Wondering if there are any improvements that could be made for this deck

Standard Deck Help forum

Posted on Oct. 23, 2022, 9:38 p.m. by trueblue102231

Hey check out my deck black-red-agrocreature-hate-deck-copy The deck is a red/black agro/creature hate deck, any feedback is greatly appreciated!

trueblue102231 says... #2

Oh shucks it looks like the url did not work, here is a new one https://tappedout.net/mtg-decks/black-red-agrocreature-hate-deck/?cb=1666575136

October 23, 2022 9:40 p.m.

Balaam__ says... #3

Here’s the link for ease of reference: Black red agro/creature hate deck

October 23, 2022 10:11 p.m.

trueblue102231 says... #4

thank you Balaam__

October 23, 2022 10:22 p.m.

wallisface says... #5

I don't play standard, but here's some good general advice:

  • You should always aim to be playing cards mostly as playsets (4-ofs). Currently almost everything you're running here is being fielded as a 1-of, which is going to make your deck super-inconsistent, make it a lot harder to present a coherent gameplan, and will be an overall weaker deck. A good tip for new deck-builders is to pick 9 cards, and run playsets of each of those alongside 24 lands (to make 60 cards).

  • 18 lands feels super low. At this number of lands, your deck should be comfortable having only a single land for potentially the first 2-3 turns of the game. You have no chance of casting those 4 & 5 mana cards currently in the deck, and will probably also struggle just to get those 3-mana cards out also. Even if you're running a super low curve, I would always suggest having 22 lands as an "absolute lowest" for initial land count - and then if that ends up feeling too high during playtesting, make changes from there.

October 24, 2022 12:30 a.m.

Caerwyn says... #6

This thread was moved to a more appropriate forum (auto-generated comment)

October 24, 2022 12:52 a.m.

trueblue102231 says... #7

Ok so I updated the deck and (hopefully) improved it here is the new link: tappedout.net/mtg-decks/black-red-agrocreature-hate-deck-p2-2/?share=b7fee90a8e4a5a6a0bf32ba778870d63

October 24, 2022 9:35 p.m.

wallisface says... #8

Definitely looks a lot stronger :)

October 24, 2022 9:42 p.m.

trueblue102231 says... #9

Cool thank you, I appreciate the feedback (:

October 24, 2022 9:48 p.m.

multimedia says... #10

Having a very low budget and no Rakdos dual lands, consider mono red instead of Rakdos? Just red, 20x Mountains, can be more aggressive because you will not have problems casting spells since all cards will be red.

Build around 4x Electrostatic Infantry? It's your best red creature with trample who grows as you cast creature removal spells and pump spells. 4x Lightning Strike is your best creature removal spell since it can also go at opponent life. 4x Reckless Impulse is good draw with Infantry, gives you more chances to cast instants or sorceries.

One drops with haste help a lot to be aggressive. 4x Reinforced Ronin and 4x Rabbit Battery give you more chances to cast one of these turn one. Battery then can be a source of pump + haste for other creatures for one mana. Ronin in your hand can be draw if it's no longer useful as an attacker.

Lightning Strike and Flame-Blessed Bolt or Play with Fire work well with Furious Bellow to kill a much bigger creature since at first strike combat damage step opponent's blocking creature takes damage then do 2 or 3 more damage to the creature, most likely killing the creature while in combat. These are instant spells, you can attack with your creature, if opponent blocks it then cast Bellow and at first strike damage step cast Strike or Bolt or Fire at the blocking creature.

Radha's Firebrand can help to do damage from attacking by making an opponent creature unable to block. Firebrand is good with Rabbit Battery since it doesn't have haste. You don't have Firebrand in your current deck, but if you can get them they can help to be aggressive.

October 25, 2022 3:28 a.m.

Thank you for your feedback!

October 26, 2022 11:36 a.m.

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