deathly group hug.
Commander Deck Help forum
Posted on Aug. 7, 2018, 6:03 p.m. by jordybear2002
I have a Phelddagrif deck in the making and I am wondering. What are the win-cons and what cards seem to be a group hug but actually isn't?
Homelessguy says... #4
August 8, 2018 1:30 a.m.
Geralf_Cecani says... #6
Palinchron and any mana doubler
Palinchron and Phantasmal Image
Deadeye Navigator and Palinchron/Peregrine Drake/Great Whale
Deadeye Navigator and Archaeomancer/Salvager of Secrets/Mnemonic Wall with Dramatic Reversal/Rude Awakening/Turnabout/Early Harvest/any take an extra turn spell; in your bin
Brago, King Eternal is an entirely new kettle of fish
Archaeomancers and take additional turn spells in the bin, Strionic Resonator and two mana worth of rocks (cos brago untaps shit)
Ezuri, Claw of Progress and Sage of Hours...
Naru Meha, Master Wizard and any flicker/copy spell
Archangel of Thune, Fathom Mage, Horizon Chimera
Teferi, Mage of Zhalfir, Knowledge Pool (think about it for a second)
Thats all I can think of at the moment :)
DrukenReaps says... #2
Blue Sun's Zenith and Braingeyser with infinite or a lot of mana will draw someone out of the game. Most group hug decks tend towards infinite combos to win.
August 7, 2018 6:43 p.m.