Scrambleverse

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.

Squee_Spirit_Guide on Commander Story Circle

7 months ago

I don't play commander but I love story time! I have a casual deck that plays Spike Feeder for it's ability to sacrifice itself for free. I had never remotely considered the first ability that allows you to move the +1/+1 counters on it to another creature. That is, until a game where the board was locked up on the ground and the only flier was my Birds of Paradise. I re-read Spike Feeder and moved the counters to the BoPs and proceeded to beat down for the win. Let's just not talk about how many turns it took me to figure out that line :).

legendofa, your Scrambleverse story is spectacular! I love those "wait, what just happened?" moments in Magic!

legendofa on Commander Story Circle

7 months ago

Maybe not unexpectedly resourceful, or finding a new way to use a card, but definitely unexpected. I was on Vampires, opponent was using Grixis Chaos, and the other two aren't relevant to the story other than they were there. I had my Vampire Nighthawk holding a Thornbite Staff online, pinging and killing all the creatures, but there were still the usual array of mana rocks and miscellaneous enchantments out. Grixis Chaos casts a Scrambleverse. We all get our dice out and start rolling for control of everything. Several minutes later, when the dust settled, the results were in and somehow, every permanent stayed under the control of whoever had it. The net effect of a spell was that my Nighthawk dropped the Staff. Probably one of those things where you had to be there, but in the moment, we had to stop the game just to wonder how that had happened. I guess this is the story of something we didn't expect that didn't change anything at all.

Reynan on Misery in Weasel Form

8 months ago

I highly recommend Scrambleverse for chaos purposes. Is just a "WTF IS GOING ON".

Exoflo on SIX

10 months ago

Avarice Totem is a bad card

Soulless Jailer and Chef's Kiss are too specific cards that are not synergistic

Negate can be replace by a general counter spell

Brand is useless imo

Contested Game Ball just ask people to attack you

Harmless Offering and Wrong Turn are useless if zedruu stick on the field

Scrambleverse is pure chaos. It throws game and does not make it fun anymore, neither for u or your friends

Jinxed Idol is anti-synergistic cause you give creature

You have to many creature-focussed removal and not true "remove all" (like Witness Protection or Path to Exile. Keep enchantment, they are synergistic with Zedruu)

You have to many wincon, choose how you want to win and remove the other (keep them appart and modify you deck if you want to try new thing)

Remove more that 18 cards and add some lands

Consider adding some protection for Zedruu

After that, remove some bad gift and some "givers"

I don't like giving creature to opponent cause they can just sac it, or kill it during combat. That's just my opinion.

I don't like bad gift zedruu, again that's my opinion

Very good choice of commander

More important : play the card you like the most

mtgApprentice21 on https://www.madhouse.dek/troll

1 year ago

Sigh... Sumradagnoth, you were right. Squee and Goblin Assassin are actually kind of amusing. I didn't see it right away 'cause I'm just dumb like that, I guess? I also put in two basic lands and took out Scrambleverse and Thieves' Auction. The former was a headache that couldn't be resolved in less than 30 minutes (trust me, I've tried) and the latter was just a 15 minute minigame that does essentially nothing for the most part. I kept Warp World in the list, though.

legendofa on Devil Rant

2 years ago

So far, Devil creatures show up in just three planes with any regularity: Ravnica, Innistrad, and New Capennaland. Philosophically, they represent or are aligned with random chaotic destruction on the first two, and work as construction and demolition in the last.

I believe this isn't mechanically represented by randomized effects because the player-planeswalker is assumed to be directing their actions, and not letting them run rampant and act on their own.

I think randomizer cards are best in small doses, or when directed to a goal of finishing the game. On one hand, a Scrambleverse led to one of my most memorable game moments, and Wild Evocation + Possibility Storm + Grip of Chaos holds a place in one of my Horde Magic designs (where it's almost always publicly announced). On the other hand, these effects make it more difficult and unwieldy for the person using them to win, and often the winner comes down to whoever gets the best/least bad random effects. If you enjoy that playstyle, go for it! Just expect that not everyone will, and some people will be actively opposed to it.

hellokitty6666666666666 on New hubs to be added

4 years ago

legendofa I guess just decks whose main theme is causing chaos for the table lol. Shuffling permanents or spells around, cheating others' creatures or permanents out, randomly countering spells, just causing general chaos.

Cards like Grip of Chaos , Planar Chaos , Possibility Storm , Hive Mind , Eye of the Storm , Chaos Warp , Scrambleverse , Warp World , Wild Evocation , etc. come to mind.

Searching decks and forums on here brings up quite a lot of results. I would consider my deck here: Giving Good People Bad Permanents a chaos deck. EDHREC has a 'Chaos' theme hub as well if you're interested in looking there.

Neotrup on What happens if I cast …

4 years ago

Another note, if you wait until after blockers are declared, blocking creatures that are removed from combat don't cause the attacking creature to become unblocked, that is, if Cowl Prowler attacks and you block with Hypersonic Dragon then cast Scrambleverse , which unfortunately ends up just giving away your Hypersonic Dragon and letting them keep the now untapped Cowl Prowler , it will still be blocked and deal no damage.

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