloud Key - Simple and effective, the best choice IMO (still, find a slot for Ugin, I can help with cuts if needed).

Semblance Anvil - More powerful but riskier.

Artifact Cost Reducer + Sensei's Divining Top + Mystic forge = Draw your entire deck

Profet93 on Kurkesh Artifact Ramp

2 months ago

Killer_Manfred Great deck! What kind of suggestions r u looking for, any particular budget per card?

Semblance Anvil/Cloud Key/ugin ineffable/artifact cost reducer + top Mystic Forge = draw ur entire deck

U also can make infinite colorless mana with everflowing chalice + voltaic + commander. Metal worker + voltaic key + cards in hand = infinite colorless mana

Blinkmoth Well + winter orb = fun times for u

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