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Treasure Hunt/ Zombie Infestation

Casual

zamiero


Maybeboard


Keep using a Mulligan until Treasure Hunt appears in opening hand. Treasure Hunt is the only card that matters, as it's what makes this deck function.

Play Zombie Infestation on Turn 2. Alternatively, play it on turn 4 when I have Treasure Hunt in my hand. I lose to the first Counterspell (or other variations) played against either spell unless I run Boseiju, Who Shelters All. The cycling lands are there to improve my mulligan probabilities - If I mulligan down to 5 or less cards and see multiple cyclers I'll consider keeping a hand without a Treasure Hunt.

Alternate idea is to use Selective Memory in some way to help.

This deck is a mental exercise about the most consistent deck I can make. It's also entertaining to use and count how many zombies I make during a game. Current numbers of animated zombies in one game are:

4, 22, 13, 4, 15, 16,

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