|Playing since||Rise of the Eldrazi|
|Avg. deck rating||39.44|
|Favorite formats||Standard,Pre-release,Commander / EDH|
|Venues||The Game Academy (Orlando), Campus cards and games|
|Last activity||20 hours|
I ended up taking my "controlled burn" deck listed on my profile and went a disappointing 1-3 after facing two barely boros burn decks, esper control, and mono-black. Just bad matchups. Disappointing, I don't usually go 1-3 and that's happened my last two times out with different brews. I've been scratching my head about what to run tomorrow night. Running a control deck could be fun. If I go I'll try your build out and let you know. I'll take a quick look at your build now too.
JOU has already spoiled a multitude of unique cards. The most daunting thing so far is trying to find a way to fit cards into existing archetypes (i.e. Athreos in WB Aggro) or trying to build entirely new decks around new cards (like King Macar or Dictate of Kruphix). The fact that the cards all feel unique and powerful without being oppressive is great.
It does kind of suck that monoblack keeps getting new toys, though.
is blue's best friend against Thoughtseize
since it restocks your hand very easily in order to rebuild to a serviceable hand. I would like to run Quicken
at the same time but I feel like I can't do that without cutting some key cards like Elspeth, Azorius Charm
, or Turn / Burn
I should also add the caveat that this isn't exactly a UWR control deck, more like a UWr since the red is more of a splash for just three cards (Counterflux
, Turn / Burn
, and Stormbreath Dragon
). A true UWR control deck would definitely have Mizzium Mortars
in addition to Assemble the Legion
and Izzet Charm
, which is more along the lines of what this deck was like at the start of Theros when I still ran Ral Zarek
and Steam Augury
In any case, I've been leaning toward going pure UW control since the red isn't accomplishing much against burn or monoblack, despite gaining an edge in other areas. The only thing that has stopped me from doing so yet is a lack of Archangel of Thune , but I think I'm just going to circumvent that somehow.
Did you try out UWR in any events recently? I tried mine at FNM and it steamrolled two low-quality decks but lost close matches against three top-tier decks. I ended up making some changes but some experiential feedback would be great to help me decide the direction with the deck. I went no Divination , more counterspells, but I ended up with the realization that I had a long time ago which is that I just don't like Syncopate , so I switched back to Divination after a losing night.
Protection grants prevention of damage, equipping, enchanting, blocking, or targeting of objects with the property that the protection specifies.
The maindeck of this one is still a bit in question for me, as I'm considering cutting an Elspeth and 2 Divination
for 2 Quicken
and Elixir of Immortality
. Both have their merits and I'm still trying to figure out which is ideal. Even Azorius Charm
can go down to three copies if needed, but I haven't tested this list enough to see what the best changes (if any) are. I've been having too much success with my burn deck to devote much time to this creation.
My sideboard advice when using control these days is to either have a lot of creatures to side in, or none at all. A creature-heavy sideboard plan is very good against opponents that don't predict it, and having versatile creatures is extremely important as well. For the same reason that Bant Control sides in Mistcutter Hydra
, I have Stormbreath Dragon
in my sideboard to have game against control decks and also white, GW, or Naya aggro decks. Fiendslayer Paladin
and Brimaz, King of Oreskos
are extremely good against opposing creatures and present a clock against control. Archangel of Thune
would probably be better than Brimaz here since it really helps in the burn and monoblue matchup, but I don't own any.
On the other hand, this plan can backfire if your opponent correctly predicts your creature-based plan. You sacrifice a lot of control elements to increase the pressure on your opponent, but if they predict it correctly, you lose a lot of late-game power. The other option, therefore, is to build a creatureless sideboard that is full of answers for a variety of threats. This UW deck from this weekend is a great example of this. I highly recommend Jace, Memory Adept right now to fight slow control and midrange decks, as well as a few copies of Celestial Flare and Revoke Existence . UWR also gets access to Assemble the Legion which completely busts the monoblack matchup and can help provide an overload of threats against control decks. Beyond that, customization for either a creature-heavy board or a creatureless board is completely based on how you read the meta. If your meta is as diverse as you say it is, the simple solution is to have a bunch of creatures since opponents typically take out most removal against you. The more difficult solution is to tailor a creatureless sideboard with a distribution of answers equivalent to the problem cards in every matchup you expect. Hope that helps!
If you want to have black permanents and blue spells, you need to avoid spells with UU in their casting cost so that you can reliably hit the BB mana requirements of your permanents. The best counterspell in that situation is Psychic Strike , as it is a hard counter for all spells with only a single blue in its casting cost.