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Infect Affinity... Infinity

Modern Affinity BG (Golgari) Infect

rowdyruffred


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Working on affinity//infect mix ...

Infinity

Help//Comments are welcomed!


So at first this was a joke because "Infinity" but after 100 test hands I've achieved turn 4 kills (with no interaction) fairly often. Turn 3 is a stretch but it is possible.

-Things I like-

Welding Jar: sudo free spellskite for your infect creatures/inkmoth

Cranial Plating: boosting affinity with this is cool but with infect it's bonkers.

Mishra's Bauble: G. probe is gone so this is a slow, not as good version, but works on theme. Deck thinner/cranial boost

Key to the city: artifact, theme, but its a blighted agent every turn with a way to cycle through useless cards.

-Thats that 'ish I don't like!-

Ancient Stirrings: Its a hit or miss, not enough colorless stuff to make it really worth it.

Distortion strike: great card... just no islands. Maybe if I add a better mana base? Hmm

Vector Asp: Great on theme, extra infect, protected by welding jar.. But paying black mana to make it infect is not as efficient as using mox or spire for distortion strike/rancor/blossoming defense.


Thanks for your help if you comment!

---UPDATE--- Darth_Savage recommended a darker more artifact consistent version. Testing it now! Removed glistener elf, blossoming defense,distortion strike. Added glaze fiend, tainted strike, and vault skirge.

---UPDATE---

-4 Glaze Fiend +4 Signal Pest

Why? Glaze Fiend makes you want to hold 0 mana cards in hand so you can pump it. However you need your 0 mana cards for explosive turns...so that little wait makes your turn 3/4 kill into a 5/6/7 kill. Signal Pest is a mana less than glaze fiend and pumps your team of infect creatures.. Hard to say no to that.

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Date added 5 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 3 Mythic Rares

10 - 4 Rares

23 - 5 Uncommons

22 - 3 Commons

Cards 60
Avg. CMC 0.96
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