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With M21 I've noticed there's some not really tribal support, more synergies, for rogues. So I've decided to see if there's something that can be done with it. The card that caught my attention the most was Thieves' Guild Enforcer, which mills every time a rogue ETBs. In the Uro, Titan of Nature's Wrath, this feels really bad. But there are few cards from Eldraine mostly that really care about opponent's graveyard. Especially Drown in the Loch.

So once I started to build the deck, I've noticed that rogues also have another thing in common: flash. So this is kind of a tempo/flash type deck where you try to resolve your threats early and then protected them with ever growing drown in the loch.

Obviously the biggest problem with the deck is that most of the top-tier meta decks want to fill their graveyard anyway. So how to prevent that? At first I tried with Leyline of the Void, but it's going against the entire drown in the loch plan, so I've went with Erebos's Intervention instead. The flexibility on it is really good, as it helps you combat against more aggro decks in the format.

If I'd change anything, and I might, I'd add more Thieves' Guild Enforcers and Cunning Nightbonder over Ghostly Pilferer.

Another possible addition would be some number of Rain of Revelation and maybe even more Lochmere Serpents, as you can discard the serpent early in the game, and even eat an Uro or another Elspeth Conquers Death target by returning it to your hand... But TBH I'm not sure what to cut.

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ZNR got us so much rouges, so this deck became more or less go-to meta for a more tempo deck.

I'm not sure if this is the finalised version, but I did got with version of it (while still fine-tuning it) to Diamond 1.

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98% Casual

Competitive