Miirym, Sentinel Wyrm
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Miirym, Sentinel Wyrm

Legendary Creature — Dragon Spirit

Flying, ward (When this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary.

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TypicalTimmy on Card creation challenge

1 month ago

Tarkir: Dragonstorm Show


Sarkhan, Draconic Bloodline

Legendary Creature - Human Shaman Warrior

Haste

Whenever Sarkhan attacks, you may put a non-legendary dragon from your hand onto the battlefield tapped and attacking the same player or permanent. Sacrifice it at the end of combat.

Sacrifice a legendary Dragon, : Transform Sarkhan.

4/4


Sarkhan, Dragon God

Legendary Creature - Dragon God

Sarkhan, Dragon God is all colors

Flying, vigilance, haste

Sarkhan has each keyword ability among Dragons you control. If an ability has a cost associated with it such as ward, use the highest value among similar ward costs, and combine different ward costs.

Whenever Sarkhan attacks, reveal a Dragon card you own from any zone and put it onto the battlefield tapped and attacking. If it's not legendary, make a token copy of it as it enters. Shuffle your library if you searched it.

8/7


This means if you have Atarka, World Render he has trample. Skithiryx, the Blight Dragon gives him infect. Archive Dragon gives him ward . Dromoka, the Eternal gives him bolster 2.

As for Ward, let's say you have a Ward from Miirym, Sentinel Wyrm, Ward from Iymrith, Desert Doom and let's assume there's an Aura that says something like "Ward - Pay 4 life"

He would have the higher as well as pay 4 life in order to target.


Bleh I feel better and have 1 minute before I clock back in for lunch so..

Wild!!

Or, actually you know what?

If you have a card that annoys you that you wish was "better" or "different" or "lore accurate", make it.

Only caveat is you can't just make it cost less mana. That's cheating.

TypicalTimmy on Card creation challenge

5 months ago

Unfortunately right now I literally only have 1 commander deck (Miirym, Sentinel Wyrm) and nothing else. This is because I've long since sold my entire collection with the exceptions of scraps of old decks and boxes of commons and uncommons that honestly should just be tossed into the garbage at this point.


Protoplasmic Dragon

Creature - Dragon Ooze

Flying, ward

When Protoplasmic Dragon enters the battlefield, you may have it enter the battlefield as a copy of another creature, except it's a Dragon Ooze in addition to its other types.

6/6


So yes you could have it target and copy anything, or honestly you could also just keep it as a 6/6 flyer with ward which isn't that bad either.

Repeat

TypicalTimmy on Card creation challenge

7 months ago

The most fun commander I've had in the past two or so years has been Miirym, Sentinel Wyrm.

What's interesting is that the card doesn't do the character justice. She's a draconic spirit who has been trapped in an eternal library of information she was hoarding. She usually floats around as just a dismembered head. Oh, and she's also batshit insane


Miirym, Voices of Insanity

Legendary Creature - Spirit Dragon

Flying, Ward

Whenever you cast an instant or sorcery, you may exile an instant or sorcery from your graveyard that has equal or more mana value. If you do, copy the cast spell. You may choose new targets.

6/6


Honestly, that is far more faithful to her in every way possible. :D

Thank you for the amazing challenge, Made_Compleat!

So let's repeat! ^_^

TypicalTimmy on Has Anyone Tried a Multi …

1 year ago

That's kind of how my friends and I largely played for the past 10 years, up until very recently.

I use to have a group of friends that would all bring multiple decks. We'd play a game, retire the deck and pick another one. It even got to the point we would sleeve everything in black and put them all in black UltraPro boxes and shuffle the decks around into a pile and randomly pick, so literally nobody knew what anybody was playing. At one point it was so crazy that we went with a new rule.

You draw seven cards face down and take it. You aren't allowed to look until it's your first turn. You literally keep whatever your first hand is, no matter what.

Made for very intense games. Also was a ton of fun when someone would discover something about a deck you built that you didn't even realize.

I miss those days. Now all I've got left is a single Miirym, Sentinel Wyrm deck and a few disheveled precons strewn about, and I only have one friend who plays in person anymore. To make matters worse, our schedules seldom align so we really only see each other maybe once every two or three months now.

Realistically, I haven't even bought Magic in probably close to two and a half years, except for an occasional precon here or there. It simply isn't worth the time and effort and expense anymore for me.

The only thing that keeps me in the hobby anymore is the custom card forum here on Tappedout which, let's be honest, only has like 5 other participants. :/

TypicalTimmy on Card creation challenge

1 year ago

Miirym, Sentinel Wyrm

Emil Irwinn, Symmetry

Legendary Creature - Human Elf Mutant Wizard

Hexproof

Whenever another nontoken permanent enters the battlefield under any players control, each opponent creates a token copy of it.

Ahh, at long last... Perfection.

3/3


Awesome challenge!!

Repeat, and use This link to make anagrams! :D

Protip: Use a card with a long name and multiple vowels. It'll make it a lot easier ;)

Bonus points if you make a card using Asmoranomardicadaistinaculdacar

TypicalTimmy on Card creation challenge

1 year ago

Well, perhaps my favorite Commander is Miirym, Sentinel Wyrm and I think you all know my favorite plane is Tarkir. So that seems rather fitting.


Miirym, Tarkir's Soul

Legendary Creature - Dragon Spirit

Flying, Ward

You may look at the top card of your library at any time and spend any color mana to cast Dragon spells from it.

Whenever you cast a Dragon spell from anywhere that isn't your hand, copy that spell. It enters the battlefield as a non legendary token copy.

6/6


That's dirty.

I wanted to blend the ferocity and tenacity of Temur with the power and grace of Jeskai.


I am honestly surprised how many users enjoy this challenge so let's keep it going

PhyrexianHellkite on 50$ Budget The Ur-Dragon

1 year ago

I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon

So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.

Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI

Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/

Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.

I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!

tinhead on

1 year ago

Ancient Copper Dragon is pricey but very worth it in this mono red deck. Tyrant of Kher Ridges is also good and helps win with its onboard activated ability. Nykthos, Shrine to Nyx, Extraplanar Lens, and Caged Sun are excellent mono color mana enablers, although I'd recommend using Snow-Covered Mountains if you run Extraplanar Lens so that you're less likely to give opponents extra mana.

For instants, Deflecting Swat is another pricey but strong protection spell (or control to intervene in feuds between opponents).

Someday I'll make a Miirym, Sentinel Wyrm deck...I love dragons so much...

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