Sideboard


Enchanting Control

GW Enchantress plays as a midrange interactive deck with the ability to end the game in a variety of ways, this deck has an excellent ability to stabilize in the mid to late game, with a package of Enchantments to deal with our opponents threats, we can handle most match-ups with ease.

Draw Engine

Eidolon of Blossoms + Satyr Enchanter + Setessan Champion

Card Selection and Utility

Calix, Destiny's Hand

Synergies

Heliod, Sun-Crowned + Herald of the Pantheon These two have strong value together, lowering Heliod's cost is always great, but they allow you to turn your enchantments into larger bodies. When Herald's gain life triggers, Heliod will make a +1/+1 counter. A small effect but value in the long run as it pairs well with our Mana Bloom and make's Walking Ballista slightly easier to fire off.

Heliod, Sun-Crowned + Walking Ballista
You've all heard the hype, and I think this is a really neat combo especially in this deck where both cards are valuable by themselves in the game plan, but I can pair them together to pull a win out of a stalled board state.

Sphere of Safety + The Entire Deck
This is one of our Stabilizers, great in the mid-game and only gets better with each turn, gives you the time you need to find a win-con or a response, especially against aggro.

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