Blazing Hellhound

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Blazing Hellhound

Creature — Elemental Dog

, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target (creature, player or planeswalker).

DemonDragonJ on Savage Destruction

11 months ago

I have replaced Eldrazi Monument and Golgari Findbroker with Blazing Hellhound and Mayhem Devil, which decreased the average converted mana cost of this deck from 3.95 to 3.92, since those cards better fit the theme of this deck.

DemonDragonJ on Fires of Purgatory

1 year ago

I have replaced Blazing Specter, Pain Magnification, and Searing Meditation with Blazing Hellhound, Cruel Celebrant, and Mayhem Devil, which lowered the average converted mana cost of this deck from 3.84 to 3.82, since the newer cards better suit the theme of this deck.

ShiningEyes on juggling the health

2 years ago

Hiya! So a couple things One, enjoy playing casual. There's no need to actively push to change your deck if you don't want to. Two, welcome! Mtg is a blast, and I've been playing over 20 years now.

Now into actual feedback.

In Mtg, there are a couple of balancing acts a deck needs to perform. One of the most challenging ones for a new player to embrace is the idea of a Mana Curve. This is a much-praised concept that effectively says you want to be doing something on most turns of the game, and that generally you want to be doing the best stuff you can in a turn. This deck is missing 1-mana cards, and is running a lot of 5-6 mana cards for a deck that isn't trying to stop your opponent along the way. Here's some budget, casual low drops that I think you might really enjoy! Lightning Bolt is a classic card, and due to some recent reprints is currently a bargain at about $.50 per copy. On the creature side, you might consider Vampire Lacerator, since you've listed your goal as making bigger creatures than your opponents. Or, if raw damage potential is of more interest, you might consider Night Market Lookout.

Your removal cards, currently mostly sorceries, have solid upsides and also cost a lot of mana. You might find more success looking for a nimbler option. To keep things casual and also really high-quality, consider Terminate. Or, if planeswalkers are a problem for you, consider the similarly inexpensive and quality card Hero's Downfall.

Another balancing act that decks perform is consistency vs. utility. The fewer cards that are the same or have the same effect your deck is running, the less likely your deck is to play the same way from one game to the next. That said, if you play a bunch of copies of the same card (4 is the limit in a typical casual 60-card format), your deck will get to do the same game plan each game, but is likelier to run into a wall if your opponent is doing something particularly good against your strategy. Currently, your deck is really high variability, which is generally considered frustrating in a 60-card format. If you love that concept, look into the Rules of Commander. It's a popular casual format that encourages variability by saying anything other than a basic land, you may only have one copy in your deck.

There's also the challenge of balancing a theme, sometimes also called a tribe. Some decks run the best cards they have available. Others try to build around a particular theme, and make that theme run as smoothly as possible. The up and downsides here are much like with consistency, where the harder you commit to your theme the more likely it is to work, but also the more likely you are to run into problems you can't solve with the tools available to you. Right now, the deck is a little scattered. For example, Maze Abomination is particularly good when a creature is two or more colors. But you don't appear to be running any creatures that are two or more colors, so its upside isn't very helpful. What you do seem to have is a budding Sacrifice theme, often known as Aristocrats, a nickname derived from the card Falkenrath Aristocrat. To lean a little harder into that theme, I might recommend looking at Body Dropper, a recent common to get some more reward for your sacrificing. Blood Aspirant is very similar. Butcher Ghoul is a great low-drop creature that can be sacrificed multiple times. Rekindling Phoenix Does a similar thing, but on a bigger, flying creature. Blazing Hellhound is a solid mid-sized creature with a pretty good upside. If you're looking for a big beater that can win games, consider something like Demonlord of Ashmouth or Titan Hunter. What's the downside to running a lot of sacrifice effects? Well, cards like Yasharn, Implacable Earth can really slow down your whole deck until you find that Terminate or similar. As a new player, I wouldn't worry too much about this. Play your theme, play it to your heart's content, and worry about how your opponent is going to stop you once you have some more games under your belt.

Welcome to the game! There's a lot you can learn. Try to have patience with yourself as you discover your own favorite way to build decks and play. Feel free to ask any questions you have.

legendofa on Card creation challenge

5 years ago

Going off the random card approach, upgraded Blazing Hellhound

Sadistic Hellhound

Creature - Elemental Hound

, Sacrifice another creature: Sadistic Hellhound deals 1 damage to target creature or player.

Morbid - : Sadistic Hellhound deals 4 damage to each creature. Each player loses 4 life.

4/3


Same challenge.

seshiro_of_the_orochi on Canines of Cania... or, more like Phlegethos

5 years ago

It's always great to feel that much positivity from you, so heads up for that.

Btw, Blazing Hellhound might be an interesting addition.

MunchingAberration on

6 years ago

Mongrel Pack makes more hounds, and makes opponents think twice about blocking. I know you're splashing green/black, but if you're using 4 Concerted Efforts, going wide with tokens would be pretty nice. It does drive up your CMC.

Blazing Hellhound allows you to sacrifice creatures/your whole board to deal that last bit of damage, or get value before a board wipe. I'd be worried about playing all these low CMC dogs, and then getting blown out by Sphere of Safety, or Toxic Deluge, or something. The sacrifice source gives you a bit more interaction with something like that. Also, late game you could sac Underworld Cerberus and replay all your fallen doggos (and then sac them again, you monster).

Also, I agree with the above, Isamaru, Hound of Konda

merrowMania on Horde? More Like a Mess!

6 years ago

The deck looks good!

My only concerns/suggestions are:

Flamekin Spitfire over Magmaw or Blazing Hellhound for better Ad Naus. Probably over Hellhound, since the Hellhound line is stopped by Swords to Plowshares.

Is Signal the Clans efficient enough? I assume it gets Druid and the Recruiters. That seems way too slow if you don't hit Druid.

Fireball over Torment of Hailfire for better Ad Naus.

Triton on Commanders by Power Level [EDH Tier List]

6 years ago

I decided to try my hand at making a competitive Horde of Notions deck, and I believe it could potentially be moved up a half step.

I had recently discovered the Hermit Druid combo is actually pretty good in the deck (there are a few elementals that sac themselves for damage like Magmaw and Blazing Hellhound) and then midway through building the deck, it had the same initial combo as in the Scion of the Ur-Dragon deck featured. I then based it off the shell of that deck and created a deck that I believe is a great way to use Horde of Notions.

Here's the deck, the name is kind of a working title but that doesn't matter too much:


Horde? More Like a Mess!

Commander / EDH Triton

1 VIEW | IN 1 FOLDER


One of the downsides of the deck is that it's a one-trick pony, so once people know what the deck does, they know how to stop the main combo.

Let me know what you all think!

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