Edge and Scale, Bring Forth the Victory
Standard
SCORE: 148 | 202 COMMENTS | 24953 VIEWS | IN 110 FOLDERS
Femme_Fatale says... #2
I do consider Sorin, Solemn Visitor to be slow Dalektable, however he does hold more relevancy towards the deck than Tormod's Crypt does, so will do a quick replace in the sideboard for him.
I'm not going to explain why I'm not going to do those things RedSoxFanKy and myytgryndyr. T/O has erased my comment progress far too many times. I will let you Ponder on the implications that will occur on this deck by putting too many black one drops in here, and having too many raid mechanics in here. I'll give you a hint, white is my main colour, and raid is a mid-game only mechanic.
As for Chained to the Rocks , I only have two mountains, and having a land base solely on one card is really not a good idea, APPLE01DOJ. Also, lots of enchantment hate in Standard at the moment. Having Mardu Ascendancy is risky enough, and only works because it has sacrifice ability.
September 16, 2014 7:24 p.m.
VampireArmy says... #3
All i can add at this moment is going become a slave to the synergy. I'm seeing a lack of end game which i guess is normal for aggro but in a format with fat asses, i can see is people plopping Down caryatids, walling you, the killing you with creatures that simply outclassed yours
September 16, 2014 7:32 p.m.
Femme_Fatale says... #4
VampireArmy, I take it you've never had Purphoros, God of the Forge on the field before :D
Purphoros, God of the Forge + Mardu Ascendancy , swing with 3+ creatures deal 6+ damage and a tonne of creature damage as well. Heavy beaters can only block so many creatures.
Purphoros, God of the Forge + Launch the Fleet . Same thing, but this time even my tokens bring out tokens!
Purphoros, God of the Forge + Goblin Rabblemaster . I can just sit there, playing other creatures and tokens to block their beaters all the while having Goblin Rabblemaster constantly generate tokens and consequently, two damage a turn.
And then we have of course Obelisk of Urd , which is really deadly. Play, choose either warriors or goblins, swing and win!
And you are forgetting that I can still turn into midrange with Butcher of the Horde ! If that isn't a win condition I don't know what is.
September 16, 2014 7:49 p.m.
VampireArmy says... #5
That's magic Christmas land. Purpgoros will be literally one of the first things they will work on removing, followed almost certainly by wipes. After that you will have to rebuild which is how they get the edge. By turn 6, they're plopping out coursers and fat guys while you're still dumping 2/1s and hopefully tokens. I'm not saying it's a bad thing, I'm just giving you a realistic scenario and yes I've had a lot of play with purphoros. I even own a paper copy
September 16, 2014 8:13 p.m.
Sharpie1584 says... #6
So running a fast warrior deck, would be similar to the current soldier deck that is running around. 1 drops are key. You'll want to run a full playset of Urd as it really gets your guys out of range from bad things like Anger of the Gods. My experience with the soldier deck is by the time purphoros makes it to the field, you most likely have already emptied your hand and swinging away. Id up the Urd for sure and run at least 12 1 drops.
September 17, 2014 2:03 a.m.
Femme_Fatale says... #7
This is not a "pure" aggro deck Sharpie1584. This is an aggro-midrange deck. You have your main midrange pieces in the sideboard and you can side in some or all of the midrange cards depending on the scenario. The cards I have allow for both scenarios and can change the speed of the game at any point in time. This is crucial in being able to present an effective speed against any deck, and to drastically change speeds at a moments notice to throw them off. The pieces I have chosen can effectively deal with a midrange or control board in terms of utility, and have enough interactions between each other to deal with faster creature builds.
You can certainly build a warrior off of only 1 and 2 cmc creatures with a few 3 cmc win cons, but this is not that deck and nor do I want to build that deck. Maybe in the future, yes, but certainly not now.
September 17, 2014 2:34 a.m.
Isntitizzet says... #8
Idk, it seems like Tormented Hero
and bloodsoaked champ should all be 4x, as should mardu hateblade and any other 1 drop warrior you can find.
I can't believe Athreos, God of Passage
is missing either. He combos with purphoros nicely and ensures that you are almost never out of creatures.
Sightless Brawler is a bad card, and you should definitely have Oreskos Swiftclaw in there instead. Or just make war name aspirant a 4x, as she's really good. Also, no love for Master of the Feast ? Also, revoke existence isn't really needed, as artifacts don't figure to have a huge role in the meta. It depends upon what you see where you're from, but I'd upgrade to Deicide if you can as gods are much more prevalent most places.
September 17, 2014 7:12 p.m.
Not to rain on your parade, but a deck like this one seems to be to slow to stand a chance against aggro, and has a really bad late-game plan. If a deck can race you down to 0 by turn 5-6, you lose. If a deck can make the game last past turn 9-10, you lose.
"Midrange decks in this definition are slower creature-based decks who trump the speed of fast aggro with better quality from their somewhat more expensive spells..."
This is the definition of Midrange. Trumps aggro? I think not. Beats control? I don't assume so.
REAL Mardu Aggro | Consistant Turn 4 Wins is my Mardu aggro deck. I'd just consider choosing control or aggro, and using one of those, and if you really want midrange, go Jund or Abzan instead.
I'm really sorry if this comment came of as mean, but I'm just trying to get my point across. : (
September 17, 2014 7:20 p.m.
Femme_Fatale says... #10
Like I said, this is not a "pure" aggro deck Isntitizzet. It is aggro-midrange, allowing me to change speeds back and forth depending on my opponent's game-state.
Athreos, God of Passage is incredibly lack-luster. 3 life isn't actually all that much, and as I've learned in modern, it can be paid very easily. In fact, Athreos, God of Passage falls to the same reason why you should never run Vexing Devil in a RDW deck. You are giving your opponent a choice, and that choice is always the one that you DON'T want. You want that creature in your hand? Too bad it is now damage. You want it to be damage? Too bad it now goes to your hand. In the competitive field, I would rather have a card that guarantees me an effect I want rather than always being something I don't want.
Why would I use Master of the Feast ? What purpose does it have for this deck?
I already stated why I don't want War-Name Aspirant at 4x, and that is because Raid is a mid-game mechanic that is useless in the early game or late game. Such a limited application means I do not want a bunch of them.
Oreskos Swiftclaw was tempting, but I did not like the one toughness. It means that she is incredibly easy to be blocked and killed. Sightless Brawler is not, and that fact is quite useful in getting even just 1 more attack in than Oreskos Swiftclaw would. Not to mention bestow onto Butcher of the Horde . I may replace it though, it all depends on how it works out in matches.
September 17, 2014 7:27 p.m.
Femme_Fatale says... #11
You are forgetting that midrange holds the greatest position in modern Scorprix. Midrange does so well because it has even matches against any deck it faces. Then when you utilize the sideboard, midrange has a clear advantage over the opponent. Hell this deck has been winning against quite a few of my modern decks. That's just how good midrange is.
You are also forgetting that pure aggro decks fail to decent toughness creatures, or any form of lifegain. I have both. A single Chief of the Scale shuts down your entire deck. As for control, I have to figure out what the control meta is going to be like. As this is all up in airs.
I have currently done 3 matches against your deck and you have yet to win once. I'll do more later with actual descriptions, but right now I have to gather data for my project.
September 17, 2014 7:50 p.m.
If you played 3 matches and won them all, there must have been some really unlucky draws on my part. My deck sacrifices consistency for speed, but not by that much...
September 17, 2014 8:14 p.m.
Hickorysbane says... #13
Soldier of the Pantheon may be better than Mardu Hateblade , I know it's not a warrior but it's a much more aggressive start and outta be able to wreck any deck that relies on multiple colors (which is going to be A LOT, because even if they aren't that competitive then people will play them because we've been wanting wedges for so long). Also I don't think you really need Sightless Brawler because even without him you have 10 2drops. Maybe that's where you could squeeze in some Soldiers. Also Zurgo Helmsmasher would be great for the switch to midrange
September 17, 2014 8:37 p.m.
Butcher of the Horde is not a sideboard card. In any deck, for any reason. Its a 4 mana monster, insane, overpower and deadly. A perfect combo with all the Mardu cards.
You are a little too heavy on the 2 drops. Get some of them out to make way for Butcher. Sightless Brawler is just BAD card anyway, take him of.
September 17, 2014 11:07 p.m.
Ohthenoises says... #15
Femme_Fatale Just going to point out that midrange WAS in the best position with Jund. Now that Jund has eaten a few banhammers the only decks that can boast being in the strongest position in modern are Affinity (hyper aggro), Pod (midrange kinda but wins off of combo 9 times out of 10 so it's a combo deck), and RDW (another hyper aggro list).
September 17, 2014 11:55 p.m.
Femme_Fatale says... #16
And that is your problem Scorprix. You are sacrificing a large portion of consistency due to a crunk mana base for very weak creatures. All it takes is one card to shut down your entire deck. Once you've dropped all your creatures, you are screwed, as none of your creatures hold up a few turns after you've played them.
I've played about ... 12 matches, and you only won three because you had 3 Chief of the Edge s out on one, and I had terrible draws of land and land and land on the other two. Aggro just isn't consistent nor powerful enough to actually win anything by itself with the cards available.
I'm actually finding Soldier of the Pantheon to be an incredibly weak card PrecintSix6Six. There is just not enough multicoloured cards for it to be of any use. It may gain you one or two life, but since RTR rotated out, there isn't enough for him to actually be worth the play. The fact that Mardu Hateblade is a warrior and has potential deathtouch makes him MUCH more valuable. As for Sightless Brawler , I've had a lot more success with him than any other two or one drop that isn't in this deck. The fact that he can't swing alone is irrelevant considering how many creatures and tokens are put down each turn.
Remember the purpose of this sideboard jsansoldo. Its main function here is not to find "silver bullets" against a certain deck, but to change how I play my deck drastically. Going from aggro to midrange post sideboard means that the opponent (who probably sideboarded in anti aggro cards) now has anywhere from 2-6 dead cards in their library, and has played their first 3 or 4 turns completely wrong against the now midrange deck.
I never look at what the best decks are being played by the pros Ohthenoises, so I certainly wouldn't know that. But I can certainly agree that 

took an arrow to the knee with the banning of Deathrite Shaman
. But as a comparative between the modern aggros and the aggros of this current standard, modern aggros are a hell a lot more consistent and have a much more deadly threats than standard aggro will have, especially with the cards presented in KTK.
September 18, 2014 1:57 a.m.
Ohthenoises says... #17
You're fine Femme_Fatale, I'm aware that you don't keep up with the pro metagame so I figured I'd just link to a resource and give you some more current information.
TBH I don't know WHY affinity is so favored these days. As someone who has an affinity deck I get blown out all the time. Kataki, War's Wage , Creeping Corrosion , Shatterstorm , Shattering Spree , Ancient Grudge , hell even Vandalblast all hose the archetype. Dunno.
None of that is saying that Midrange, as part of the aggro spectrum, isn't the most powerful of it's peers, although Tempo will give you a run for your money. Honestly I'm liking the way that Temur looks for midrange, the cards they have to work with are amazing for a tempo/midrange hybrid. Mardu however, seems way more aggro oriented than midrange in their capabilities. Mardu has 4 bombs in their colors that fit that description that easily come to mind but it has far more fast aggro tools.
Fun Fact: In Nordic/Scandinavian countries, "taking an arrow to the knee" meant that you are getting married/already got married. It refers to when we propose, we fall to one knee, comparing it to when a man gets shot in the leg, he, of course, falls to one knee.
September 18, 2014 9:32 a.m.
Femme_Fatale says... #18
Yeah, Temur midrange is something I'm quite apprehensive about now Ohthenoises. Playtests against Spootyone's have been quite destructive against me. Courser of Kruphix blocks almost anything I can swing at them, Stormbreath Dragon has protection from my deck, and Keranos, God of Storms just says, "Reveal the first card you draw each turn, destroy target Mardu deck."
I'm so going to use that term from now on, and I have a sneak suspicion that that is what was meant for the guards in Skyrim. Would make a lot of sense since they can still move around.
September 18, 2014 3:13 p.m.
Femme_Fatale says... #21
@ EvilKidsMeal:
Abzan Falconer , where are those counters?
September 19, 2014 1:47 a.m.
EvilKidsMeal says... #22
Chief of the Edge Chief of the Scale If you have both on the feild doesnt it count as having +1/+1 counter or are they always seperate? In my experience with playtesting this deck i always get those cards, so i figured if you had Abzan Falconer it could add another win con.Well maybe its a little much to combo three cards, im not sure, you're obviously better at this than me XD
September 19, 2014 1:53 a.m.
Femme_Fatale says... #23
Chief of the Edge and Chief of the Scale do not grant counters. They each grant an individual static buff. Buffs are not counters. Counters are permanent on the permanents they are on (unless an effect removes one, some or all of them), static buffs on the other hand only apply to the permanents when the permanent that is granting them leaves the battlefield. The buffs the chiefs grant are applied in the same way Puresteel Paladin 's metalcraft is done, or Privileged Position 's hexproof to everything is done.
September 19, 2014 2:25 a.m.
xarop_pa_toss says... #24
You get to T5? You get Perilous Vault ed lelGreat deck btw, seems fun to play and have a lot of responses to control and aggro.
September 19, 2014 5:07 a.m.
atlantis55555 says... #25
+1 for a good looking deck and an excellent description
APPLE01DOJ says... #1
How about the 4th Bloodstained Mire and some Chained to the Rocks
September 16, 2014 3:01 p.m.