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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Battle Angels of Tyr
Creature — Angel Knight
Flying, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")
Crow_Umbra on
Mardu, meat token dispenser
3 weeks ago
I would agree that this list looks solid. I have a few suggestions to consider, but nothing super big:
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If you want an interesting utility land, I'd recommend checking out Den of the Bugbear as a kind unexpected token producer.
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I know it's already in your Maybeboard, but it could be worth swapping out Inevitable Defeat for Anguished Unmaking. Yes, you lose the uncounterable aspect, but it's 1 mana cheaper & 1 color less intensive.
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I'd recommend adding a couple more Myriad creatures like Hammers of Moradin and Elturel Survivors. Battle Angels of Tyr are a solid option, but less budget friendly. Since Myriad tokens exile themselves at end of combat, they will trigger Zurgo without needing the extra Aristocrats investment.
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I think you can swap out Legion Loyalty for one of the other options you're considering. 8 mana is pretty intensive, and also dependent on you having creatures on field.
I hope these suggestions are helpful. Zurgo looks like a fun commander option.
TitanWalls on
Whippits (Jolly Balloon Man Token Primer)
7 months ago
Lol, the reason I stayed away from cards like Ancient Gold Dragon, Battle Angels of Tyr, and Charismatic Conqueror is pretty much just because I've been approaching The Jolly Balloon Man as a commander for a budget deck. I ended up leaning away from the value-generating blink effects because in playtesting, unless I hit the instant-win combo, it was actually just taking forever to deal lethal damage. As for Custodi Soulbinders, I agree the activated ability isn't very attractive but I do like the prospect generating one or more flying tokens every turn with P/T equal to 1+ the total number of creature owned by all players. Obviously it depends on playgroup, but I'd think that for a lot of games at turn 6 or later, the copy tokens would probably come in as at least 20/20's. It was a way to go very tall that also takes advantage of the token generation route, but you're right that it's totally expendable if you want to purely focus on making more tokens. And I'm glad you like the Jackdaw Savior, I had to double check the rules myself to make sure I wasn't crazy, but yeah, the synergy really is wild!
SlangNTrees13 on
Whippits (Jolly Balloon Man Token Primer)
7 months ago
Hey TitanWalls, I really like Threefold Thunderhulk. That's a lot of tokens coming in with a copy ability or untap or two to take advantage of our damage pingers. Ancient Gold Dragon has also caught my eye if I decide to slot in anymore high mana cost baddies. For now I had stayed away from going heavy token creation and focusing on our own balloon tokens, as do you feel the 7 mana is still worth it when we could be dropping the likes of Battle Angels of Tyr or Charismatic Conqueror for much less? You have got the wheels turning though here to shift our focus towards damage pingers with copiable token creators. I do like it very much. I run Boss's Chauffeur in my Jetmir deck to great effect and the lower 5 mana cost is appealing despite its other creature dependent conditionality. If I do move to the token route it would definitely make sense. Custodi Soulbinders Cool one, but don't want to have to pay that 3 mana activation cost. For Jackdaw Savior I had to read your comment and sat for a second and then went, "Does it copy the mana value? Have I ever known this?" and then realize yes, yes it does. So, Jackdaw I'm going to get in for sure, don't want to lose Sevinne's Reclamation as I want to be able to get any permanent, so Karmic Guide will most likely get the chop. You are right, edhrec is good at listing any Commander synergy cards. Thanks for the suggestions. See if I can't get a few token focused games going today as I'm happy to lose Felidar Guardian and Restoration Angel and move away from the blink focus I am thinking.
Azoth2099 on
Naya Goadam Business
8 months ago
Have you considered Myriad here? Like Battle Angels of Tyr?
Coward_Token on
A Taste of the Divine
11 months ago
Kamber, the Plunderer, works for enemy creature tokens too
Battle Angels of Tyr myriad tokens can be sacced after they've dealt damage but before they're exiled
Master_J on
Attack Attack!
11 months ago
OUT: Ankle Shanker, Brutal Hordechief
IN: Battle Angels of Tyr, Leonin Warleader
Taking out 2 creatures that never seem to help for 2 others that will hopefully have more impact in my group.
RiotRunner789 on
Death by Tokens
1 year ago
Tainted Remedy was in because a deck like this wins after a cascade of opponent life loss triggers. This can be easily disrupted by lifegain on the opponents side. However, y'all are correct in that it doesn't advance my game plan. Chop chop.
Bloodchief Ascension is a pet card. It is also a card that has won me numerous games on its own. It would be easy enough to get 3 counters with Kambal's trigger but again, not directly tied to tokens. Good suggestion albeit a painful one.
Halo Fountain just seemed like a fun and wierd alt-win con but your right that it is slow. It also requires me to have tapped creatures.
Going to take a closer look at the aristocrats support. I cut a lot of the sac outlets earlier which was a good observation. Nadier's Nightblade and Mirkwood Bats will definitely stay but a lot of the others can go. Also, Ophiomancer and Dreadhorde Invasion don't work at the level they should without a sac outlet on the board.
Not sure about Battle Angels of Tyr just yet, since just attacking creates token copies of himself. But he'll be close to the cut list.
Part of the reasoning on the number of board wipes was the number of indestructible options for Kambal. Will cut at least one board wipe tonight.
Refering to Basshunter's commnent, I haven't put the final mana base in just yet but Forbidden Orchard will be in there. Mana bases tend to only take me 5 minutes to build. I have some effects that give tokens to my opponents but I'm leaning more heavily into Kambal's second ability. I've generally been looking at consistent token generation instead of one off effects aimed at my opponents. However, Curse of Disturbance will get another look.
Thank you for all of the comments. It definetly gets me much further to completion.