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Gr8 g8 m8

Modern

Isphus


Sideboard

Instant (5)

Enchantment (3)

Artifact (3)


Maybeboard

Artifact (1)


A very straightforward Maze's End deck. Stall, wipe and win.

You have 12 fogs: Riot Control, which doubles as life gain and also prevents burn damage. Fog: The classic and most mana efficient (tied with Darkness and Holy day, though there is no space for them here) and Dawn Charm, which has the added bonus of protecting you from burn, discard and other shenanigans.Fog effects also have a hidden bonus: 99% of players feel bad if they dont play something every turn, so fogging makes them overextend on the board and increase the value of the wipers, which brings us to the next point.

You have 10 wipers. As much as you'd like to, you can't fog forever with this deck (at least not until turn 20 or so).So you need to remove those pesky minions from your face. Day of Judgement and Supreme Verdict are extremely cost effective, while Merciless Eviction is insanely versatile and your only option for getting rid of planeswalkers.

But you can't do any of that if you dont have any cards can you? This is why we have the straightforward Divination. Rites of Flourishing is insane not just for the draws but because playing more than one land each turn is your only way to win before turn 10 or so. Don't be fooled by the notion that this helps you opponent: It does not. That's this card's way of baiting the opponent into leaving it alive, while it secretly gives you a shortcut through the maze.Sphinx's Revelation is an insane drawing mechanism which doubles as lifegain. Because gaining 5+ health is often just as good as a fog.

And that brings us to our next point: life gain. While it may seem that this deck does not gain much life, the secondary effects of Riot Control, Elixir of Immortality and Sphinx's Revelation pile up and will make you an unstoppable powerhouse.

The only card i haven't explained yet is Swan Song; but that's a simple one. You need something to get rid of opposing counterspells, not to mention a few cards that would make you instantly lose the game (a properly timed Splinter Twin or Bloodmoon). This could be replaced by many other counterspells really, but this seems like one of the best options just because of how many nasty things it gets rid of for such a small amount of mana. Besides, that bird will be torn apart by accident soon enough.

Oh, and if all else fails: Get that elixir running and patiently wait for the opponent to run out of cards. Which reminds me about the whole reason the elixir is here: You don't want to lose just because the opponent destroyed 2 of the same gate do you? So shuffle them back and get back to winning.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 2 Mythic Rares

20 - 9 Rares

5 - 0 Uncommons

28 - 4 Commons

Cards 60
Avg. CMC 2.67
Tokens Bird 2/2 U
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