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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cloud Key
Artifact
As this enters, choose artifact, creature, enchantment, instant or sorcery.
Spells you cast of the chosen type cost less to cast.







Profet93 on
Speedy Eldrazi EDH
2 weeks ago
Basalt + Forsaken = mana
Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.
Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.
Everflowing chalice (4x) + voltaic key + rings = mana
Metal worker + voltaic + rings = mana
Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck
Sanctum of Ugin - Tutor
Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.
Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.
Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough
Doubling Cube - Winmore IMO, how has it been for you?
Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.
Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.
I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.
Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.
Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.
I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.
Profet93 on
Eldrazi Everclear 4.0
2 weeks ago
Forsaken monument + basalt =
Mystic forge + Sensei's Divining Top + cost reducer Cloud Key/Semblance Anvil/ugin ineffeable = draw ur entire deck
Everflowing chalice (4x) + Voltaic Key (instead of manifold) + Rings of Brighthearth =
Rings + basalt + 2 mana =
Potential Cuts: Kaldra Compleat b/c winmore, Skittering Invasion b/c its costly. Better to add more ramp, draw or potential combo piece that works well with the deck like top.
JoshRigone on
A Merry Fellow
4 weeks ago
- Sterling Grove
- Copy Enchantment
- Adagia, Windswept Bastion
- All Will Be One
- As Foretold
- Banish to Another Universe
- Commune with Spirits
- Commune with the Gods
- Calix, Destiny's Hand
- Brilliant Restoration
- Campus Renovation
- Cloud Key
- Dance of the Manse
- Destiny Spinner
- Eidolon of Blossoms
- Enchantress's Presence
- Estrid's Invocation
- Hall of Heliod's Generosity
- Idyllic Tutor
- Sphere of Safety
- Starfield of Nyx
Profet93 on
The Eternity Elevator Commander
4 weeks ago
Eye of Ugin - Ramp
Cloud Key/Semblance Anvil - Ramp
Field of the Dead - Great with all ur nonbasics, tokens can be used to fuel commander
Balaam__ on
MONO WHITE ENCHANTMENTS
1 month ago
Land count looks better. You might also try running a playset of Flagstones of Trokair in place of 4x Plains. Running 4 copies specifically allows you to manipulate things in your favor: The first copy plays as usual. Drawing and playing a second will send the first Flagstones to the graveyard per the Legendary rule, but will net you a free Plains in the process. This can be repeated a further 2 times to get ‘bonus land’ and thin the deck for better subsequent draws.
Speaking of Legendaries, my comment on Pearl-Ear, Imperial Advisor may have been misunderstood. He’s Legendary, yes, so only one can be in play at any one time—but that won’t matter if you don’t draw him. It isn’t about having multiples in play; 4 copies simply increases the odds of drawing into him. There are other cards that function like Pearl-Ear too, so you may want to spread the field and add some of those instead of 4 Pearl-Ear. Starfield Mystic, Transcendent Envoy, Cloud Key etc all operate in the same wheelhouse (and you already run Starnheim Courser which is another option), but as I mentioned cards like that affect only the generic mana costs of a spell and not the colored portion, therefore they can only do so much. But now that your manabase is more robust, things should function more smoothly.
CK500 on
Never mind doing extra turns
2 months ago
Remove:
- Academic Dispute
- Dockside Extortionist (it's banned)
- Prosperous Bandit
- Commander's Sphere
- Cloud Key
- You've Been Caught Stealing
- Wily Goblin
- Devilish Valet
Add:
Profet93 on
Karn Combo
2 months ago
trevord96 - Great description. Let me know your thoughts on each of the following...
Blinkmoth Well - Makes ur winter orb and blinkmoth urn one sided
I think an artifact cost reducer would be amazing for this deck. Options include....
Ugin, the Ineffable - Ramp, PW, token generator, removal and draw all in 1.
Cloud Key - Simple and effective, the best choice IMO (still, find a slot for Ugin, I can help with cuts if needed).
Semblance Anvil - More powerful but riskier.
Artifact Cost Reducer + Sensei's Divining Top + Mystic forge = Draw your entire deck
Profet93 on
Kurkesh Artifact Ramp
2 months ago
Killer_Manfred Great deck! What kind of suggestions r u looking for, any particular budget per card?
Semblance Anvil/Cloud Key/ugin ineffable/artifact cost reducer + top Mystic Forge = draw ur entire deck
U also can make infinite colorless mana with everflowing chalice + voltaic + commander. Metal worker + voltaic key + cards in hand = infinite colorless mana
Blinkmoth Well + winter orb = fun times for u