Root-Kin Ally

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Root-Kin Ally

Creature — Elemental Warrior

Convoke (Each creature you tap while playing this spell reduces its cost by (1) or by one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

EldritchEvil on Chestburster 2.0

6 years ago

Darth_Savage, I never considered using delve, but seeing as my emerge creatures will be throwing things into the graveyard with relative consistency, I think it could definitely find a place in the deck, so I'll try to find a place for Hooting Mandrills. If I can't, I'll throw it on the sideboard at the very least. Root-Kin Ally might be a bit more situational but it could also be worth it. Thanks for making me aware!

Darth_Savage on Chestburster 2.0

6 years ago

Hi EldritchEvil

I have a two card suggestions for you; Hooting Mandrills, you can use the Delve to drop it as a threat on it's own terms or as a cut price target for an Emerge creature and Root-Kin Ally, not a great creature, but Convoke and your shear number of creatures might make it an easy play to then help out an Emerge threat.

Just a couple of random thoughts...

lagotripha on Saproling Kozilek

7 years ago

Ok, I see a few ways this could turn into a solid teir 2.5 modern deck: a saproling/fungus or eldrazi(Kozilek's Predator/Nest Invader swarm running stuff like Obelisk of Urd,

A Cryptolith Rite/Life and Limb/Utopia Mycon/Psychotrope Thallid/Vitaspore Thallid type 'I play my library through mana/sacrifice combo shenanigains,

A Bloodbriar/Tukatongue Thallid/Rot Shambler/Emrakul's Evangel beatdown/sacrifice/bulk up build with a bunch of token producing critters, sac outlets, and stuff that gets bigger when you sac stuff.

Sakura-Tribe Elder and Utopia Mycon could also assist a ramp style sacrifice deck.

Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.

A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.

Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.

Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.

Splashing black could also allow Distended Mindbender and Nezumi Bone-Reader for hand control.

If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.

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