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Modern Grand Architect

Modern

dkninjafpc


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An attempt to create a competitive version of a modern Grand Architect deck. I know that this card can do broken things but it seems to have a hard time trying to find the best balance of speed and stability. It needs the right weapons to compete, however I seem to be short sighted as to what those weapons might possibly be.

For anyone that doesn't know what a Grand Architect deck does, the strategy of the Architect deck primarily is to have blue creatures on the battlefield with Grand Architect to tap them for for artifact spells and activated abilities. From there you can ramp out powerful artifacts/creatures like Wurmcoil Engine , Steel Hellkite and Mindslaver. Also, since you are using blue creatures to produce your bombs, your lands can still be used for counter magic and cantrips. Plus, most of the high cost artifacts are creatures too. So they can benefit from Architect's second ability of paying and turning the creature blue thus making it stronger or having it tap for mana as well.

Comment on if you have any suggestions on how to improve my current build.

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Updates Add

Updated the mana base a bit to give me some added protection as well as added in a Batterskull because why wouldn't you run Batterskull. A lot of people on Reddit have been mentioning the addition of Master of Waves which can have some potential however, what would I take out for it? I also need to think about cards to include to fight against the current Modern meta so if anyone has any suggestions on what to add, please let me know.

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