- 3x Boros Reckoner
- 4x Champion of the Parish
- 4x Frontline Medic
- 4x Hellrider
- 4x Lightning Mauler
- 3x Nearheath Pilgrim
- 4x Silverblade Paladin
BOROS DECK WINS!
The Legion continues its march through the Dragon's Maze, and here's how we're going to achieve glorious victory on the battlefield:
Champion of the Parish - The only time this guy isn't good is when you topdeck him late. Perfect for this deck.
Nearheath Pilgrim and Lightning Mauler - Lightning Mauler hastes up my Silverblade Paladin and Frontline Medic. Nearheath Pilgrim helps win the aggro race by keeping my life total ahead and also gives me the infinite life combo with Boros Reckoner and Boros Charm/Frontline Medic.
Silverblade Paladin, Frontline Medic, and Boros Reckoner - Paladin was a no-brainer, and Medic has an unbelievable power level when combined with Lightning Mauler. The beats come early and fast thanks to indestructibility. Boros Reckoner is a solid all-around card that makes some matchups very difficult for opponents.
Hellrider and Tajic, Blade of the Legion - The only other non-human after Boros Reckoner, Hellrider is a closer that can win a game out of nowhere. Tajic, Blade of the Legion is a paragon of resilience and is fantastic to pair with any of my soulbond creatures to ramp his power level through the roof and over 9000.
Boros Charm and Searing Spear - The charm is possibly the best ever printed. Its first two modes are extremely relevant in this deck, and its final mode is occasionally useful as well. Searing Spear functions as both reach and removal.
Rally the Peasants - A favorite finisher, a wonderful combat trick, and a huge friend of Silverblade Paladin. This card won me countless games in the previous Standard environment, and I expect it to do the same here.
Ajani, Caller of the Pride - An excellent ally for making my creatures either bigger or downright lethal.
If you like aggro decks, be sure to also check out Knights of the Blood Oath!
My recent success in events with my new deck, The Nayan Apocalypse, has led to me retiring this deck. This has easily been my most popular and well-received deck on TappedOut, and I'm very grateful to all the support the community provided.
I'm especially thankful for the input from other users on card choices and suggestions, as they guided me through the deckbuilding process. This is still my most successful deck to date in terms of event results, leading me to a money finish at SCG Daytona and multiple FNM top 8s.
As for my recommendations on the current viability of the deck, I think that it's great to have the consistency of two colors over a Naya build, but right now, this deck has an extremely difficult matchup against Voice of Resurgence decks. Ideally, this deck should be adjusted to be more red-based to include Pillar of Flame or should be re-purposed as a Naya Humans or Naya Zoo build. As always, feel free to comment on the deck if you have any questions about specific matchups or card choices. Thanks for reading!
Tajic, Blade of the Legion wasn't working out. I think he's better in a deck that can give him trample, either through Legion Loyalist, Rancor, Unflinching Courage, or other means. He otherwise gets chumped for days or crashes into a Boros Reckoner and hurts me in the process. I especially think he's quite brutal with Unflinching Courage, and will consider him in Naya decks in the future.
What results from the changes are a return to the Blind Obedience days, where I got to attack without fear of flash blockers (even more dangerous now with RUG Flash and Advent of the Wurm in addition to Restoration Angel) and kick my burn spells up a notch. I also went ahead and maxed on Frontline Medic and Lightning Mauler to take advantage of that interaction.
The result is a slower than usual aggro deck that maintains its strength through the mid-game. Tajic, Blade of the Legion in particular makes the deck quite resilient and plays very well with Ajani, Caller of the Pride. I may consider adding a second Ajani after more testing. I would still like to try Legion's Initiative in the deck at some point if I can get at least three to try in place of a few non-creature spells. There are so many theoretical advantages and hindrances it presents that I think I can only find out its level of effectiveness by trying it out.
Feel free to discuss my changes and make suggestions in the comments!
Big thanks to everyone who has commented on and upvoted this deck. It reached 100 score recently and I want to thank everyone for their support! This deck is really fun to play and I think it stands out among other Boros decks because of my unique card choices and dedication to updating and posting event results.
Brief FNM reports for March 1 and March 15. Let's start with 3/1/13:
Match 1: Red Deck Wins, W 2-0
Nearheath Pilgrim is a boss. I went as high as 31 life. AGAINST AGGRO.
Match 2: The Aristocrats, W 2-1
Match 3: Naya Midrange, L 0-2
Match 4: Omnidoor, W 2-0
This is an easy matchup for aggro, especially since they rely on sweepers and Boros Charm beats those.
Match 5: Red Boros, W 2-0
Silverblade Paladin did work in this one.
I drew into top 8 in round 6. Now for the results of FNM on 3/15/13!
Match 1: BUG Delver, L 1-2
Game one was close due to lots of extorting with Blind Obedience, but I lost. I won game two handily and lost game three handily.
Match 2: Gruul Aggro, W 2-0
I was matched against my friend running the Gruul deck I designed for him, deck:predator-gruuze. I was much too fast for him to put up a fight.
Match 3: Bant Control, W 2-0
Both of us had Blind Obedience in game one, and we extorted the hell out of each other. I extorted 8 times and he extorted 9 times, but I won that game. The next game was significantly faster for me.
Match 4: Red Boros, W 2-0
I got Nearheath Pilgrim going in both games. He makes aggro matchups so easy.
Match 5: UW Delver, W 2-0
Blazing fast draws for me, bad hands for him.
Match 6: UWR Flash, W 2-1
I had to play this round because my opponent had to draw in a previous round. I came out too fast in game one. I forgot to counter an Aurelia's Fury with my Frontline Medic in game two, which cost me the match as he started chaining Sphinx's Revelations. I was again too fast in game three.
This deck has less speed than Naya Blitz or Jund Aggro, but uses less cards to achieve equivalent damage potential on turns 3-4, making it less likely to get blown out by effective removal. This is largely accomplished by Silverblade Paladin, which remains a ridiculous card in most matchups. While on the slow side, having good mana, playing Silverblade Paladin and Boros Charm, and being straight Boros keeps me enjoying this deck.
I took the Legion for a spin at the Orlando 5K, here's how it went!
Match 1: UWR Flash, W 2-0
Both games were very close. Game two was especially close, as I won at 2 life when he was at 3. I'm surprised that I keep managing to win this matchup despite how bad it seems for me.
Match 2: Esper Spirits, W 2-1
I win game one too quickly to know what he's playing, so I sideboard in for Esper Control. Instead, my Skullcracks are rendered useless as he bashes me over the head with an army of spirits. Game three is much better for me once I put my Nearheath Pilgrims back in.
Match 3: Jund Aggro, L 0-2
I played against Nicholas Werner, the person who ended up making the finals of the event. Burning-Tree Emissary into Mogg Flunkies is actually an awesome play, one that completely blows me out before I can ever get going. No Nearheath Pilgrims really hurt me here.
Match 4: Naya Humans, W 2-1
If I got a Nearheath Pilgrim out, I won, and if I didn't I lost. Thankfully, I got one out in two games.
Match 5: Naya Humans, W 2-1
Match 6: Prime Speaker Bant, L 1-2
I won game one with a moderately fast hand. He managed to stabilize a little but I was able to end it before he could come back. I got crushed by massive creatures in the next two games, Angel of Serenity being the worst of them.
Match 7: Esper Control, W 2-1
I lost game one after getting mana screwed. I got him to 1 life quickly in game two, where he stayed for a long time until I drew the Skullcrack after throwing creature after creature at him to empty his hand. Game three was very fast for me.
Match 8: Jund Aggro, L 1-2
I lost game one, got out a Nearheath Pilgrim in game two (so I won), and made an atrocious misplay in game three that cost me the game and the match.
Match 9: Lucky Charms, L 0-2
This is the UWR Flash deck centered around Boros Reckoner, using him with Azorius Charm/Moment of Heroism and Boros Charm to gain infinite life and Blasphemous Act to finish any opponent at 13 or less life. This deck absolutely stomps aggro, which it did to me.
Overall, The Sunfist Brigade performed well, although I still lament my poor draws and my round 8 misplay that kept me from having a shot at top 32 or higher. The deck is still quite potent, though perhaps not as much so as Naya or Jund Aggro. I still think that this Boros and Mono-green Aggro are perhaps the next best aggressive decks after those two, and would highly advocate this list for any local tournaments, especially FNMs.
Hi I really like this deck and maybe will rebuild it because I already have most of the cards. Looking forward to play it in my local store at FNM until it rotates out.
You would make any changes due to Magic 2014?
July 17, 2013 7:11 a.m.
From M14: Ogre Battledriver (for when Hellrider rotates), Path of Bravery , Imposing Sovereign (in place of Blind Obedience ), Fiendslayer Paladin , and maybe even Master of Diversion if you want a better Firefist Striker .
July 17, 2013 11:12 a.m.
July 24, 2013 9:19 a.m.
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