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Salty Sulti BridgeVine

Modern Control Dredge Midrange

AllyGuy


Sideboard

Sorcery (3)

Creature (2)

Enchantment (4)


This deck is a variation of the traditional Bridgevine deck that was shown off by Saffron Olive on MTG Goldfish. He quoted the deck to be made by one NaPaulm314.

The cornerstone of the deck is built around abusing pitching Bridge from Below to the graveyard, then casting a multitude of x-spells for zero, causing them to insta-die and give us free Zombie tokens. If you can string together at least 2 or more of these x-spell creatures in a single turn, you can abuse the recursive effect from Vengevine , which lets you get a big board, very quickly. Hence, Bridge-vine!

Where I have differed the deck is the use of a blue-based mana source. I do think Red has the ability to pitch cards very quickly, and thanks to Stitcher's Supplier being added, the graveyard buildup is quite a bit more consistent. However, I will say that some of the frustration in using this deck comes from players letting their creatures simply die to an attack of ours, or possibly just swinging for beats with some big dumb creature like Death's Shadow or Emmy, the promised end. Also, our stitchers will more than likely never die, since our opponent will simply take the 1 every turn instead of blocking to let us self-mill for more bridges.

I've added in Sidisi's Faithful as a work-around for creature removal, and dodges the "creature an opponent controls to their graveyard" stipulation to lose our Bridges. Also, thanks to Exploit, we can sacrifice our Stitchers and get an additional 3 cards. Finally, I've brought in Ideas Unbound as a way to get better card selection and still maintain the pitch-effects that cards like Faithless Looting and Insolent Neonate give, while still giving me access to some small card advantage on top of the pitch effect.

This is still a VERY rough draft, and if anyone has any advice, I would appreciate the feedback. Still trying to decide on the sideboard, which isn't set, and I'm still testing the main deck to find the most consistent way to play it.

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Updates Add

In the ongoing process of trying to make the deck more consistent, I've somehow lost track of some of what I was changing to help it out. Sorry that the change-log is a little inconsistent now because of all the changes I've put in! =(

To keep this brief, though, the deck is running okay, for the most part. It's able to self-mill like a champ, and thanks to the amazing suggestion for putting in the Collective Brutality's, I've seen a MUCH more flexible deck come out. Being able to pick apart an opponent's hand, to drain-and-gain, AND to use the -2/-2 either on something of theirs or on my own Stitcher's Supplier has made Brutality an all-star in the deck. The pitch bonus is just gravy on top of everything else this card does.

One area that I saw issues with were opening mana-basis, and consistency in getting lands. At first I thought this was where I needed the Grapple with the Past set that was originally in the deck, but after extensive time playtesting, I just wasn't putting stuff in my graveyard fast enough to warrant it in the deck. On top of that, Gather the Pack was just pure gas, getting me a Hangarback Walker, Endless One, or Walking Ballista in pairs to start the Vengevine recursion, OR I can get back Stitcher's Supplier and Sidisi's Faithful to get a heavier mill engine going.

So far, the only issue I have found at this point is the lack of consistency in getting the Bridges in the graveyard. With only 4 targets in the deck and no way to consistently get them into the graveyard, it can make for some frustrating games when you mill out 25+ cards from your deck, hit 2 or 3 Vengevine, but hit 1 or zero Bridge from Below. If anyone knows a trick to getting these annoying little buggers into the graveyard more easily, let me know. I've scoured everywhere and haven't found anything yet, modern legal or not.

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Date added 5 years
Last updated 5 years
Exclude colors WR
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

36 - 9 Rares

7 - 4 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 1.59
Tokens Thopter 1/1 C, Zombie 2/2 B
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