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Enchantment (6)

Instant (5)


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Land (1)

Sorcery (1)


This is the deck infamous for the "Black Summer of '96," so-called because it overran standard from around June 1996 to September. It would later re-emerge after Tolarian Academy and its friends were banned in 1999. It's said that true Necro players sleep with four copies of Necropotence under their pillows at night.

The deck works by playing a plethora of cheap, cost efficient creatures and disruption, then refilling your hand with Necropotence. Using Ivory Tower, you never lose life so long as you only draw three to four cards every turn.

Dark Ritual could easily dump a turn one Necropotence into play, or a Hypnotic Specter to cripple the opponent's hand. Drain Life and Lake of the Dead were used as finishers to push past those last few points of damage.

This deck wasn't possible until the banning of Black Vise in Type Two and its restriction in Type One. Once that happened, Necropotence was the final piece of the black puzzle that created one of the strongest archetypes Magic has ever seen.

Necropotence wasn't seen as much of a problem after people figured out Stasis and Kismet hosed the deck, hard. However, Necropotence found its home (where it remains today) in combo decks, namely Necro-Donate. Since then, it's been restricted in Vintage and banned in all other DCI sanctioned formats.

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Revision 2 See all

(2 years ago)

-3 Black Knight main
-3 Blood Pet main
+2 Contagion main
+1 Demonic Consultation main
+2 Knight of Stromgald main
+3 Nevinyrral's Disk main
-3 Priest of Gix main
+1 Serrated Arrows side
+5 Swamp main