U/R Eldrazi Aggro

Standard* Weird_Frisbee

SCORE: 39 | 61 COMMENTS | 14048 VIEWS | IN 28 FOLDERS


DexterKrause says... #1

Would you consider splashing black for cards like Dust Stalker, Fathom Feeder and Ulamog's Nullifier

If you want to stay Blue red Maybe Salvage Drone for early game ingesting, Kozilek's Sentinel is also fun

January 7, 2016 5:42 p.m.

Weird_Frisbee says... #2

I have Mist Intruder for early game ingesting, even though he's a 2-drop versuses Salvage Drone's 1-drop, I believe the flying on MI is worth it to wait until turn 2. I have also considered Ulamog's Nullifier to possibly replace Lavastep Raider but i'm on the fence about it because I do have alot of counter spells already(8 in main, +3 more in side). Albeit I do have 4 Herald of Kozilek to lower the nullifiers cost, I'll definetly reconsider throwing that in. Thanks for your input DexterKrause

January 7, 2016 10:57 p.m.

blasphemale says... #3

Consuming Sinkhole and Send to Sleep are not great cards. Dispel is more of a sideboard card than Negate is so I'd just swap those one on one. I see why you'd play Titan's Strength but you're better off with an on-board aggro plan in more creatures than a pump plan.

Have you considered Ghostfire Blade, Dimensional Infiltrator, and some of the other devoid instants? I also think you need more Ingest to consistently fuel your Herders.

Why do you have Anticipates in your sideboard? Against what would you bring them in?

February 10, 2016 9:21 a.m.

Weird_Frisbee says... #4

Contrary to what you say, Send to Sleep is a great card, able to tap two blockers to swing cleanly through with the Vile Aggregate and something else? Could represent 7-12 points of damage and could also be used agaisnt a pumped up creature from my opponent. Consuming Sinkhole is an odd card but, as I stated in the description, could be a game ender after a big swing such as described before with Send to Sleep. I am considering Touch of the Void to replace Consuming Sinkhole but 4 damage for 4 or less (because of Herald of Kozilek) is decent.Dispel is good in the main, stop a combat trick or stop instant-speed removal? Easy yes.

I get plenty of ingest from Mist Intruder and Vile Aggregate for the Blight Herder, supplemented fromm Void Shatter and Brutal Expulsion.Dimensional Infiltrator is alright but it doesnt have the ingest, I prefer the Mist Intruder over it.

And finally, if you had read the description, I have Anticipate's planned for games that tend to be longer, so I can find a Send to Sleep/Titan's Strength/whatever to finish up the game or to take the lead.

February 10, 2016 2:45 p.m.

NotSquishedYet says... #5

I agree that Send to Sleep is good, but I think in this shell Sparkmage's Gambit might serve a bit better. Temur Battle Rage might be a good way to pull lethal with a Vile Aggregate. I'd suggest mainboarding Eldrazi Mimic because Vile Aggregate's power and toughness are defined at all times, meaning that a Mimic could easily turn into a 10/5. (I only have so much to say because I've personally played an unfinished shell almost identical to this, and it was great). Considering the amount of ramp from scions and Herald of Kozilek I think Deceiver of Form, Conduit of Ruin, and Bane of Bala Ged would be good additions as powerful finishers that you can drop consistently on turn 5. +1 for the interesting deck.

February 13, 2016 2:13 a.m.

Weird_Frisbee says... #6

Sparkmage's Gambit would be good too, just the slightly more flexible Send to Sleep could tap some attackers if i'm in a pinch.

I do like the idea of Temur Battle Rage, I haven't thought of that one, I'll give it a go.

I do like Eldrazi Mimic, I just don't personally have any lol, maybe i'll slot out Mist Intruder possibly when I get 3 mimics.

Big eldrazi have been tempting, especially Bane of Bala Ged, I've mainly been focusing on keeping this deck quicker but slotting in a big eldrazi or two wouldn't be bad for grindy games. the reason I get scions out is to mainly pump up the Vile Aggregate +X power. And also, the scions turn deadly on a wide front if I have a Ruination Guide or two out.

February 13, 2016 11:53 a.m.

AzureMage says... #7

Have you playtested this at all? Do you have any results or some details on notable matchups? This deck looks fun, and it's cheap, so I'm looking to give it a go.

February 17, 2016 9:56 p.m.

Weird_Frisbee says... #8

I've played this deck basically since BFZ came out, in a draft version of this I came out 4-0. This deck has gone through a good amount of adjustments since the first standard tournament (when BFZ came out, I ended up 2-2 in that tournament).

As of right now, its been up agaisnt a huge array of decks both in standard and modern, from Eldrazi ramp to straight blue control to Goblin decks and everything in between. If I had to give a number, the win perecentage with this has been about 60% agaisnt that rainbow. I've been consistently winning by turn 8, and does well even into turn 12 or so.

As long as you get a Herald of Kozilek out, you're doing great, cause you can get explosive real quick and overwhelm most decks with just shear number of creatures combined with combat tricks like Send to Sleep and Brutal Expulsion. Let me know your experience and any adjustments you made AzureMage.

February 17, 2016 11:21 p.m.

Weird_Frisbee says... #9

The most notable match I can remember was agaisnt an Eldrazi ramp deck, I had managed to return his Ulamog to his hand, killed a mana-tapping-creature (with Brutal Expulsion) and tapped 2 of his mana-tapping-creatures with Send to Sleep and swing for the last 8 points I needed to end the game with Vile Aggregate, Herald of Kozilek and Ruination Guide, all in one turn.

I had got him down to 8 life due to Mist Intruder and Eldrazi Skyspawner previously out on the board.

February 17, 2016 11:30 p.m.

AzureMage says... #10

Wow, that's pretty amazing. I'll definitely have to pick this up and try it out. How do you feel your games usually go? Do you start every game with a certain plan in mind, similar to how one would pilot a Splinter Twin or Atarka Red deck, or do you feel like the deck has a lot of flexibility and versatility, similar to the Abzan Company and Four-Color Rally decks? Any advice for piloting the deck?

February 18, 2016 1 a.m.

Weird_Frisbee says... #11

There is a general gameplan:

Turn 1, Swiftwater Cliffs or Wandering Fumarole.

Turn 2, either A) basic land and Mist Intruder or B) turn 1 repeat.

Turn 3, basic land and Herald of Kozilek.

Turn 4, basic land then a combo of 2 three-drop eldrazi like Vile Aggregate and Eldrazi Skyspawner.

Turn 5, basic land or not, doesn't matter as much as a crucial 4 land board presence. But mainly, Ruination Guide and crunch for ~12 damage, possibly using Send to Sleep, Brutal Expulsion, or Titan's Strength to open up more damage.

Turn 6, crunch again for ~12 damage, causing chump blocks, keeping mana open to use Void Shatter or Dispel, or use Send to Sleep or Brutal Expulsion again for the win.

Turn 7 and on, keep doing big swings, keep counter magic available and combat tricks handy.

Adding board presence will always be nice, Blight Herder is a great card whenever you can use its processor ability which should be relatively easy.

Use Herald of Kozilek's ability to your advantage, it is so nice getting 2 three-drops out on turn 4.

Just keeping pumping up the aggregate and the numerous threats from all the creatures pumping it up should be too much too soon for most decks to take on.

February 20, 2016 12:17 p.m.

AzureMage says... #12

Do you ever feel like you just dump your hand and need to topdeck answers around turns 4 and 5? There's no card draw in the deck, so it seems like you try to get all your creatures on board as soon as possible and just rely on counterspells to keep pushing through damage, but that could be hard to keep up only drawing one card a turn.

February 20, 2016 12:47 p.m.

Weird_Frisbee says... #13

If you can figure out how to keep drawing cards, maybe Coastal Discovery or Ugin's Insight? But mainly, it's too fast to be abhorrently affected by stuff.

February 21, 2016 1:01 a.m.

AzureMage says... #14

I feel you. I'll test it and see how it plays out. It seems like a pretty aggressive, fun Eldrazi deck.

February 21, 2016 1:15 a.m.

Weird_Frisbee says... #15

One other thing, it does mulligan fairly good down to 5 cards but any less is gonna be tough.

Let me know how you do, kick some butt!

February 21, 2016 7 p.m.

AJ@THE@MAN says... #16

A good replacement for Mist Intruder would be Dimensional Infiltrator.1 infiltrator has more power.2 has flash. And 3 can mill the opponent and in a desperate situation with some luck have him bounce back to your hand. And is not that expensive to get.sure you would need to rework your mana base a little but worth it.

March 8, 2016 5:52 p.m.

Weird_Frisbee says... #17

I do like Dimensional Infiltrator for its 2 power and its abilities, but in this deck I wanna keep mana open so i'm free for counter magic or combat tricks or flooding the board with other stuff. Infiltartor's abilty is more late-game valuable.

Mist Intruder is a curve filler that has flying like the infiltrator but it ingests whenever it hits, which is easy and nice to do early game. Its only drawback is 1 power but it does the milling for free.

March 8, 2016 8:53 p.m.

The only reason that you are exiling is to fuel the Blight Herder. If you were willing to pay the extra mana for a Drowner of Hope then the deck would no longer have the exile sub-theme. If you did decide to do this, it would allow you to swap Mist Intruders for Dimensional Infiltrator. Also if you no longer need exile then you can swap out the Touch of the Void for Roast or additional Brutal Expulsion. I run an aggro version that uses Nettle Drone and exclusive colorless spells. DECKLIST Maybe I'll try out a more midrange version like yours so that I do not constantly end up with an empty hand.

March 24, 2016 8:53 p.m.

Weird_Frisbee says... #19

I do like Drowner of Hope, espeically its tap creature ability and i'll consider that instead of Blight Herder but Blight Herder has been a great card for me so far with 4 bodies coming in over Drowner of Hopes 3 bodies, but i'll test it out.

I do like exiling from Mist Intruder, because it gives me early game value and late game, it can act as slightly better blocker than Dimensional Infiltrator. To me, the infiltrator is a mid-game, and mana-eating version of intruder and mid/late game is when I want my mana open for counter magic or other things, not for hopefully bouncing a 2/1 back to my hand, it's not as worthwhile to me in the 2-drop slot, but is a good suggestion.

Roast is a great card but I picked Touch of the Void because I can hit someone directly if I need and it could be cheap with a Herald of Kozilek or 2 out. I have Devour in Flames in the sideboard for 5 damage to creatures and planeswalkers to kinda make up for Roast, albeit slightly more expensive but can have synergy with Swiftwater Cliffs.

Thank you for your insights and suggestions.

March 24, 2016 9:29 p.m.

I have used the bottom text of Dimensional Infiltrator like twice, but the Flash ability is what really puts this card over the top. On the second turn you can save it, then play it on their turn. This is extremely beneficial to your deck because it will allow you to leave your mana open for the other tricks that you have. Or if they decide to attack your empty board with something troublesome, like Lantern Scout, then you can flash in the surprise blocker. This allows Infiltrator to act as a form of early game removal. That one point of defense on Mist Intruder should usually negligible, unless there are a bunch of 1/1's running around.

March 25, 2016 1:09 p.m.

Weird_Frisbee says... #21

The flash is a great plus, as a surprise blocker or something, but I have ways of getting rid of most troublesome creatures, so I prefer the ingest on Mist Intruder especially with the graveyard shenangans coming in the new set SOI (~Delirium~)to try and take away key pieces. If I was more worried about doing more damage, the Infiltrator would be a better slot in over Intruder, but this deck can produce plenty of damage as is.

March 25, 2016 4:10 p.m.

snarlmkiv says... #22

Weird_Frisbee I'm on the lookout for the next budget deck and yours just happened to capture my attention. I'm currently running with RG Zadafur Werewolves - BUDGET (Below $50!).

So right off the bat, the price is good and out of all the Budget Eldrazi decks, yours just looks solid. My only question is

a.) If i upgrade this deck, what cards can you recommend? I'm sorry but I just got back into the game after a long (13 year) hiatus.b.) How have you fared against the other decks with the new rotation?

I appreciate the feedback, man. Thanks!

+1!

April 13, 2016 11:37 a.m.

Weird_Frisbee says... #23

Thanks for the upvote and liking my deck snarlmkiv.

In response to A) I'm not sure what could "upgrade" this deck as it does fairly well in this "budget" list as it is. If anything, maybe Bane of Bala Ged for the pseudo-annihilator ability which can cripple an opponent. Or possibly Barrage Tyrant to fling a aggregate or something for the kill. Dimensional Infiltrator has been heavily suggested to replace Mist Intruder but I like the ingest to cripple delirium. My maybeboard has some ideas, although sticking to colorless/devoid will likely make this deck the best as it can be.

As for B) I haven't taken on much for SOI stuff so far but this deck has proven flexible enough to handle a wide variety of decks, from aggro to ramp to control. The only problem standard-deck has been tokens, as odd as that seems, but with sideboarding, it adjusts ok to overwhelm even a tokens deck.

If you follow the general game plan, adjusting for whatever happens, you'll do great just like I have. Let me know what cards you think of to upgrade this list, i'm curious as to what you come up with.

Good luck using this at a FNM or tournament!

April 14, 2016 12:44 a.m.

snarlmkiv says... #24

Weird_Frisbee Right off the bat, I'm thinking Thought-Knot Seer and Reality Smasher as central must-haves for this deck. They're expensive but they're more than capable of driving this deck up through the roof.

This is an $85 Mono-Blue Eldrazi deck..3 Blinding Drone4 Dimensional Infiltrator4 Eldrazi Mimic4 Eldrazi Skyspawner1 Endbringer4 Foundry of the Consuls4 Hedron Crawler9 Island2 Negate4 Reality Smasher4 Ruination Guide4 Ruins of Oran-Rief1 Sea Gate Wreckage1 Spawning Bed4 Thought-Knot Seer3 Whirler Rogue4 Yavimaya Coast

April 19, 2016 10:34 p.m.

Weird_Frisbee says... #25

I didn't even think of those. You might want to replace Wandering Fumarole with Shivan Reef then, just to make sure you have the colorless mana available for Reality Smasher and Thought-Knot Seer.

April 20, 2016 5:25 p.m.

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