|Playing since||Rise of the Eldrazi|
|Avg. deck rating||54.83|
|Favorite formats||Standard, Pre-release, Commander / EDH|
|Venues||The Game Academy (Orlando), Campus cards and games|
|Last activity||1 day|
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I took a superfriends list to GP Miami and got a good finish so trust me when I say this:
You need to interact with your opponent early and meaningfully. What that means is reliably being able to remove an opposing creature in the developing stages of the game or generating a board presence quickly (usually in the form of mana development).
Sylvan Caryatid does double duty here and Nyx-Fleece Ram is a good stopgap solution but you do run the risk of just getting run over by a flood of tokens or red creatures, or just getting blown out completely by Dromoka's Command.
I used to focus on advancing the game state toward sweepers like Anger of the Gods and End Hostilities but the speed of the format is much higher now with DTK's powerful red additions, and they no longer are sufficient to keep you alive long enough for your planeswalkers to turn the game around.
If you have a slow metagame, the card selection you have is fine with the exception of the two Chain Veils; you really need to only run one because it is poor in multiples and not integral to success in the middle and late stages of the game. I would also advise cutting back on the number of Mana Confluence in the deck. I ran just two in a 3-color deck and even with plenty of lifegain from Courser of Kruphix, I still found it to be more harmful than helpful in most situations.
Hope this helps. My list that I referred to is Naya Khans for reference, but it is quite different because it sticks to just three colors instead of all five so it may not generate enough ideas for you.