Reinforced Ronin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reinforced Ronin

Artifact Creature — Human Samurai

Haste

At the beginning of your end step, return this to its owner's hand.

Channel, Discard this: Draw a card.

Last_Laugh on Eowyn, Shieldmaiden fast

1 week ago

A few easy ways to trigger Eowyn every turn include Reinforced Ronin, Outlaws' Merriment, Horn of Gondor, and Apothecary White.

You're missing some tribal love. Shared Animosity, Kindred Discovery, Harmonized Crescendo, Collective Inferno, Mass Appeal, Distant Melody, and Winnowing all come to mind.

dr.kronski on Riku Has His Back

1 month ago

Nice deck. Agate Instigator, Norin the Wary or Reinforced Ronin might potentially be useful.

berryjon on Pattern Recognition #365 - Mardu …

9 months ago

Yeah, it was Reinforced Ronin. Newguy has badly costed firebreathing vs card draw, but that's OK.

Bookrook on Pattern Recognition #365 - Mardu …

9 months ago

I think Reinforced Ronin is the card you were thinking of. Or Magmatic Sprinter.

Andramalech on Swinging with Isshin

9 months ago

OberstHati some more one-drop creature bodies such as Monastery Swiftspear, Harried Spearguard, things like that or Reinforced Ronin, Rabbit Battery, etc.

multimedia on Wondering if there are any …

3 years ago

Having a very low budget and no Rakdos dual lands, consider mono red instead of Rakdos? Just red, 20x Mountains, can be more aggressive because you will not have problems casting spells since all cards will be red.

Build around 4x Electrostatic Infantry? It's your best red creature with trample who grows as you cast creature removal spells and pump spells. 4x Lightning Strike is your best creature removal spell since it can also go at opponent life. 4x Reckless Impulse is good draw with Infantry, gives you more chances to cast instants or sorceries.

One drops with haste help a lot to be aggressive. 4x Reinforced Ronin and 4x Rabbit Battery give you more chances to cast one of these turn one. Battery then can be a source of pump + haste for other creatures for one mana. Ronin in your hand can be draw if it's no longer useful as an attacker.

Lightning Strike and Flame-Blessed Bolt or Play with Fire work well with Furious Bellow to kill a much bigger creature since at first strike combat damage step opponent's blocking creature takes damage then do 2 or 3 more damage to the creature, most likely killing the creature while in combat. These are instant spells, you can attack with your creature, if opponent blocks it then cast Bellow and at first strike damage step cast Strike or Bolt or Fire at the blocking creature.

Radha's Firebrand can help to do damage from attacking by making an opponent creature unable to block. Firebrand is good with Rabbit Battery since it doesn't have haste. You don't have Firebrand in your current deck, but if you can get them they can help to be aggressive.

Jett2112 on Tulzidi Caravan

3 years ago

Reinforced Ronin is good for helping with metalcraft too, good rec! I might keep Zurgo Bellstriker in too for a density of 1 drops.

Containment Construct also good for metalcraft and it's a 2/2 with card advantage so yeah another perfect rec for this deck.

Valakut Awakening  Flip I took out a while ago because too often it just is 3 mana draw a card. so its a low impact spell or a tapped land. It's better for combo or control decks.

Efreet Flamepainter Maybe one day if there gets to be more instants and sorceries but now I don't think theres enough spell density at 9.

Deflecting Swat is good when I activate Subira, Tulzidi Caravanner's ability discarding my hand then somebody casts removal before my 2 power guys can deal damage.

Smuggler's Copter has been in there because if all opponents have blockers it's a way to fly over for damage and card advantage. I Think you are right tho and it's low impact compared to some other recs.

Possibility Storm the angle is that it will prevent just about any combo from being cast. Additionaly I can be pretty sure that when I cast a 2 power creature I will get a 2 power creature while my opponents playing combo and control sit with most of their hand dead. My assault combo can actually be assembled piece by piece during a Possibility Storm whereas most combos involving instants and sorceries such as the dreaded Tainted Pact, Demonic Consultation, Natural Order or Brain Freeze cannot play around the chaos.

Dolmen Gate is useful when opponents have too many blockers. In my current meta however the "creature power 2 or less can't be blocked" ability on Subira, Tulzidi Caravanner is enough to make sure key creatures can attack while not dying to blockers.

Harmonic Prodigy and Savage Beating... good points. plus Harmonic Prodigy adds triggers to Immolation Shaman, Prophetic Flamespeaker and Seasoned Pyromancer...

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