deathly group hug.

Commander Deck Help forum

Posted on Aug. 7, 2018, 6:03 p.m. by jordybear2002

I have a Phelddagrif deck in the making and I am wondering. What are the win-cons and what cards seem to be a group hug but actually isn't?

DrukenReaps says... #2

Blue Sun's Zenith and Braingeyser with infinite or a lot of mana will draw someone out of the game. Most group hug decks tend towards infinite combos to win.

August 7, 2018 6:43 p.m.

jordybear2002 says... #3

Do you know any of those combos???

August 7, 2018 10:13 p.m.

griffstick says... #5

August 8, 2018 2:20 a.m.

Geralf_Cecani says... #6

Palinchron and any mana doubler

Palinchron and Phantasmal Image

Deadeye Navigator and Palinchron/Peregrine Drake/Great Whale

Deadeye Navigator and Archaeomancer/Salvager of Secrets/Mnemonic Wall with Dramatic Reversal/Rude Awakening/Turnabout/Early Harvest/any take an extra turn spell; in your bin

Brago, King Eternal is an entirely new kettle of fish

Archaeomancers and take additional turn spells in the bin, Strionic Resonator and two mana worth of rocks (cos brago untaps shit)

Ezuri, Claw of Progress and Sage of Hours...

Naru Meha, Master Wizard and any flicker/copy spell

Archangel of Thune, Fathom Mage, Horizon Chimera

Teferi, Mage of Zhalfir, Knowledge Pool (think about it for a second)

Thats all I can think of at the moment :)

August 8, 2018 3:29 a.m.

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