This deck is built around (or rather trying to abuse) Dictate of the Twin Gods. I have actually been waiting for a Furnace of Rath reprint in standard in order to employ in my RWB deck, and the dictate fits that profile right away.
How does it work?
Dictate of the Twin Gods amplifies all forms of damage, so of course we need a deck that can do just that. It has to have beefy creatures and very good burn spells, so the perfect deck type for all this is midrange.
Threats
Basic threats are quite obvious: play powerful creatures available to midrange chavest which we can then further abuse with different combos.
-
Boros Reckoner
- stops early aggro threats, can cause a lot of pain early on to control decks and puts pressure on the opponent by making all decisions way more difficult. It's also the central piece of many combos.
- Desecration Demon - 6/6 flier for 4, with a tiny drawback. It also has a rather natural synergy with Mogis, God of Slaughter. What more is there to say?
- Aurelia, the Warleader - practically a 6/4 with flying, vigilance and haste, given that she has the coast clear to swing in twice, while still holding back for the defense in case of emergency. Makes your creatures twice that dangerous. Also combos superbly with Desecration Demon, by allowing him to swing twice.
Removal
Midrange decks usually start early game by controlling the board. Hence we need a diverse range of removal spells to handle our opponents' half-board.
- Anger of the Gods keeps aggro decks at bay. Clears the board while leaving power creeps standing (most of our creatures fall into that category, basically resisting anger).
- Hero's Downfall is a good all-round removal spell capable at instant speed to deal with both creatures and planeswalkers.
-
Fated Conflagration
is more mana heavy and does not unconditionally remove planeswalkers or creatures, though handles both quite effectively... plus as a bonus can scry 2. The upside of conflagration above Hero's Downfall is that it deals damage - essential for combos and effects in our deck.
Burn
Not much to say here, except we do have means of dealing those few points of damage left directly to our opponent's face. It will also help us achieve some pretty great combos.
Yes, I did include both
Boros Reckoner
and Boros Charm twice. The reason behind it is to emphasize their versatility and importance into this deck.
Disruption
It's not enough to control the board - sometimes threats need to be proactively eliminated before they can start harming us. Here is where disruption mostly come into play.
- Rakdos's Return is incredible lategame. It forces the opponent to discard the precious cards they might be trying to grasp to, while at the same time dealing a good amount of damage. Plus it has variable mana cost, so it can be cast both early and lategame. Very flexible!
- Thoughtseize is the must-have disruption spell in all black decks. It offers supreme hand control over the opponent by making it possible to eliminate any threat they might have (except for maybe Mutavault).
- Mogis, God of Slaughter does not control hands. It does put the opponent in a difficult position of choosing to either sacrifice creatures or take the damage of course. And with the amount of board control, it shouldn't be too difficult to make the decision a no-choice obligation.
Support
Last but not least, our formidable army and strategy needs a bit of support to make things even better.
- Boros Charm - protect my creatures in case of a sweeper or double the pain from one of them (whether it's Aurelia, or le Demon, it's still going to be very painful)? Yes please, I'll take four.
- Dictate of the Twin Gods is the central piece of this deck. More on it to follow up next in combos.
- Whip of Erebos might prove useful in achieving extra combos and gaining some life back. It is not a priority to prolong the game that long, but one copy can't really hurt now, can it?
Combos
And now we get to my favorite chapter: Combos. I promised I have quite a few prepared so sit back, relax and enjoy. Not all are infinite combos or anything spectacular, but they all get the job done really well.
Note: Combo #6 does not necessarily require an instant win. Boros Charm can be omitted in case you have already delivered quite some damage to the opponent (at most 12 life left). The beautiful part is that you can flash Dictate of the Twin Gods at the end of your opponent's turn, then cast Aurelia next. Since she has haste, she will be able to deal 12 damage to the opponent immediately. 12 points of damage coming out of nowhere... that's a bit scary!
Final Conclusions
I think Dictate of the Twin Gods should be one fun card to abuse. Let me know if you have any ideas on how to further make the synergies or consistency of this deck even better or crazier. Upvotes and any other suggestions are more than welcome!
Other decks by Tilwin