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Hanweir, the Writhing Township Flip Meld MeldMelds with:
Hanweir Garrison MeldMelds to:
Hanweir, the Writhing Township Flip Meld MeldCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Hanweir Battlements
Land
: Add .
, : Target creature gains haste until end of turn.
, : If you both own and control this land and a creature named Hanweir Garrison Meld, exile them, then meld them into Hanweir, the Writhing Township Flip Meld Meld.
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nbarry223 on Official missing/incorrect card/token thread
1 week ago
Hanweir Battlements Flip Meld seems to have both meld and flip currently, and I cannot for the life of me figure out how to make it only have meld when I look at the card submission to fix cards.
Profet93 on
Tsabo Tavoc Havoc
6 months ago
Additional haste outlets in land form are Flamekin Village and Hanweir Battlements Meld.
Do you have a lot of troublesome lands or creature stealing in the meta? I ask because you run dust bowl. If there is a lot of creature stealing, given your deck is commander reliant (and lots of creature stealing is in enchantment form), a Homeward Path might be worth it. Especially if you add Starke of Rath for the synergy.
Earlier, you mentioned the perma sol ring. I can't recall if you are one of the players who doesn't like Sol Ring and thats why it's not included.
SufferFromEDHD on
Zirilan of the Claw Dragon Chompy Dragon Stompy
11 months ago
Good suggestion. I'm going to use Hanweir Battlements Meld over Hall of the Bandit Lord even though I prefer Hall but it needs Urborg or Yavimaya to be functional.
Relying on Crucible of Worlds to "fix" Lotus Vale might be too narrow for a creature deck. You are absolutely right about Strip Mine target #1.
I'm embarrassed I missed Ruby Medallion in one of my mono colored decks.
I like your thinking with Humble Defector. Nice with Zedruu but not in my dragon machine gun combo.
Both planeswalkers are test spots. They were designed specifically for mono red dragons so I'm giving them a shot. Masterclass triggered ability is really neat. It has not been anything special so far in testing. Fireblood is always useful. Loot, ramp, or 20 power in dragons.
Thanks for stopping in with the profitable suggestions Profet93 This is one of my favorite decks because it perfectly showcases reds main tribe/speed/strength. I want this to be the fastest and strongest glass cannon possible!
Profet93 on
Zirilan of the Claw Dragon Chompy Dragon Stompy
11 months ago
Hall of the Bandit Lord/Hanweir Battlements Meld - Haste
You mention how lotus vale is a one tap activation. From my limited perspective, I only see it's detriment. 2 lands + 1 land (that you could swap it with) = 3 mana. Lotus value = 3 mana. Where exactly is the benefit? I see a big strip mine target that gets neutralized by dampening sphere. Ignoring the color aspect, I feel Scorched Ruins would be better suited. It combos with your rings and deserted temple for infinite mana. Then using that infinite mana + top = Draw your whole deck, cast lattice and cast your entire deck. While the combo is not the primary reason for the swap, the benefit of 4 (colorless) mana vs. 3 (colored) mana is the primary focus.
How has Sarkhan the Masterless been working for you? It's static ability seems cool, but since the deck doesn't go wide, how does it play out? It's +1 is nice but makes it more susceptible to removal. It's -2 isn't anything too crazy. While not an entirely serious suggestion, have you considered swapping it out for Karn, the Great Creator? Karn creates a hard lock with lattice, allows recursion for your artifacts and can even animate opposing artifacts for political reasons
Urza's Incubator/Ruby Medallion - Ramp
Maybe Humble Defector - Politics + synergy with homeward path
Ricccochet on
Director Isshin's Cut
1 year ago
Last_Laugh and Crow_Umbra I got some updates on my deck but looking forward to upgrade it more. Might consider the following in the long run:
Nelly Borca, Impulsive Accuser Skyhunter Strike Force Firemane Commando Take the Bait Breena, the Demagogue Hanweir Garrison Meld Hanweir Battlements Meld
With most of the goad materials that I'm adding, the deck will be shifting towards a balance between offense and defense and with more card draw.
Last_Laugh on
Director Isshin's Cut
1 year ago
I'd agree with Crow's suggestion. I didn't suggest it because I understand how attached people are to their Meld creatures but Hanweir Battlements Meld and Hanweir Garrison Meld are the only meld pair I'd run here personally because each does something the deck wants on its own.
I do stand by my other suggested cuts though and if you're looking to add Hanweir, cut a land for the land and Etali for the creature.
wallisface on Card creation challenge
1 year ago
TypicalTimmy yeah Ammonia would probably be fine as .
As far as melds, one of the cards actually needs the rules text to stipulate how they flip - its not enough to just say “melds with x”. That text itself is only there as reminder text.
As an example. Hanweir Garrison Meld just says ”(Melds with Hanweir Battlements.)”, but than in itself is just reminder text. The actual rules text all takes place on Hanweir Battlements Meld, where we see it has its own ability to meld the cards together.
Importantly, cards meld in many different ways, and not just automatically when both are in play.
Crow_Umbra on Captivating Crew or Commissar Severina …
1 year ago
I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.
I took a quick look at your deck, and a few more things I'd suggest:
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Run some more ramp if you can. Arcane Signet, Boros Signet, and/or Talisman of Indulgence type stuff. Your curve is pretty top heavy, even with the access to reanimation to cheat stuff into play.
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I think your deck could benefit from more Haste granting effects like Hanweir Battlements Meld, Footfall Crater, Bitter Reunion, Lightning Greaves & Swiftfoot Boots, Fervor, Ogre Battledriver, or Urabrask the Hidden. Similar to the ramp suggestion, this is to speed up the clock on your creatures attacking & using their activated abilities sooner. Thousand-Year Elixir is another option that could help in that regard.
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