Working on affinity//infect mix ...
Infinity
Help//Comments are welcomed!
So at first this was a joke because "Infinity" but after 100 test hands I've achieved turn 4 kills (with no interaction) fairly often. Turn 3 is a stretch but it is possible.
-Things I like-
Welding Jar: sudo free spellskite for your infect creatures/inkmoth
Cranial Plating: boosting affinity with this is cool but with infect it's bonkers.
Mishra's Bauble: G. probe is gone so this is a slow, not as good version, but works on theme. Deck thinner/cranial boost
Key to the city: artifact, theme, but its a blighted agent every turn with a way to cycle through useless cards.
-Thats that 'ish I don't like!-
Ancient Stirrings: Its a hit or miss, not enough colorless stuff to make it really worth it.
Distortion strike: great card... just no islands. Maybe if I add a better mana base? Hmm
Vector Asp: Great on theme, extra infect, protected by welding jar.. But paying black mana to make it infect is not as efficient as using mox or spire for distortion strike/rancor/blossoming defense.
Thanks for your help if you comment!
---UPDATE---
Darth_Savage recommended a darker more artifact consistent version. Testing it now! Removed glistener elf, blossoming defense,distortion strike. Added glaze fiend, tainted strike, and vault skirge.
---UPDATE---
-4 Glaze Fiend
+4 Signal Pest
Why? Glaze Fiend makes you want to hold 0 mana cards in hand so you can pump it. However you need your 0 mana cards for explosive turns...so that little wait makes your turn 3/4 kill into a 5/6/7 kill.
Signal Pest is a mana less than glaze fiend and pumps your team of infect creatures.. Hard to say no to that.