Shatterskull Recruit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shatterskull Recruit

Creature — Giant Warrior Ally

Menace (This creature can't be blocked except by two or more creatures.)

TurboLover004 on 5C Allies under construction

5 years ago

I think there's two fairly large problems with this list as is, the first is mana. With only 34 lands and 3 cards which can be considered ramp, you're going to struggle to hit your land drops and have enough mana in the late game to cast your spells.

I would run at least 38-39 lands and make room for cards like Harabaz Druid , Cultivate , Kodama's Reach and Chromatic Lantern . Around 10 of these cards which both give you extra mana and fix what colours of mana you have.

The other area you will struggle in is card advantage. Tribal decks with lots of creatures are particularly weak to board wipes, which are prevalent in Commander, so it's important they can rebuild from scratch. Doing so is going to be very hard if you have no cards in hand.

Kindred Discovery , Vanquisher's Banner , Lifecrafter's Bestiary can make sure you're firing on all cylinders while Arguel's Blood Fast  Flip, Vivien Reid will keep providing you cards on their own and Fact or Fiction , Dig Through Time , Rishkar's Expertise give you a burst of cards that can help dig for lands or specific answers. Again, I would try to fit around 10 of these cards into your deck.

As for what you can cut, you can make room by removing the lower impact creatures like Shatterskull Recruit , Umara Entangler , Goblin Freerunner which although they are Allies, they're also just collections of stats without relevant abilities that will be swept away the first time someone casts Wrath of God .

Hopefully this helps.

hoardofnotions on saskia allies

7 years ago

Makindi Aeronaut dosen't seem strong enough

Ondu War Cleric not strong enough

Sylvan Advocate not good enough for commander

Drana's Emissary not strong enough

Heartbeat of Spring wayyyy to risky

Vampire Envoy not strong enough

Veteran Warleader too all in, no etb not good enough

Drana's Chosen too slow

Goblin Freerunner not strong enough

Odric, Lunarch Marshal out of place i think

Munda's Vanguard cohort dosen't seem strong or fast enough for commander

Shatterskull Recruit dosen't do enough

Tajuru Pathwarden dosen't do enough

Angel of Renewal not strong enough

Tajuru Beastmaster too expensive for effect

Possible adds

all your cards in the maybeboard are good, except for Kazandu Blademaster and Riptide Replicator

I think you you add some board wipes, card draw, and recursion.

just do a gatherer.magic.com search for allies.

fatcolin123 on Jund Pauper Allies

7 years ago

Thanks for the suggestion! I was up in the air between Shatterskull Recruit and Ondu Champion and I agree ondu is probably the better option. If I had any Tajuru Stalwarts I would add them, but I don't. I could probably find some Reckless Cohorts to replace the Graypelts.

manhawk on Jund Pauper Allies

7 years ago

I think Graypelt Hunter and definitely Shatterskull Recruit are too slow for an aggro deck in Pauper.

I would add in Ondu Champion since it has twice the power of Greypelt and give trample to the team. Tajuru Stalwart works well since you have three colors and can get full value from converge.

Maradas on *Red/White Rally*

8 years ago

Man kann Aber auch Angel of Renewal drin lassen und dafr Shatterskull Recruit fuer Kazuul Warlord rausnehmen

jimakos96 on My Red-White Cheap Competitive Deck

8 years ago

I guess it kinda works for a standart deck, though if i had to make some cheap improvements it would be Lantern Scout, Munda's Vanguard, Zada, Hedron Grinder,Temur Battle Rage and Expedition Envoy instead of Cliffside Lookout. The general idea is to have a bunch of low cost creatures in order to throw at least one of them on the field each turn for the buffs to take any effect. That said, the numbers need fixing. Shatterskull Recruit is not that great for 3rr but Hero of Goma Fada and Resolute Blademaster is, what they lack in stats gain in seer numbers. Lantern Scout helps you with keeping your life up high so you can freely take damage directly to your face.

TL:DR The numbers need fixing bad, consider my deck for the numbers if you want to http://tappedout.net/mtg-decks/with-friends-like-these-4/# it might not be standart but just have a general idea of the whole thing.

Hawkeyehunter on Red White Ally

8 years ago

Now for creatures. There is a lot of work to be done here.

Creatures that should be dropped: Atarka Pummeler Breaker of Armies Courier Griffin Desolation Twin Fortified Rampart Kitesail Scout Lavastep Raider Reckless Cohort Stone Haven Medic Valakut Invoker Shatterskull Recruit and Kor Castigator could be moved to the sideboard because your opponent may not be running eldrazi

Creatures that should be kept/need more of: 3x Hero of Goma Fada 2x Munda, Ambush Leader 2x Resolute Blademaster 2x Ondu Champion 3x Makindi Patrol 4x Lantern Scout

I will post more comments after you clean some of this stuff up, it looks like a decent start.

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