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My lands of hope and glory!

Standard* Aggro RG (Gruul)

Buddylove


Sideboard


Maybeboard

Sorcery (4)


This is an idea for a standard landfall deck that is aggressive enough for a game day.

Please help me to make this far more aggressive and able to swing over/round the rest! I have no fetch lands. I doubt I will get any but will drop them in when I do, please avoid the suggestion therefore, I know they would add the aggression.

This deck is brilliant early game at ramping past the opponent with Sword of the Animist into the mid-game as it is great at pumping the early game creatures, I have been pleasantly surprised at the effectiveness of attaching to a scythe leapard even (in a squeeze).

The Temur Battle Rage is fantastic for making sure that Murasa Ranger is effective and the Slab Hammer works a dream for ensuring that Oran-Rief Hydra and Omnath, Locus of Rage still get pumped towards the tale end of the game if you get there.

I have found, on one or two occasions, that I have drawn all of my basic lands using the Sword of the Animist and this has been of benefit to me with Slab Hammer out as I have been able to pump the creatures whilst drawing into spells only such as Temur Battle Rage and even Nissa's Renewal. Pretty happy with this.

Considering Atarka's Command for a sideboard card that will help cope with flyers! Savage Punch acts as a nice bit of sideboard removal for all of those pumped creatures. The Dragonmaster Outcast is a great sideboard card to potentially swap in for the Scythe Leopard as it will start generating that flying attack/defence and with all of the ways to get lands into play, this should happen before turn 5. Now what do you think, reckon that is worth a +1.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 1 Mythic Rares

5 - 2 Rares

19 - 3 Uncommons

18 - 14 Commons

Cards 60
Avg. CMC 2.67
Tokens Dragon 5/5 R, Elemental 3/1 R w/ Trample, haste, Elemental 5/5 RG
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