Werewolves deck
I'll explain a bit more.It's a common coco deck. All is 3 mana cost top. Soooooo creatures:
Breakneck Rider
3/3 for 3 mana... what else can you ask? oh yes your great finisher. +1/0 and trample to all your attacking creatures when transformed.
Bygone Bishop You may think it's not a big deal and it should not go in this deck. I'm afraid that might be true, it's a bit lacking, you win clues which are great but not in an aggro deck. But the problem with this deck is the lack of flying creatures and against control having cues and being able to get some cards is vital. So that's why it's in here,
Geier Reach Bandit
I guess i don't need to explain the value of this card in any werewolves deck, 3/2 haste when transformed all my werewolves may enter the battlefield transformed.
Hermit of the Natterknolls
This is the first card you sidedeck against aggro, great against control but against aggro you'll be looking for those sylvan.
Silverfur Partisan Our star, 2/2 trample that whenever a wolf is targetted by an instant or a sorcery BOOM! token. Hello Dromoka's Command and Eerie Interlude. And yes, I can make targets with Eerie Interlude.
Sin Prodder Even if you think that making your opponent decide whether he wants to take damages or give you a card in aggro when he is like, real bad with 6 or 7 PH he's going to give you those cards or eventually kill himself. Plus, it's a 3/2 menace.
Instants SorcerysDromoka's Command I think I don't need to explain how to use this card.
Collected Company Same
Eerie Interlude I've tested this and i've managed to put 6 wolf token in the 5th turn. Plus is great against any deck with Radiant Flames or I don't know ummm Planar
Moonlight Hunt Removal
OHHHHHH card:Arlin Kord If you don't have anything better to play, play this... or as a finisher in 2 turns. But not great, and yes, for real, not great.