
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Scute Mob
Creature — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.


Craeter on
There Can Be Only “One”
5 months ago
Nice theme, and good job it looks like you've added most all of the staple 1 drop / cards.
Here's a few more to consider: Heritage Druid, Copperhorn Scout, Llanowar Mentor, Scute Mob
moo1234 on Card creation challenge
1 year ago
Nest of Scuti-tark the scute queen
Legendary Creature - Insect nest
Defender
Whenever ~ is dealt damage create that many 1/1 green insect creature tokens called Scute Mob with "At the beginning of your endstep put 4 +1/+1 counters on this creature"
0/11
Scute Mob is a seriously underrated card, but it equally kinda doesn't fit into any format, like it's just not impactful enough for commander and I made a modern deck around it which has a limited degree of success, but I wanted to show it some love.
Anyway make Scuti-Tark, Scute Queen
wallisface on
2 years ago
TimeBubble with 20 lamds, Scute Mob won’t activate until around turn 8-9 on average. Games generally never last that long.
wallisface on
2 years ago
Some thoughts:
-
you’re only at 58 cards - you need 60 for a legal deck.
-
I’d suggest going up to 20 lands (and also ditching the mana dork).
-
you currently have no other warriors in your deck, making Bramblewood Paragon pretty useless as you’ll almost never be gaining counters off it.
-
you’ll never be gaining counters from Scute Mob either - with only 18 lands you won’t have 5 in play until around turn 9-10… no game is lasting that long.
-
both Forced Adaptation and Hydra's Growth are super risky/unideal cards to run as your opponent only has to use one killspell to remove both the creature & enchantment (costing you 2 cards for their 1).
-
your deck currently feels very rag-tag/clumsy as far as being very slow to look threatening (Avatar of the Resolute and Rancor are the only cards that look strong in your deck currently. The rest feel weak/awkward/slow). Cards i’d suggest considering include Pelt Collector, Experiment One, Strangleroot Geist, Aspect of Hydra, Quirion Beastcaller, and maybe Servant of the Scale.
seshiro_of_the_orochi on
2 years ago
This looks pretty cool, weird to see a A.I. generated deck. That Scute Mob seems of though, as you basically don't get to use its ability here. Might I suggest Carnifex Demon as a replacement? I don't know if it's usually included in Volrath, but if not, it definitely should be.
lhetrick13 on
2 years ago
tjr3823 - I like the idea of this deck but wanted to ask how has it been performing?
In terms of some suggestions, Parallel Lives might be a great fit for this deck. I would also recommend if you are running Scute Mob and Scute Swarm to maybe drop Brass's Bounty in exchange for more ramp. These card due best when then you are hitting an extra land or two early on to accelerate their growth. Having said that, I do not think Scute Mob is a good fit for this deck as it does nto really hit the 1/1 theme. Welcoming Vampire or Mentor of the Meek might make a good addition to get some much needed draws to keep this deck moving. I would also think you would like something like Secure the Wastes due to its upside at token creation over Dragon Fodder.
ANyways, I hope that provides you some food for thought. Good luck and happy brewing!
Squee_Spirit_Guide on
Shifty Crabs!
2 years ago
Hey paperhead! Thanks for the upvote and suggestion! Scute Mob hasn't been suggested yet, but it's an interesting option. I've gone with Scute Swarm in the main to this point because the go-wide strategy is great for stalling the game. I find Scute Mob's potential size to be intriguing though... I think there are definitely times where a massive blocker would be nice!
paperhead on
Shifty Crabs!
2 years ago
I read everything in the description but not the comments since I'm very tired. Has Scute Mob been suggested? I love the feeling when my one drop chump blocker can kill just about anything that isn't flying.
Have (3) | Azdranax , metalmagic , TheRealSpecialK |
Want (0) |