Salvation, At Any Cost | [SOI] Human Tribal

Standard* Spootyone

SCORE: 64 | 118 COMMENTS | 11717 VIEWS | IN 25 FOLDERS


Spootyone says... #1

Yeah, at this point I'm keeping this as close to mono-white as possible given how many WW costs and white one-drops I have. I need the green for Sigarda, and Collected Company as well as Dromoka's Command are both very worth playing, but beyond that I really don't like adding in any other green cards even, unless they are incredibly important. Den Protector is good enough that I'm willing to play it. I haven't found anything else so far.

March 22, 2016 2:29 p.m.

Noctem says... #2

Considering that there are multiple sources of +1+1 counters in this deck, which as you mentioned is kind of incidental:

Thalia's LieutenantDingus EggDingus EggHidden DragonslayerDingus Egg

And considering that this deck will dump it's hand relatively quickly. Would you think that running Inspiring Call be worth it? All you need is to drop one Thalia's Lieutenant for example and you can then protect your entire team + refill your hand. Not to mention that your odds of getting the proc from that card is quite decent with CoCo in the deck. I've checked all of the white and green cards that will be in standard which give card draw and I think this one might be of high value in this deck.

March 22, 2016 7:33 p.m.

Spootyone says... #3

Now that's an interesting suggestion. I would run it sideboard, but it could almost serve as a Rootborn Defenses of standards past. The problem, however, is that most board wipes nowadays just don't care about indestructible. It's actually really dumb to me. Languish, Flaying Tendrils, Anger of the Gods, Drown in Sorrow...half the spot removal is also Exile-based right now.

I like the idea but I feel like it actually wouldn't work very often just due to whats in standard.

March 22, 2016 10:06 p.m.

Spootyone says... #4

Hmm...that said, I do get to draw a bunch of cards regardless. Yeah, I could use some better SB slots. I'll throw a couple in, thanks!

March 22, 2016 10:07 p.m.

NotSquishedYet says... #5

There's one thing that I see everyone missing when they look at that card. It's not for the indestructible at all, really. It's to draw 6 cards for 3 mana in Green.

March 22, 2016 10:11 p.m.

NotSquishedYet says... #6

I think it's worth a shot, at least. ;)

March 22, 2016 10:12 p.m.

Noctem says... #7

Exactly and say you don't actually have an opponent in front of you with black in their deck, it's instantly amazing. You don't have to worry about red anymore as a color because all their removal is damage based. White still gets you with exile, but being able to replenish your hand for 3 in green is simply amazing anyway. Right now the big ones are Flaying Tendrils and Languish. The counters will help against tendrils since it might move some of your creatures out of range. Languish however is simply a thing. But the opponent uses languish, you restore your hand. He passes, you then drop 2-3 creatures. Still in good shape. Unless he has a second languish in which case that pretty much seals the deal lol.

I'd like to discuss the SB for a moment:

2x Declaration in Stone <- I think this should be a 4 of since it's so amazingly good against both token strategies AND as a catch all creature exile. It's the best white removal in the format post rotation so I think we should make use of it!

3x Den Protector <- Solid card, but not necessarily a main deck at the moment simply because most of the removal will be exile based.

1x Hallowed Moonlight <- now that rally is dead, this card might not be as needed. Secure the Wastes is still in play but the red Hordeling Outburst is no longer a thing. This could be cut imo with little impact. I haven't seen much token generation in SOI. However I don't know how many decks will continue to use Collected Company like we do, but CoCo was never really phased by Hallowed Moonlight. You can simply choose not to pull any creatures in response to minimize the impact.

2x Hidden Dragonslayer <- I think R/B dragons is still going to be around and strong. Having anti dragon strategies like this and Dragon Hunter might be a solid plan. I like this.

2x Inspiring Call <- you know how I feel about this one.

2x Lantern Scout <- Having some ally synergy isn't bad. This card can single handedly win you the game considering how great lifelink is in an aggro format. And there will be plenty of aggro in the first few weeks.

3x Surge of Righteousness <- Solid card. The life gain isn't as important imo as being able to kill a blocker. Immolating Glare competes with this one but considering the presence of all those R/B Vampire / dragon decks that will be around at the start of the new standard environment, this could be a solid choice.

March 23, 2016 7:45 a.m.

Noctem says... #8

Another evasive strategy we could use in this deck is:

http://www.magicspoiler.com/mtg-spoiler/eerie-interlude-2/

Eerie Interlude allows you to evade removal and you then get to decide in which order the creatures return to the field. This could be especially useful with cards like Pious Evangel and Thalia's Lieutenant. It basically counters board wipes. Personally I like the idea of having Inspiring Call in the main and eerie interlude in the side for when your opponent brings in the board wipes against you. Here's some changes I would suggest:

-4 Expedition Envoy <- a simple 2/1 for W just can't compete when you have Dragon Hunter for the same cost and stats but you also get protection vs dragons.

+2 Dragon Hunter <- Better 1 drop than Expedition Envoy

+2 Inspiring Call <- to the main. Protection + card draw. Useful in every match up.

-1 Consul's Lieutenant <- Creating space.

-3 Pious Evangel <- I don't like him for multiple reasons. 1. He's a 2/2 for 2W. Second the life gain he gets you is minimal at best and isn't relevant until he flips. To flip him you need to pay mana, tap him and sac a permanent. Too much leg work for such little gains imo. Zulaport Cutthroat was a good card in certain strategies, but outside of Rally he was basically unused. It's simply not good enough.

+3 Duskwatch Recruiter <- gets you creatures when you need them, is a human and once he flips lowers the cost of ALL creature spells you cast by 1. That would be around half the creatures in your deck which is pretty solid in strategies where the goal is to go wide. However, this feels little bit too much like a gimmick card and I'm not convinced it can be super effective. Seems I would rather just cast CoCo for one more mana than use this guys ability...

+1 Kytheon, Hero of Akros <- Bring up your 1 drops a little more with a solid card which if unanswered flips into a good PW.

I would also remove the Westvale Abbey because in the cases where you need that double white at the start of the game it's just annoying as all hell when you get it as your second land. And honestly, sac 5 creatures to get 9 power? In this deck, the 5 creatures probably have a higher combined power! So what's the point? In a deck where token generation is a focus, then sure. However in this case it simply isn't. You don't want to sac your buffed up creatures to get less power. And then the opponent uses Anguished Unmaking, Declaration in Stone, bounces it back to your hand, etc... ? It's such a high cost / high risk strategy that I don't think it's worth it. Add another Fortified Village instead.

SB:

4x Declaration in Stone <- In case you need more removal beyond the Dromoka's command fighting option.2x Lantern Scout <- In cases where you need life gain3x Den Protector <- In cases where you're playing against decks that don't exile but have good removal / Aggro matchups3x Surge of Righteousness <- VS Red/Black Dragons, Vampires, Zombies, RDW, Atarka..3x Eerie Interlude <- VS decks that have board wipes like Languish / Flaying Tendrils.

March 23, 2016 1:55 p.m.

Spootyone says... #9

Noctem: I appreciate you taking the time to make such lengthy comments. I'll get to all your points eventually.

At this point, I definitely should go up to 4 Dragon Hunter before any Expedition Envoy. Envoy was better was I had ally synergy, and I simply forgot to update my 1-drops since removing those allies. I'm not quite sure how many one-drops I want in this deck yet. If it's 8, I'll still want the envoys. If it's 6, I can probably drop them in lieu of a second baby Gideon.

Eerie Interlude is much more interesting now than in previous versions of this deck simply because there is less token generation going on to make it a bad idea. I think I like a split between it and Inspiring Call for evasion against board wipes. That said, I'm going to keep them in the board unless the metagame proves them necessary MB. I want to make sure my Collected Company are as good as they can be.

Duskwatch Recruiter was in the original build and I removed it because it just felt too slow. I got to flip him, sure, but then I'd end up accidentally flipping him back the next turn due to the number of spells I was playing. Not to mention taking off that early turn did nothing for my aggression.

Pious Evangel isn't great, but I want to see if it can be worth in against certain strategies. I could use something to do with my mana in the mid-late game, and he can potentially also help against spot removal a tiny bit. And then he's a human. He could come out, but I'd want to replace him with a better human, of which I'm not convinced I've seen yet.

Westvale Abbey is staying in just because I love it. I think it could accidentally steal games away that I'd normally lose, and having one colorless source isn't the worst thing in the world after testing. Even if it's wrong, I'm going to keep it in. I mean, come on...you get a 9/7 demon :P

March 23, 2016 2:31 p.m.

lightcarrier says... #10

+1 just because of your irrational affection for Westvale Abbey. :D

March 23, 2016 3:01 p.m.

Spootyone says... #11

lightcarrier: This guy gets me <3

March 23, 2016 3:05 p.m.

You might go up to 2 copies... a 1 of really shouldn't happen without a toolbox and 3 other 1 ofs. As I'd said earlier with Sigarda, and with the newer Hanweir Militia Captain, you have a lot of token generation potential. I think going up to four of Fortified Village would be a good idea - remember that a hand with any number of them and a basic or Canopy Vista come in untapped.

Even if it dies, you have the control to flip it when they're tapped out or just have way too many vanilla dudes. Westvale Abbey is a 9/7 with flying and lifelink, which is a huge gain even if it hits a creature and only once... and is a really surprising 6th land with haste.

March 23, 2016 3:12 p.m.

Spootyone says... #13

Fortified Village could go up in copies once I see how it plays in playtesting. I want to get the balance correct so it very rarely ends up coming in untapped and screwing me.

March 23, 2016 4:41 p.m.

Noctem says... #14

the only way it screws you right is if you have it and Abbey or another Fortified Village in hand. Or you draw it later in the game of course.

March 23, 2016 4:56 p.m.

I have a somewhat similar deck that I'm testing. The main huge suggestion I have is Archangel of Tithes, it can be a game changer when it comes down. Your mana might not support that commitment, my deck I had to change it to run enough duals and plains for it to work, but it is worth the commitment. The two other things I have in mind are Always Watching for vigilance is strong, and Stasis Snare for the utility.

March 24, 2016 11:54 a.m.

isaac198198 says... #16

this has nothing to do with your deck and by no means do you have to do this, but im not very good at magic (im new) and i made a new deck for fnm tomorrow and could really use some tips because i think it sucks, its my eldrazi blue black ingest. thanks lots.

March 24, 2016 12:20 p.m.

Spootyone says... #17

TheBigPoohBear: Did your version run Collected Company? I LOVE Archangel of Tithes -- always have -- but I worry about putting too many non-hits for company in this deck. I would drop company but it feels too necessary in such a hostile 2-1 standard environment.

March 24, 2016 12:21 p.m.

Mine doesn't actually (too poor). good catch!

March 24, 2016 12:41 p.m.

Noctem says... #19

Question: If you have a card that lowers the manacost of creature cards you play by 1. And then cast CoCo, would Archangel of Tithes then work with CoCo since it's mana cost is now 3?

March 24, 2016 12:50 p.m.

Spootyone says... #20

I'm not confident enough in my knowledge to give a definitive answer. Googling it didn't even seem to help...

March 24, 2016 12:54 p.m.

Noctem says... #21

The answer is no :( I asked in the MTG judge chat. Lowering the mana cost does not change the converted mana cost of a card for purposes like Collected Company. Too bad.

March 24, 2016 1 p.m.

Noctem says... #22

I'm worried that by the time this deck gets to 5 mana, the 'prime time' for something like hexproof will be past and the only thing that will happen is Sigarda getting nuked. In an aggro deck like this, a 5CMC card like her is just so high...

March 24, 2016 1:02 p.m.

Archangel of Tithes is a powerful play in any case, and supports itself in terms of power. I would run one or two even with CoCo, and maybe an Always Watching or two. Noctem, my first thought when reading your comment was that you might test World Warping Warfighters for the mana curve. It seems fairly similar to this deck, but as Bant Shenanigans instead of Dromoka Aggro. Mine is also dedicated aggro, but hits Orbs of Warding fairly well. After rotation, the decks will become much more alike...

March 24, 2016 3:14 p.m.

Spootyone says... #24

I agree about the hexproof. That said, it's not the main reason I'm running her. First and foremost, Sigarda is kind of a Mascot for my persona in MTG. She was my first real commander and is my favorite legend. My sigarda EDH deck is pretty high up on this site as well, so this deck is in tribute to her return.

BUT

If we're talking gameplay here, I like her activated ability a lot. And having a 4/5 flier with that attached that also protects you against sacrifice effects and discard effects (usually) isn't bad either.

March 24, 2016 3:38 p.m.

Noctem says... #25

there's some interesting new cards being spoiled!

http://www.magicspoiler.com/mtg-spoiler/lambholt-pacifist/

I like this one quite a bit. 3/3 can efficiently trade with an attacking sylvan advocate and it only takes one +1+1, either via dromoka or thalia's lieutenant to let her attack. On the other hand, once she flips she can attack freely as a 4/4. I'm debating putting her in.

March 24, 2016 5:37 p.m.

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