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Originally built around Chalice of Life. Uses ramp and life gain to establish an artifact-heavy board presence. Main goal is to reach 30 life and flip chalice, but other win cons include the Darksteel Juggernaut and Wurmcoil Engine. Well of Lost Dreams and Venser's Journal are game-winning if not stopped early. 12 removal spells slow down the opponent to let the deck continue to gain life and draw to critical mass. Fabricate tutors for either Well of Lost Dreams, Unwinding Clock, Venser's Journal or Wurmcoil Engine. Unwinding clock is pretty amazing with just about all the other artifacts in the deck.

Results from typical MTGO casual play: The deck loses to boggle/enchantment and elves almost always, loses to soul sisters mostly and loses to other aggro decks sometimes. Against blue/X control it is about 60/40 and usually depends on if they have early counters for the ramp pieces or chalice.

I have not attempted serious play, but I would love to know if anyone has ideas to turn this deck into a serious deck. Perhaps splashing blue for extra drawing or to tutor for artifacts.

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