Scute Mob

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Craeter on There Can Be Only “One”

5 months ago

Nice theme, and good job it looks like you've added most all of the staple 1 drop / cards.

Here's a few more to consider: Heritage Druid, Copperhorn Scout, Llanowar Mentor, Scute Mob

moo1234 on Card creation challenge

1 year ago

Nest of Scuti-tark the scute queen

Legendary Creature - Insect nest

Defender

Whenever ~ is dealt damage create that many 1/1 green insect creature tokens called Scute Mob with "At the beginning of your endstep put 4 +1/+1 counters on this creature"

0/11


Scute Mob is a seriously underrated card, but it equally kinda doesn't fit into any format, like it's just not impactful enough for commander and I made a modern deck around it which has a limited degree of success, but I wanted to show it some love.

Anyway make Scuti-Tark, Scute Queen

wallisface on

2 years ago

TimeBubble with 20 lamds, Scute Mob won’t activate until around turn 8-9 on average. Games generally never last that long.

wallisface on

2 years ago

Some thoughts:

  • you’re only at 58 cards - you need 60 for a legal deck.

  • I’d suggest going up to 20 lands (and also ditching the mana dork).

  • you currently have no other warriors in your deck, making Bramblewood Paragon pretty useless as you’ll almost never be gaining counters off it.

  • you’ll never be gaining counters from Scute Mob either - with only 18 lands you won’t have 5 in play until around turn 9-10… no game is lasting that long.

  • both Forced Adaptation and Hydra's Growth are super risky/unideal cards to run as your opponent only has to use one killspell to remove both the creature & enchantment (costing you 2 cards for their 1).

  • your deck currently feels very rag-tag/clumsy as far as being very slow to look threatening (Avatar of the Resolute and Rancor are the only cards that look strong in your deck currently. The rest feel weak/awkward/slow). Cards i’d suggest considering include Pelt Collector, Experiment One, Strangleroot Geist, Aspect of Hydra, Quirion Beastcaller, and maybe Servant of the Scale.

seshiro_of_the_orochi on

2 years ago

This looks pretty cool, weird to see a A.I. generated deck. That Scute Mob seems of though, as you basically don't get to use its ability here. Might I suggest Carnifex Demon as a replacement? I don't know if it's usually included in Volrath, but if not, it definitely should be.

lhetrick13 on

2 years ago

tjr3823 - I like the idea of this deck but wanted to ask how has it been performing?

In terms of some suggestions, Parallel Lives might be a great fit for this deck. I would also recommend if you are running Scute Mob and Scute Swarm to maybe drop Brass's Bounty in exchange for more ramp. These card due best when then you are hitting an extra land or two early on to accelerate their growth. Having said that, I do not think Scute Mob is a good fit for this deck as it does nto really hit the 1/1 theme. Welcoming Vampire or Mentor of the Meek might make a good addition to get some much needed draws to keep this deck moving. I would also think you would like something like Secure the Wastes due to its upside at token creation over Dragon Fodder.

ANyways, I hope that provides you some food for thought. Good luck and happy brewing!

Squee_Spirit_Guide on Shifty Crabs!

2 years ago

Hey paperhead! Thanks for the upvote and suggestion! Scute Mob hasn't been suggested yet, but it's an interesting option. I've gone with Scute Swarm in the main to this point because the go-wide strategy is great for stalling the game. I find Scute Mob's potential size to be intriguing though... I think there are definitely times where a massive blocker would be nice!

paperhead on Shifty Crabs!

2 years ago

I read everything in the description but not the comments since I'm very tired. Has Scute Mob been suggested? I love the feeling when my one drop chump blocker can kill just about anything that isn't flying.

Load more
Have (3) Azdranax , metalmagic , TheRealSpecialK
Want (0)