Goblin Gaveleer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Gaveleer

Creature — Goblin Warrior

Trample

Goblin Gaveleer gets +2/+0 for each Equipment attached to it.

Balaam__ on Red Flash Equipment

2 weeks ago

Oh lol, I totally overlooked Goblin Gaveleer having trample already! I did see it on Champion of the Flame and thought it would work well with how the text on Barge In is structured, but yeah if Goblin Gaveleer already has it then it’s redundant at that point. Idk how I missed that, it’s the first thing on the card. Maybe I need the prescription changed for my glasses.

Scion of Primal Hunter on Red Flash Equipment

2 weeks ago

Balaam__ Worry not my friend!

Goblin Gaveleer and Champion of the Flame have trample built in ❤️

Balaam__ on Red Flash Equipment

2 weeks ago

Ha, this looks great. Goblin Gaveleer will find itself in your opponent’s crosshairs sooner rather than later, so Apostle's Blessing is a good idea. My only thought might be to include Trample somehow (like perhaps Barge In) since it seems wasteful to have 10 attack power be absorbed by a 1/1 on a given turn, but I’m not sure you’d have available slots for it. Otherwise, I really like this deck.

Scion of Primal Hunter on Red Flash Equipment

2 weeks ago

Balaam__ What do you think? I'm finding it hilarious! More than once I get 10 damage on turn 2 with: Goblin Gaveleer Assault Strobe any Flash Equip (Assuming they don't interact with the board)

Balaam__ on Goblin Tweakers

10 months ago

I’m by no means an expert, but I have some Pauper experience. I like what you’re going for, but I have some thoughts.

At a cursory glance, my initial appraisal is that with every card costing 1 mana apiece, you’ll be able to play something virtually every turn. You will run out of cards very, very quickly. Add to that the fragile nature of your boardstate (this isn’t necessarily ‘bad’ or ‘your fault’, it’s simply that goblins aren’t exactly robust) and you may be looking at an empty hand and a diminished tabletop presence faster than you realize.

I think you should consider more draw power as priority #1. 2 copies of Sticky Fingers isn’t anywhere near enough, at least not without some way to abuse it and make it recurring. I’d remove Goblin Gaveleer and replace it with draw spells since you have no equipment and that makes the Gaveleer nothing more than a 1 mana goblin with Trample.

IHATENAMES on Akiri, Fearless equipment

1 year ago

Ideas.

Bedlam spicy card creatures cannot block. Agro your opponents out.

Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.

Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.

Forging the Tyrite Sword slow ramp w/ a equipment tutor.

Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.

Goblin Gaveleer big creature when you add equipment

Goblin Bombardment alot of tokens to throw around

Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.

Most x and y Swords are expensive but feel free to consider them.

Although these are interesting ideas I went back through your list and i think you need more interaction.

Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.

Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.

Happy brewing!

Barbarian_Sun_Pope on Building Voltron, in a cave with a box of scraps.

2 years ago

CaveBoy - I like the Paradise Mantle + Auriok Steelshaper combo, though I'm not sure what I'd take out yet, thanks for the suggestions.

IHATENAMES - I can't believe I forgot Goblin Gaveleer! I used to love using that guy in limited. The other cards are definitely a good start for a sideboard. I'll probably replace the Lizard Blades for Colossus Hammer and Kellan, the Fae-Blooded for Akiri, Fearless Voyager since I can still cheat the hammer's equip with Bruenor and the Paladin. Thanks for the suggestions.

IHATENAMES on Building Voltron, in a cave with a box of scraps.

2 years ago

The line between equipment and creatures is a hard thing to get right i think it should always be skewed more towards creatures which i think looks decent here but be careful about this number!

I would encourage you to play more creatures/ equipment that get buffed when you get multiple equipment on it. Ideas being Goblin Gaveleer , Champion of the Flame , Thran Power Suit these may not look impressive but 1+ equipment and they go big. Newer card I have tried Kellan, the Fae-Blooded is probably good but slow.

When building your sideboard i would look at protection/ recursion/ meta based archetype hate. Think Mantle of the Ancients , Blacksmith's Skill , Unlicensed Hearse , Crumble to Dust , maybe look at what other people are playing with a junk sideboard full of removal and graveyard hate for a few times then see what you need from there.

Obligatory simple answer is look at what equipment decks are currently doing good in modern. Stoneblade decks and hammer time. Both use Stoneforge Mystic to find and put in Kaldra Compleat for a quick kill. Stone blade is a midrange tempo shell to support what your doing. The hammer time deck has a plan A combo of putting Colossus Hammer on a creature and swinging for lethal in 1 to 2 turns.

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