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And you thought Jund was dead. Anyway, this deck's mentality is: balls to the wall, swing with everything all the time. Win or die trying. For Standard Jund players, losing Thragtusk , Olivia Voldaren and Kessig Wolf Run among others sucks, but now we've got a new plan. This is my take on the Exava, Rakdos Blood Witch- Kalonian Hydra prototype that's been bouncing around. Anyway, here's the perfect scenario:

T1: Overgrown Tomb or Stomping Ground , Elvish Mystic

T2: Whatever land will allow you to produce RB from the lands and G from the Mystic, then Hellhole Flailer Unleashed.

T3: Any land , Exava, Rakdos Blood Witch Unleashed, swing for 4 First Strike, 4 regular.

T4: Land, Kalonian Hydra , swing for 5 first strike, 8 trample, 5 regular.

T5: If the game is still going, swing out again or sac the Hellhole Flailer , or both. In a vacuum, it should be over.

That's probably the fastest way to win, but there are plenty of other good cards to fill those gaps if the pieces aren't in hand. The deck is built so that you should never have to mulligan unless its an obvious situation (mana dry or flooded).

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Revision 14 See all

(11 years ago)

+4 Forest main
+4 Swamp main
-4 Dragonskull Summit main
+4 Mountain main
-4 Rootbound Crag main
-4 Woodland Cemetery main