Forbid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forbid

Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

August_Cross on "Noct, A Second Robot has Hit The Citadel"

2 months ago

@SufferFromEDHD Excellent ideas! (Also a really funny username.)

Forbid seems great if you want to take the deck in a reanimator direction, where Forbid's buyback could get a creature out of your hand and into your graveyard. I chose the Counterspell just because I had one on hand, and if I was going to switch it out, I personally think I'd go for something that didn't have a second in its cost.

Hex Parasite also seems sick! Removing finality counters hasn't really been a huge concern for this particular build, mostly since I don't care too much about looping things in and out of the graveyard (except for the win-con). But, I think a card like that would absolutely shine in a Noctis build that wants to loop things constantly for value. Doing so might cost a lot of life between the and Noctis' ability, but you could build to compensate for that.

SufferFromEDHD on "Noct, A Second Robot has Hit The Citadel"

2 months ago

Forbid > counterspell

Hex Parasite/Soul Diviner what finality counter?

SufferFromEDHD on Noyan Dar hard control then "land" punch's face

4 months ago

Hello fellow Noyan Dar enthusiast!

Forbid > Counterspell

Capsize > Negate

Isochron Scepter would put in work

SufferFromEDHD on Throw It Overboard - Captain Howler

6 months ago

Turbulent Dreams/Devastating Dreams useful effects that now draw cards

Forbid reusable counterspell seems good

Prismari Command one of the best Swiss army knives

Frantic Search/Faithless Looting/Breakthrough/Read the Runes cheap and efficient looting

Cephalid Coliseum land looting

Masticore old school cool now becomes an engine

Anger to compliment the Wonder

All this discard Squee, Goblin Nabobfoil would be valuable

SufferFromEDHD on Narset Spellforce

6 months ago

I like the cuts you made but it hurts to see Faithless Looting out. Made for this strategy.

Forbid > Counterspell

Curate > Preordain

Otherworldly Gaze > Serum Visions

Excise the Imperfect > Wear / Tear

Unauthorized Exit > Swords to Plowshares

I see that Inevitable Betrayal 0 CMC tech... No Wheel of Fate!?

SufferFromEDHD on Salt Devastation

9 months ago

Burning Sands > Rite of a Flame

Or replace with a niche rock like Cursed Mirror or Machine God's Effigy

Lightning Greaves > Whispersilk Cloak

Catastrophe swiss army knife. Might be better than Jokulhaups as you don't want to blow up your rocks.

You are running the three Surveil lands and Crucible but other than that there's no graveyard theme. My suggestion: Forbid > Counterspell

9-lives on

1 year ago

Thanks again, RiotRunner789! You have been the biggest help to me! I would use these cards, but I feel their instrumental nature is somewhat difficult to use. Ertai's Meddling is a very, very weird card to me. It doesn't seem as good as a tying-up-mana card. I'd rather use the rest of the opponent's mana when they cast something, which my other players in the commander game would enjoy and reward. I don't know why resolving it at a later turn would be better. Dispel is great, but I don't know if I can always draw it with instants resolving; surely they would use instants, it's just that I'm not completely certain of the outcomes in a game. Same goes for Confound and Intervene and Turn Aside. Negate is great; I could definitely use that. Forbidfoil is also something I am considering.

I plan on drawing a petrifying amount of cards, haha. I have a bunch of creatures in slipspace for that to happen. I'd just have to complete myself by drawing a card that keeps my hand size from being limited. This is a huge problem for me. If you can help with this, I'd be doubly grateful!

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