The best non valakut scapeshift deck! turn 2 win:P

Modern* kylothian

SCORE: 34 | 117 COMMENTS | 4613 VIEWS | IN 11 FOLDERS


kylothian says... #1

i have ,but the lands power up reliquary and that costs three mana so instead i run Oboro, Palace in the Clouds . This allows me to get my landfall/falls every turn.

September 20, 2014 1:32 p.m.

elpokitolama says... #2

Maybe Prismatic Omen instead of Adventuring Gear? Just for the Scapeshift flavor. ;)

April 26, 2015 8:12 p.m.

kylothian says... #3

I do actualy like that idea i'm thinking of maybe removing the creature buffing concept from the deck and focusing more towards a valakut scapeshift idea.

April 27, 2015 1:34 a.m.

elpokitolama says... #4

Hehe, if you want you can go and see my take on this thema. You can find it on my profile :)

April 27, 2015 5:14 a.m.

MADMatt7777 says... #5

Have you thought of Summer Bloom?

April 29, 2015 3:48 a.m.

kylothian says... #6

i have in the past decided not to. but now im running life's legacy and often getting 12 crad hands so it could work pretty well now. thanks for the suggestion.

April 29, 2015 4:15 a.m.

Nef says... #7

You could use Crucible of Worlds to get fetches back and proc landfall two more times

April 29, 2015 7:25 a.m.

Blackshadow415 says... #8

Really good deck like the theme

April 29, 2015 11:58 a.m.

How does the valakut-prismatic omen combo work for you? I feel like it doesn't happen very often. Or does it? If it works, then great, but if it's kind of a pain, maybe take it out for a removal package or something :)

April 30, 2015 2:54 a.m.

kylothian says... #10

hmmm that might be a good idea. seriously Thanks for the suggestion. in the experimental version im testing i run Wargates to tutor for prismatic omen or Realmwright ,but yes in this it has a tendency not to happen ,but if i do get the card prismatic omen then i have access to the true scapeshift combo which can kill for me if i put removal in that spot id have removal instead of a wincon and i quite often get scapeshift My deck very agressively thins itself more so than other decks with all the land fall happening. so my odds of getting things are increased but yeah it doesn't happen often which makes that one valakut somewhat useless most games if i do draw it.

April 30, 2015 3:04 a.m.

kylothian says... #11

nickiru so far courser was a good suggestion

April 30, 2015 7:48 a.m.

Honestly all you really need for win con's is knight of the reliquary and on nixilis. Those two could easily close out a game. The steppe lynx can get some nice early damage to keep the pressure on, and the coursers will keep you in the game until you win. How does Adventuring Gear work for you? I feel like it's a bit slow for this deck. Maybe take those and the valakut/omen package out for some control cards like Abrupt Decay and Path to Exile path would be great. If you really need that extra landfall trigger, you can path one of your own guys for it

April 30, 2015 8:12 p.m.

Also, what do you think of Cavern of Souls?

April 30, 2015 8:18 p.m.

kylothian says... #14

ok well I agree it needs removal but steppe lynd is very much a Win con as well as the adventuring gear turn 4 it can do 16 damage with pro if you play a land and use scape saccing a flagstones on field and three other lands searching for three flags and one sejiri. this is usually a kill shot as ive done damage already. and if I have an adventuring gear out there its double damage so those cards lynx and gear are major wincons killing people easily with just scape or even the other landfall sources in the deck.

I think you're right though I should remove omen valakut for some removal.and maybe decrease the number of a few other cards to stick removal in there. but yeah the lynx and gear are quite amazing in deck consistently 6/6 creature at least usually bigger and quite often I can get my lynx or another creature to 20/20 quicker than getting ob out.

April 30, 2015 10:07 p.m.

Yeah, there's no doubt the lynx and the gear can get work done. I'm thinking taking out the valakut, the omens, and a gear for 4 abrupt decays, and the two primal commands for 2 path to exile. Before you take the command out, how is it doing?

April 30, 2015 10:19 p.m.

kylothian says... #16

I am agreeing with you quite a bit actually i will implement the changes.I'll need to reenginner the mana base a bit to have consistent access to black early game though. if i run abrupt decays. which isnt an issue, there used to be more black mana source in this deck.

seriously thankyou for the suggestions.

the primal command well that is bassically in there to have four obnixes in the deck without actually having four obnixes.it does alright in getting me the winning pieces while doing something else to stall. ,but its not very essential to the deck.

For how its doing well its nice when i get it but not amazing. although im more leaning towards taking out ruin ghost even though he has great interactions with other cards in the deck it sometimes just isnt that great

and the cavern of lost souls im not likeing that very much my creature types are rather dispersed so itd only be colored mana for one creature. so itd be a hindrance mana wise and im also trying to keep as much land in plains(mostly plains) or forests for reliquary, trokair, and fetches to retrieve.

May 1, 2015 2:31 a.m.

Yeah, those changes seem solid. I like what you did to the mana base. And for the primal commands, you have so much deck thinning, you'll draw it eventually, there's no doubt in that. And the black mana concern, you can always fetch urborg with reliquary, so I don't think that would be much of a problem. And for the caverns, I was thinking they'd be more sideboard. If you're up against a control deck, you can have all the ramp you want, if they deny your creatures, you lose. You could even run the true scapeshift combo in the sideboard to surprise your opponent too ;)

May 1, 2015 11:48 a.m.

Although I feel 27 lands is a bit too much. I liked it at 26 or 25. Maybe cut the arena and a godless shrine for two decays? Your windswept heath can fetch for your single shrine, and reliquary can fetch the urborg if you need it what do you think?

May 1, 2015 11:50 a.m.

kylothian says... #19

hmm yeah I agree with maybe cutting a shrine ,but I dont't really count arena as land it doesn't even produce mana its just a repeatable removal spell to me.

so I like the side board idea any others I mean the side board obviously needs work. im thinking maybe an array of lands for rel to use. wall of reverence as anti burn/ aggro.. scape combo and im not sure what else to put in.lol

May 1, 2015 1:58 p.m.

this is what i came up with as a sideboard. 2x Boseiju, Who Shelters All2x Cavern of Souls1x Crucible of Worlds1x Ethersworn Canonist3x Grazing Gladehart1x Stony Silence4x Thoughtseize1x Thrun, the Last Troll

In my opinion, your biggest weakness is removal. although you have the instant speed sejiri steppe, it might not always be availabe. so that's why i put the 4x thoughtseize in there. to get rid of removal, and counterspells. i also put in the caverns to help against control. as is with thrun. thrun's just a beast to not have in here. Stony Silence for affinity, and the crucible in case they start destroying your lands, or you're up against a deck that doesn't run too many basics, and you can have a ghost quarter/crucible lock. The one card i really think has a place in the deck, that idk where to put it is Summer Bloom i want to put this in the maindeck, but idk what to cut. what do you think?

May 1, 2015 2:15 p.m.

kylothian says... #21

hmm i definitely like that side board idea. the only card im really questioning however is glade heart my problem against burn is they ussually try to burn my creatures and glade heart is definitely within burn range.So they would often burn it before it gains life. it'd be nice to have something else like kruphix a little life gain and out of bolt range,but not as expensive as wall of reverence. i'm also questioning the ethersworn if you are intending it as counter fighting i think Vexing Shusher might be better in this deck. And i also saw this card in another deck somewhat similar to mine Valorous Stance i kinda like the idea being threat removal and protection at the same time

As for summers bloom i've definitely considered it still am. I think naturally if i put it in it should maybe replace azusa. Azusa is a great card for the deck ,but there are many many situations where i only need her out one turn to do the landfall combo off of Oboro, Palace in the Clouds being able to repeat that combo turn after turn is the only reason to have her instead of bloom i just ussually don't need to.

blooms advantage over azusa are lower cmc more land fall. so better ramp. more scenarios where i can make use of it over azusa.

You are making some good suggestions sir.

May 1, 2015 2:59 p.m.

I'm very interested in this deck :P i like thinking outside of the box, and I honestly hate the current modern meta. I just played a game with this deck against this weird uwr midrange deck that didnt run as many counterspells, but ran alot of removal.

My observations are:1) this deck is great2) It's fun to pilot3) Steppe lynx is OP as shit4) your deck gets wrecked by removal5)it runs out of gas easy6) oboro/azusa combo is OP in combination of something else7) the land base needs a bit of tweaking.

i originally was only running 1 godless shrine, so i bumped it up to 2 and after that i was fine. that's pretty much it for land concerns. i was also running 4 abrupt decays, which didnt help me out at all in the control matchup, so i sided them out for thoughtseize, which did wonders. I think you should add 1 ob nixilis in exchange of an adventuring gear. what do you think?

May 1, 2015 3:11 p.m.

kylothian says... #23

I really hate it too. lol

wow cool :) thanks for the info and compliment to the deck. It is very helpful to get info and opinions from someone playing the deck. I will unload some more info/history/playstyle/deckconcepts on you about it then since you like the deck I'll still try to keep it concise though.

And if you liked this deck you might like repeatable protection destroy any permanent..whoa! it has similar designs and ideas but i've stopped working on it sadly as its not that great.lol also check out the experimental version of this deck and that has links to other versions of the deck with different concepts. I've implemented in the past.

yes, sadly it does get wrecked by removal which is why I'm liking Valorous Stance as a removal card that can protect my guys as well.

I think removal is the main concern for this deck counter decks i can get around them by just playing my threats last. but removal kills my guys upon entry and when they draw. i can often save guys by putting gears on them and popping landfall to boost toughness on the opponents turns or just popping serjiri but its not enough.

One of the reasons i was playing the prismatic omens main board was to have an option to win against burn or removal heavy decks if they were removing all my creatures i just scapeshift valakut and win anyways was the idea. and they just wouldn't see it coming and it is really just a 3 card package to have the option to do a non creature based win for the deck.

There is another reason why i like the gears is that they are destroyed less often and are wincon so then all i need is a creature base to put them on. I have had games where the opponent played cards that gave me tokens so i geared the tokens and crushed them with those. those are rare but my point is that gear makes any creature easy wincon and doesn't get removed often.

Actually you just gave me a great idea maybe some man lands would be effective in this deck like Treetop Village maybe in side board. manlands are really great at staying on the board and i can gear them to get the win. any thoughts on that?

yes it does run out of gas a wee bit which is why i had ruin ghost in there and azusa and oboro as they can make continual landfall. it definitely took me a few plays to know when and how much landfall to create against opponents. one thing is to never crack fetches unless you know you need the mana. actually ironically the way to play this deck is to create as little land fall as possible until you need it. That is partially why the land base is designed the way it is with trokair and ghost quarter its an attempt to store it without having a detriment to my mana base in deck or on field. having flags and quarter is like having fetches that can produce mana until you need to crack them.

and oboro ill often have a land in hand ,but don't need the mana and will rather return and play oboro instead to conserve my resources. ALso taking a pass on playing lands when you see them with kruphix late to mid game is also wise unless you really need the landfall or mana that turn. but almost always try to produce land fall in anyway besides taking it out of the deck and doing it randomly

and that is also why i run 26 lands in the proportions I do is it gives me just the right amount of lands in the deck. Any more or less seems to throw the deck disproportionally out of whack towards having too much land or too little.

I've avoided having the running out of gas issue through piloting.but the solutions i've theorized to it in the past have been:

AS for the removing a gear for ob nix yes ob nix is great ,but getting more than one or drawing more than one is not fun where as drawing multiple gears is a truly amazing experience a steppe lynx with 2 or 3 gears is truly terrifying.

i used to run 3 ob nix ,but found that i drew multiple too often which is like i said is not fun you'd rather have no ob nix or obnix and something else than have 2.

also final thing i'll blab about sorry for the long post ,but with kruphix you can psuedo search the deck for cards each shuffle you do can be viewed as a resource where you get to see a new card on top of library every shuffle. This is why i added horizon canopy you can shuffle your library with the landfall untill you see a card you want and then instant speed snatch it up with horizon. so most of the landfall causers in the deck shuffle library when kruphix and horizon canopy are out that gives you an even higher chance of snatching ob or scape shift.

and because of kruphix i've been looking at cards with cycling or draw so i can make use of kruphixe's psuedo deck searching

the cards im considering currently for this draw purpose are

  • Abzan Charm could save a creature from a bolt buy getting them past 3 toughness,draw and removal

  • Edge of Autumn i quite hate this card except in this deck i could sac a trokair causing landfall and draw a card or use it as ramp and L fall early game. although im not sure how it would interact stack wise with trokair being sacced as payment i might have to shuffle before draw.

  • Explore obvious. except i dont like being limited to a basic search i have few basics.

  • Hunter's Insight not really liking it in this deck you actually dont want to draw 8 cards. lands in lib is good.

  • Life's Legacy also not a huge fan

  • Manamorphose actually kinda like this one it reduces the effective size of deck doesn't interupt my game play. The only bad thing would be drawing a couple in starting hand you wouldn't be able to judge handworth as effectively.

  • Savage Hunger draw gets past chump blocks

  • Scout's Warning draw and could be good playing a rel theri turn after they tap out so i can tap it beginning of mine so i'd have access to steppe

  • Sigil of the Nayan Gods not a fan

anyways i'd like your opinion on the draw concept if i should put it in at all and which cards do you think are best in the deck.

or if you habe suggestions for draw cards obviously i want some kind of ability that benefits the deck as well in addition to the drawing.

May 1, 2015 8:36 p.m.

kylothian says... #24

oops on the explore i'm tired today lol

May 1, 2015 9:50 p.m.

I'm honestly not even sure you need cards dedicated to drawing. like maybe a couple Phyrexian Arenas could be okay in here, but idk what would be worth taking out. as for the manlands, I love treetop village. it's easily fetchable, can be returned through life from the loam/crucible, and it has trample. and it has to die with an instant, so i'm thinking it should maybe go mainboard. great card. i think crucible could be played mainboard too. for late game, you could cut them off of land with the ghost quarter/crucible lock, which is quite mean, but effective. as for the 6 cards you listed, the only ones i think could work in the deck are the charm and explore. but idk what to take out for those...

May 2, 2015 1:56 a.m.

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