Sideboard

Instant (6)

Planeswalker (2)

Artifact (2)


A pretty generic take on Simic Flash I think. Sideboard needs work, but I like where this sits right now. Once Upon a Time allows the deck to go down a land and makes mulligans feel much better. Wildborn Preserver feels good, but I don't think its a slam dunk as every seems to think it is. It's very good for using extra mana. Brazen Borrower feels so good, especially with Once Upon a Time .

Stopping a quick Teferi, Time Raveler or Oko, Thief of Crowns . Both those cards are ridiculously good against this deck. Teferi for obvious anti-flash reasons. Oko is less obvious, but an unanswered turn 2 Oko is probably the most powerful play in Eldraine Standard, especially if followed by Nissa, Who Shakes the World . Wicked Wolf in the Simic Food decks is also pretty back breaking. Hydroid Krasis is rough since they draw cards through counterspells, and Shifting Ceratops out of the sideboard is very hard to beat as well.

Bant lands feels decent, but it all depends on if they get down Teferi or get Field of the Dead active quickly. Golos is a strong blocker against this deck, but if we can put enough pressure on them, the match isn't too bad. Once again, Shifting Ceratops and Hydrod Krasis are rough to play against.

Aggro (Rakdos, Monored, Jund, etc.) can be a good match up for this deck since Brineborn Cutthroat and Wildborn Preserver can grow much bigger than their creatures. Also, Nightpack Ambusher can take over the game very quickly. The main problem is stabilizing. IF they can put enough pressure on this deck, they can end the game before we can stabilize.

Embercleave and Stomp ( Bonecrusher Giant ) are tricky to play against if you're not expecting them. Getting Rakdos and Monoblack to time walk themselves with Knight of the Ebon Legion 's pump and an Unsummon is very strong It's important to counter of bounce Spawn of Mayhem as much as possible. Jund Adventures feels decent if you can counter Lucky Clover or Edgewall Innkeeper ; this is difficult, especially on the draw. If you can stop them, the rest of the deck should be much simpler because out counter spells are 2-1's. The bounce spells are horrible here against adventure cards.

Feel free to leave comments and suggestions!

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Revision 1 See all

(4 years ago)

-2 Essence Capture main
-1 Island main
+1 Negate main
+2 Unsummon main
Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

21 - 4 Rares

15 - 9 Uncommons

9 - 2 Commons

Cards 60
Avg. CMC 2.42
Tokens Wolf 2/2 G
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