Sideboard


Maybeboard

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Looking to improve some points:

-manabase (maybe because it's not terrible at the moment and I'm playing what I have)

-early game plays (elementals don't seem to have anything good before turn three, thinking of Growth Spiral)

-adjustments against combo and aggro (I don't know if I should just concede those matchups but I find it very hard to do since i don't feel like a deck like this needs sideboard slots against control, so what can I sideboard against????)(also these feel like a big part of the meta so I would like some input in that regard)

I really like this deck and the card Risen Reef so I would love to make it work.

Any questions about the deck are welcome. I'll get to doing a proper in-depth deck description at some point (hopefully soon). Any suggestions are also welcome, but please try to be as specific as possible in relation to the problem being addressed by the solutions that is being suggested. I'm open for discussions regarding that and will be always respectful of differing opinions. :)

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99% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Historic legal.

Rarity (main - side)

12 - 1 Mythic Rares

32 - 3 Rares

26 - 4 Uncommons

4 - 7 Commons

Cards 80
Avg. CMC 2.93
Tokens Beast 3/3 G, Illusion */* U, Soldier 1/1 W
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