Desecration Demon the core of the deck, he is a 2b2c 6/6 with flying, he fuels the threat throughout the game, you want to put dying wish on this guy since he starts out beefy and will likely grow.
Necropolis Regent mid to late game creature that forces opponents to deal with your creatures or let them spiral out of control, also a good choice to enchant with dying wish. She makes other creatures and dying wish a real threat if creatures grow.
AEtherling is a monster on his own. Just wait till you have him with Dying Wish on him. If you have AEtherling out on the field, you have at least 6 mana available to you. Lets say the turn after you cast him, you put Dying Wish on him. The next turn, you spend 4 mana to make him an 8/1, spend 1 mana to make him unblockable, attack, then after combat, pay 1 more mana to make him a 9/0, causing him to die and trigger the Dying Wish for 9 damage and 9 heal. ;)
Obzedat, Ghost Council get him out as early as you can, 4 point life swing every turn, is resistant against removal, and can swing for 5 or block if you need him to.
Sin Collector - 3 mana to shut down shenanigans from your opponent, can swing for 2 and chump block
High Priest of Penance can singlehandedly hold an opponent back from attacking or playing an important card if they lack the proper removal, this makes him good for defending against ground. He is almost useless if the opponent doesnt have a non-land permanent to lose though
Tithe Drinker a strong 2 drop that provides lifelink, decent damage, and extort if necessary, is a bit weak though
Rapid Hybridization you can use this to remove a powerful enemy creature, you can use this on a creature of your own (when you are about to lose a creature to removal, or when all you need is a few more damage or a few more health to win you can also cast this on a creature with dying wish to trigger it but still have a creature left)
Syncopate a highly flexible cost and range cancel spell that exiles as well.
Ajani, Caller of the Pride low casting cost, starts with 4 counters, turns your 2/3 drop creatures into death machines (my favorite is a 5/4+ Tithe Drinker, can give flying and double strike, can also be a win condition with his ultimate
Liliana of the Dark Realms finds you swamp lands, can buff up creatures making a creature enchanted with dying wish attack then sacrifice even stronger, can put negative counters on opponent creatures
Using Ajani's and Lilianas 3 costs to buff up the same creature can be a game ending attack, especially if it has dying wish on it and you can sacrifice it after you attack.
Dying Wish This is normally reserved for Desecration Demon, Necropolis Regent, AEtherling, or Obzedat, Ghost Council generally. This give the opponent worse options when killing your beefy creature. Can combo with lilianas ult and rapid hybridization very well, you do not want to waste these on low power creatures or you will be 2 for 1ed.
Interesting note - I believe that if you have a creature enchanted with dying wish, and your opponent manages to put X more (-) counters on them than their power, it will heal the opponent for X and damage you for X!
Azorius Charm for card drawing, target lifelink, or sending a creature back to the library
Doom Blade for cheap non black creature removal
Hands of Binding for playing against aggro decks
Oblivion Ring for difficult permanents
You already got a +1 from me. Try some basic lands. Dont remove guildgates, try adding innstrad lands (come in play untapped if you control swamps or islands etc)
I am trying to not use the innistrad lands because I don't have them already, and I don't want to buy them if they are going out of standard in Oct.. :/ For the sake of the site, I could put them in the deck. They would be the best option. However, I am displaying the deck exactly as I play it.
I think you were right though. Having 8 gates slowed the deck down more than the flexibility was worth. I took out 2 of each guildgate and added in the appropriate basic lands. The mana distribution and speed seems to fit the deck better now.
Thanks for your comments guys :)
This definately became my new favorite control deck. A +1 from me my friend c: You never fail to impress Shvian c;
Thanks man, I think I could improve this a bit more as well. I actually have this deck. I need to get to FNM and post some results!
Shvian I never normally play control, strictly because It's too slow for me, but this... this is insane how fast paced it can be. My favorite Control deck for sure.My playstyle is mainly fast paced, aggro, and beatdown decks (if you look at my decks, you would get what I mean haha c:) So this is new way of control for me and I will be sure to test it out next at FNM beig that I have the cards for it c: Will be sure to provide results afterwards c;
Also, little side note... How'd you get your name rainbow? :oo
I'll take a look sometime. I'm a newer player, so I haven't even begun to approach modern yet. Maybe in a few years. If you have the Innistrad lands, definitely run those. The only reason I didn't is because I don't have them and no point in buying them for me as I'm focusing on standard to learn the game!
I upgraded my account for $5. It gives you the name colors ability, 3 feature tokens, 3 deckcycles a day, and supports the site! Once you upgrade your account, you can just type in the color names and it will recognize a wide selection of colors. Alternatively, you can google html color codes and enter a specific one for each letter. You can do crazy formatting things as well as changing the font like other people on the site. I don't know how to do that without looking it up though.
Well, for a newer player you definately know the combo tricks better than me, and I've been playing since about 2005 cx Modern isn't too hard to understand. For example, the most common control deck is a USA(Red,White,Blue) Modern control deck. You just need to now some of the more "powerful" cards, or, you could stat the base of your deck with a couple cards if you have an idea of what you want the deck to be about, and then look up different decks that other people have and get ideas from that c: It takes a little bit, but when you do, Modern is SOO much fun c: But, thats just me. Everyone has their own favorite format, but Modern is definately mine.Oh, and thanks for the tip on the donating thing, I'll definately keep it in mind c:
You got the Aetherling part wrong though. Aetherling doesnt die and dont trigger Dying Wish when you use his ability. Exile is not die.
The AEtherling part is not wrong because you aren't using exile, you are using his +1/-1 to pump him up and attack, then again so that he dies from it by dropping his toughness to 0.
Then nevermind, ofcourse you are right! How dumb I am.
Atleast I learned something!