Description

Thanks for dropping by, kindly lemme know how i can further tweak it.

I have assembled this deck drawing inspiration from other G/B and death touch decks. I intend to slowly grind my opponent down with a large amount of deathtouch creatures that keeps the opponent on his toes. These include Gifted Aetherborn, Glissa, the Traitor, Gnarlwood Dryad and Thornweald Archer. Grim Flayer is there for tuning my card draw and Creakwood Liege is a lord of sorts. Mishra's Bauble helps kickstart delirium and provides card advantage. Viridian Longbow is there for me to ping difficult creatures such as eldrazis, death shadows and other heavyweights. Thoughtseize and Inquisition of Kozilek helps me to deal with non-creature decks, as i don't have any answers to non-creature decks.

Please leave any feedback on how it can be improved, your assistance is greatly appreciated. Thank you,

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PickleNutz says... #1

Hey!

So one thing that I have noticed, artifacts like Viridian Longbow and Pathway Arrows are super slow for what they do. Yes, when paired with Deathtouch creatures they can effectively be a great creature removal engine, the issue is that it takes that creature out of combat as it requires them to tap. Plus, it's going to cost you 3-4 mana to get it online and rolling. A better alternative, and one that you can pull back from the grave with your Glissa, the Traitor (favorite card btw), is to slot in Ratchet Bomb. Ratchet gives you a pretty cool boardwipe against token decks and specific creatures... like ones with hexproof. It comes on line for 2 mana. If you slot in instants that can give your creatures indestructible when you pop it off you can clear the board and swing for lethal. Heroic Intervention pairs well with it. It would also be wise to slot in a board win, like Damnation.

Windswept Heath will do the same thing as Verdant Catacombs when you're on a budget and need access to your dual lands, but to make your deck the most effective it can be you'll need to swap them out for Verdant.

Deathtouch, by itself, is just not a reliable win condition. I would suggest adding in more creature buffs. Cards like Blossoming Defense and Vines of Vastwood can shield your creatures by providing hexproof and also buff them to deal that extra damage. Predator's Strike can be cast at instant speeds and give your creatures trample as well. Rancor attached to Glissa makes her a 5 damage creature with First Strike, Trample, and Deathtouch!

I would take out a few creatures (stay between 16-17) and slot a few in. I would also suggest cutting back on hand removal cards like Thoughtseize and Inquisition of Kozilek. After turn 4 your opponent isn't likely to have cards to target with those spells and they are cast at sorcery speed, meaning you won't be able to stop their hand when they draw anayways.

Outside of those suggestions, I think you have a strong deck. The issues you will run into when you rely on creature abilities and don't have protection for them via Hexproof is that once they are removed, you are screwed haha.

October 7, 2017 1:46 p.m.

Saltpeter says... #2

Thank you very much PickleNutz for the elaborate answer, i will playtest the current deck and make adjustments skewering towards your suggestions when necessary! Do you have any advice for the sideboard? Im not sure what should be fit in, should Maelstrom Pulse or Golgari Charm be added? Thanks again for your feedback.

October 8, 2017 12:45 a.m.

PickleNutz says... #3

Maelstrom Pulse, Treasured Find, Tormod's Crypt, Pithing Needle, Damnation, Naturalize, Putrefy, Golgari Charm, Dismember, and Noxious Revival are all great sideboard cards for Golgari decks. I would stay away from Grafdigger's Cage because it prevents Glissa from pulling artifacts back from the graveyard. Tormod's Crypt can erase an opponents graveyard and still give you access to yours. Also, a few Ghost Quarter is probably needed to stop Tron decks.

October 9, 2017 9:29 a.m.

Saltpeter says... #4

I find myself deeply indebted to you once again. Thank you for the advice! Now to save some money to get the necessary cards

October 9, 2017 1:25 p.m.

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Date added 2 weeks
Last updated 4 days
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.57
Tokens 1/1 Worm
Views 340