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Bouncing Faeries Everywhere

Modern Budget Control Counters Faeries

venatcher


Description

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Bouncing Faeries Everywhere

Hello everybody,

I don't play Magic for too long but I wanted to edit my modern budget faeries deck.

The mechanic of this deck is base on overwhelming opponent with counter and, in the same time, place your creature step by step. The synergy is very important between creatures (all are fearies) and you'll become more and more powerful.

This deck is structured in 4 parts :

  • Minions
  • Bouncers
  • Controllers
  • Boosters

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------------------------------------------------------------------- MINIONS -------------------------------------------------------------------

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This deck needs low cost cards to guarantee you have at least one creature on the battlefield. It's important because some card can't be played without remove them from the game, especially (Quickling, Mistbind Clique, Familiar's Ruse, Vapor Snag, Boomerang).

That's why I choose 8 creatures with :

Basic 1/1 fearie with flying. Get boost from Scion of Oona, maximizes the counter of Spellstutter Sprite and can be championed by Mistbind Clique

In addition to Zephyr Sprite bonus, this card allows you to draw when another Faerie Miscreant is on the battlefield. So, if you already have one Faerie Miscreant, you get a free draw for . Furthermore, this deck come with lot of bounce cards so you can take back this faerie on your hand (Quickling, Vapor Snag, Familiar's Ruse, Boomerang) and play it again to draw. Finally, you can Champion it with Mistbind Clique. When Mistbind Clique leave the battlefield, Faerie Miscreant will re-enter and trigger the ability (if another Miscreant is on the BF).

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----------------------------------------------------------------- BOUNCERS -----------------------------------------------------------------

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I call "bouncer" cards which allow you to take a creature back in your hand or to remove it from the game temporary.

This ability can save a creature from a target/global spell and give you the possibility to play the card directly (more of the cards have "flash")

Flash 2/2 creature card. You can play it whenever you want to save a creature or to re-play a creature. Quickling is much stronger than minions faeries and can grow faster with Scion of Oona.Remind that you can't loose both of your creature in the "sacrifice it unless you return another creature" process. The reason is returning another creature you control to its owners hand is optional. You may choose to sacrifice Quickling, even if you could return a creature.

One of the greatest card in this deck. For you have a 4/4 faerie with flash and you can champion another faerie. The faerie you champion go out the play and come back when the faerie leave the BF. It's very interesting because you can keep a faerie secure until Mistbind Clique die or return in your hand. Generally, I champion a Faerie Miscreant to give myself a draw. I'll detail the tapping part of the "champion" ability in the control section.

With Familiar's Ruse, you have both a counterspell and a bounce. It can be used to counter a spell and to get back an important faerie you'll use. Don't forget most of faeries cards have flash so you can respond directly, even if it's opponent turn.

Vapor snag can be use in many different way. The best way for me is to use it against opponent's creature when they attack. Be patient, don't use it directly when enemy play a creature. Usually, if it's an important creature, he'll try to re-play it next turn. It's really interesting to prepare a counterspell (Familiar's Ruse, Mana Leak or Spellstutter Sprite). You can also use it like a mini burn to surprise your opponent. The last way is to cast Vapor snag on your creature if you want to protect it. I generally keep this spell to build a combo with a counter.

Boomerang is used like Vapor Snag. You can return any permanent in its owner's hand. I cast it when the opponent is trying to use a critic permanent like trap's enchantment or planeswalker. I prepare my combo to counter the permanent. With this card, you can dodge lot of trap deck or combo deck (on theory).

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-------------------------------------------------------------- CONTROLLERS ---------------------------------------------------------------

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Like I said before, Familiar's Ruse is the best counterspell if you have at least one creature on the battlefield.

I choose this wellknown counter for 2 reasons. First of all, it's a pretty cheap counter (only ). Secondly, even if the opponent can pay , I generally play this counter when the enemy don't have enough to pay.

The last faerie in this deck and one of the most important. This 1/1 flash card can be very annoying. Without any others faeries on your battlefield, you can counter CMC spells. In early this counter is pretty useful or against deck with low average CMC. During the game and thanks to our 8 minions, you should always have at least one faerie on your battlefield so you can counter easily CMC spells.

I come back on this card in the control section because it's the most powerful spell on the deck. In addition to the 4/4 flash and the capacity to secure one of your faerie, the champion ability is a great control to block your opponent. Play this card in the beginning of the enemy turn to tap all lands he controls. With at least 5 mana you can hard counter him and bounce Mistbind Clique into your hand before your turn. You can also bounce the card after attack him, Mistbind Clique will be ready for the next enemy turn. If you can play this again and again, just make sure you have at least a counterspell to prevent your opponent to play an instant on your Mistbind Clique before it enters on battlefield.

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----------------------------------------------------------------- BOOSTERS -----------------------------------------------------------------

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The weakness of this deck is the damages dealt to you opponent because you have lot of 1/1 creatures. This is 2 cards to boost your damage and add a nice element of surprise.

I wouldn't detail this land but I generally use it in mid/late game. The reason is I think it's risky to spend in early for attacking. I'll explain my global game play later.

Again a flash faerie ! This creature can boost all your faeries during the attack/block step or protect them if they are targeted. Be aware it's "others faeries" which gain +1/+1 and shroud. Just put another Scion of Oona on your battlefield to insure all your creature are secure.

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----------------------------------------------------------------- GAMEPLAY ----------------------------------------------------------------

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First of all, you should always have at least one creature on the battlefield or a cheap one in your hand (with 8 minions you have an high probability to have one).

The second point is to manage your mana. Almost all cards have flash so you don't have to play during your turn. Counter you opponent when he plays and spend the remains manas with creature spells. For instance, with two you can use Quickling to bounce Faerie Miscreant and play it the next turn.

In the same time, try to put more and more minions in the game and don't hesitate to attack each turn. The opponent will be forced to target these annoying creatures and your bounce will be a hard counter. In the other hand, don't overextend too much because this deck can be weak against mass spell (if you loose your minions).

Finally, I didn't speak about the amount of mana (X23). Thanks to bounce, you should always have cards to play. Either in your hand or on your battlefield. But, the limit is your mana. Combos like "bounce & play" are powerful but expensive. Moreover, it's nice to prevent enemy spell so you'll have to keep 1 or 2 mana to cast counterspell. That's why I decide to put 23 mana card. With draw bonus, you'll be able to play one mana each turn. In summary, more mana, more bounce, more spells, more combos, ... MORE COMBOS !

Last but not least, be patient. Lock and delay the early game with your counters. In mid game, disturb him with your "big" faeries abilities and attack with minions. In mid/late, play combo to freak out your opponent.

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------------------------------------------------------------------- THE END ----------------------------------------------------------------

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Thanks for reading (wow, you don't give up !). Hope you liked it. Sorry for my miserable grammar/spelling in English. I don't have an huge experience in MTG so don't hesitate to comment or suggest cards.

Cya !

Updates

Comments

Dennis14 says... #1

+1 Nice deck.

I'm working on Blue Faeries deck myself here but with less bounce and more lords/anthems.
Here it is -


Mono Blue Faeries

Modern Dennis14

SCORE: 2 | 1 COMMENT | 382 VIEWS | IN 2 FOLDERS


July 11, 2016 7:27 a.m.

whompkin says... #2

Not bad. I'm working on a Faerie deck too at the moment. It seems that when tribal was in, flicker effects all returned creatures at the end of turn. These days things are different; Essence Flux returns creatures to play immediately, which is great for Mistbind Clique.

I like to run as many Faeries as possible with an enter play effect. Pestermite is pretty decent and low budget.

July 13, 2016 11:34 a.m.

Dennis14 says... #3

I've also considered Essence Flux (instead of Familiar's Ruse)) but it can become almost a dead card with Scion of Oona on board.You can still save the lord but can't retrigger the other faeries.

I think that Remand is a must have in this deck as a tempo card that counters+cantrips.

I also like Favorable Winds to make our creatures bigger as they are so small and it can take a lot time to win with their damage output, and the deck runs out of counters and gets overwhelmed event.

July 13, 2016 2:15 p.m.

whompkin says... #4

Yes, that is the downside to Scion of Oona and when you have 2 in play you can't use Essence Flux on any of your faeries. Remand is very effective but possibly out of range for a budget deck. I find bouncing Spellstutter Sprite with Familiar's Ruse provides counter + card advantage anyway. I'm generally not all that keen on running lots of give everything +1/+1 cards, but I may add Favorable Winds to my deck at some point. I was considering a Godhead of Awe too; works well with weenies and stat boosters.

July 13, 2016 6:54 p.m.

Dennis14 says... #5

Another idea is to use a mass bounce spell like Engulf the Shore or AEtherize on their attack step.

Peel from Reality can also provide some nice tempo gains, but is rather situational.

July 13, 2016 8:04 p.m.

SlayingSeiya says... #6

Love the idea behind this Deck, well done! Might I suggest Mutavault? Works well with Scion of Oona.

July 30, 2016 3:56 a.m.

lagotripha says... #7

Ok, so a budget mono-blue faeries- i tried this idea with simic w. Day's Undoing and it sorta worked. Have you considered Spellstutter Sprite+Soul Foundry as a sideboard option for when you find youself stalling out? Whispers of the Muse/Think Twice as instant speed card draw to maintain card advantage- returning their stuff to hand and trading one for one is all very good, but it does tend to stall out unless you draw just a bunch of cards and have the right cards in hand, so things like Murmurs from Beyond, Spell Burst, Anticipate/Telling Time/Truth or Tale will help, as may things to cut down your opponent- a black splash for Mystical Teachings and Bitterblossom would be traditional but expensive, a red splash for Lightning Bolt and Shared Animosity would be fun. Knowledge Exploitation is a thing with all the rogues. Notorious Throng/Biomass Mutation can work.

Godhead of Awe I love to see in decks like this as a sideboard tool. If you find youself wanting more boomerangs cause you're using it to mess with your opponents landbase Eye of Nowhere is it in sorcery form and Squelch/Trickbind are great fetchland destruction.

August 3, 2016 6:09 a.m.

venatcher says... #8

Thanks for you comments, i'll try to respond to all of you :

Can be usefull. I already have bounce with extra effect so maybe replace 4XVapor Snag by 4XEssence Flux if the enemy deck isn't based on creatures (burn for example). Last point, like Denis said before, if Scion of Oona is on the board, the card is useless.

You right for Pestermite. This card is low budget and his enter play effect is great. However, I think the cost is a bit expensive compare to Spellstutter Sprite even if you can untap one of the 3 manas. Essence Flux is nice to reduce the cost of replay.

The double effect of the card is cool, but the counter only tempo the spell.

I like this card too ! Pretty cool against defensive deck or late game deck. The bonus is not strong enough to counter aggro deck or stompy and I prefere counter rather than strength in this case.

I didn't know this card and yes it's nice again big creatures like stompy deck.

Yes of course ! I didn't add it to the deck because of its cost (>$10) but sure it's a powerfull card to replace Faerie Conclave

I used to play bounce on enemy during his attack step so I think AEtherize will be more efficient for me.

August 9, 2016 8:27 a.m.

saturnosring says... #9

What about using Echoing Truth instead of Boomerang? You can potentially return more than one creature to your hand or the opponent's. It can be a good card for sideboard too.

October 10, 2016 4:12 a.m.

Zidantur says... #10

I was wondering what you thought about Telepathy. It seems like that card might help you use your "tricks" at the right time.

Also, Faerie Swarm seems like a strong creature, but I'm not sure how or if it could fit into this deck.

October 17, 2016 10:30 p.m.

venatcher says... #11

saturnosring you are perfectly right ! Dunno why I didn't notice it before. Boomerang can be usefull against land deck but in most (all) cases, Echoing Truth is better.

October 18, 2016 8:55 a.m.

venatcher says... #12

Zidantur, Telepathy is a strong card and I think it's possible to play it in this deck. You just have to replace some minions (2 ?). Personally, I prefer not to see the opponent hand and try to predict his plays.

However, I'll try !

October 18, 2016 9:08 a.m.

amicdeep says... #13

I've been playing a super budget version of this but also using ninjas as they really improve the temp and power

November 14, 2016 7:53 a.m.

darter0111 says... #14

Torpor Orb destroys this deck, just sayin.

November 29, 2016 5:23 a.m.

RoseGhoul says... #15

why not use Void Snare?

January 7, 2017 6:04 p.m.

venatcher says... #16

RoseGhoul It's because Void Snare is a sorcery card. So, it can't be played whenever you want (only during the player's main phase, and only when nothing else is on the stack). That's why I prefere instants.

January 8, 2017 3:44 a.m.

THEbuilder says... #17

What do you think of my budget list Budget Faeries (115$)

January 31, 2017 11:05 a.m.

frogkill45 says... #18

I would love to see a non budget version of this if you have time to make a list

February 8, 2017 4:11 p.m.

Sgt.Pickles says... #19

Essence Flux for sure. So usefull, better than any other bounce.

February 18, 2017 11:54 a.m.

Icbrgr says... #20

+1 from me! Totally dig this list and the pricetag attached is completely reasonable... i took a swing at budget faeries myself but didnt really care for it but i really like our list!

February 23, 2017 4:26 p.m.

darter0111 says... #21

May 18, 2017 11:41 p.m.

Talorc03 says... #22

Any idea for a budget replacement for Mistbind Clique?

July 17, 2017 6:20 p.m.

amicdeep says... #23

the only other card that does a similar thing is Elder Deep-Fiend and if you are not emerging a one drop in only cost one more than mistbind(i also second a playset of Smuggler's Copters)

July 17, 2017 8:33 p.m.

Sgt.Pickles says... #24

Elder Deep-Fiend is definitely the perfect replacement for mistbind clique. Doesn't even matter that it's not a faerie.

July 17, 2017 9:28 p.m.

Talorc03 says... #25

thanks

July 18, 2017 12:20 p.m.

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