Hanweir Battlements

Melds with:

Hanweir Garrison  Meld

Melds to:

Hanweir, the Writhing Township  Meld  Meld

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hanweir Battlements

Land

: Add .

, : Target creature gains haste until end of turn.

, : If you both own and control Hanweir Battlements  Meld and a creature named Hanweir Garrison  Meld, exile them, then meld them into Hanweir, the Writhing Township  Meld  Meld.

Profet93 on Tsabo Tavoc Havoc

4 months ago

SufferFromEDHD

Additional haste outlets in land form are Flamekin Village and Hanweir Battlements  Meld.

Do you have a lot of troublesome lands or creature stealing in the meta? I ask because you run dust bowl. If there is a lot of creature stealing, given your deck is commander reliant (and lots of creature stealing is in enchantment form), a Homeward Path might be worth it. Especially if you add Starke of Rath for the synergy.

Earlier, you mentioned the perma sol ring. I can't recall if you are one of the players who doesn't like Sol Ring and thats why it's not included.

SufferFromEDHD on Zirilan of the Claw Dragon Chompy Dragon Stompy

9 months ago

Good suggestion. I'm going to use Hanweir Battlements  Meld over Hall of the Bandit Lord even though I prefer Hall but it needs Urborg or Yavimaya to be functional.

Relying on Crucible of Worlds to "fix" Lotus Vale might be too narrow for a creature deck. You are absolutely right about Strip Mine target #1.

I'm embarrassed I missed Ruby Medallion in one of my mono colored decks.

I like your thinking with Humble Defector. Nice with Zedruu but not in my dragon machine gun combo.

Both planeswalkers are test spots. They were designed specifically for mono red dragons so I'm giving them a shot. Masterclass triggered ability is really neat. It has not been anything special so far in testing. Fireblood is always useful. Loot, ramp, or 20 power in dragons.

Thanks for stopping in with the profitable suggestions Profet93 This is one of my favorite decks because it perfectly showcases reds main tribe/speed/strength. I want this to be the fastest and strongest glass cannon possible!

Profet93 on Zirilan of the Claw Dragon Chompy Dragon Stompy

9 months ago

SufferFromEDHD

Hall of the Bandit Lord/Hanweir Battlements  Meld - Haste

You mention how lotus vale is a one tap activation. From my limited perspective, I only see it's detriment. 2 lands + 1 land (that you could swap it with) = 3 mana. Lotus value = 3 mana. Where exactly is the benefit? I see a big strip mine target that gets neutralized by dampening sphere. Ignoring the color aspect, I feel Scorched Ruins would be better suited. It combos with your rings and deserted temple for infinite mana. Then using that infinite mana + top = Draw your whole deck, cast lattice and cast your entire deck. While the combo is not the primary reason for the swap, the benefit of 4 (colorless) mana vs. 3 (colored) mana is the primary focus.

How has Sarkhan the Masterless been working for you? It's static ability seems cool, but since the deck doesn't go wide, how does it play out? It's +1 is nice but makes it more susceptible to removal. It's -2 isn't anything too crazy. While not an entirely serious suggestion, have you considered swapping it out for Karn, the Great Creator? Karn creates a hard lock with lattice, allows recursion for your artifacts and can even animate opposing artifacts for political reasons

Urza's Incubator/Ruby Medallion - Ramp

Maybe Humble Defector - Politics + synergy with homeward path

Ricccochet on Director Isshin's Cut

10 months ago

Last_Laugh and Crow_Umbra I got some updates on my deck but looking forward to upgrade it more. Might consider the following in the long run:

Nelly Borca, Impulsive Accuser Skyhunter Strike Force Firemane Commando Take the Bait Breena, the Demagogue Hanweir Garrison  Meld Hanweir Battlements  Meld

With most of the goad materials that I'm adding, the deck will be shifting towards a balance between offense and defense and with more card draw.

Last_Laugh on Director Isshin's Cut

10 months ago

I'd agree with Crow's suggestion. I didn't suggest it because I understand how attached people are to their Meld creatures but Hanweir Battlements  Meld and Hanweir Garrison  Meld are the only meld pair I'd run here personally because each does something the deck wants on its own.

I do stand by my other suggested cuts though and if you're looking to add Hanweir, cut a land for the land and Etali for the creature.

wallisface on Card creation challenge

1 year ago

TypicalTimmy yeah Ammonia would probably be fine as .

As far as melds, one of the cards actually needs the rules text to stipulate how they flip - its not enough to just say “melds with x”. That text itself is only there as reminder text.

As an example. Hanweir Garrison  Meld just says ”(Melds with Hanweir Battlements.)”, but than in itself is just reminder text. The actual rules text all takes place on Hanweir Battlements  Meld, where we see it has its own ability to meld the cards together.

Importantly, cards meld in many different ways, and not just automatically when both are in play.

Crow_Umbra on Captivating Crew or Commissar Severina …

1 year ago

I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.

I took a quick look at your deck, and a few more things I'd suggest:

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