Glacial Chasm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glacial Chasm

Land

Cumulative upkeep — Pay 2 life. *(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice this unless you pay the upkeep cost for each age counter on this.) *

When this enters, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

Mortlocke on The Song of Phyresis

2 weeks ago

jdog1109,

I think that having many ramp (or in this case rock) options in the deck is important, especially when they also fit one of the primary themes - poison counters. I've found that players are more willing to accept a poison counter or two if it could mean the disruption of my board, or the elimination of a big threat. Venerated Rotpriest would more likely than not serve as a mild inconvenience than a genuine deterrent. Adding the Zagoth Triome seems like a solid move, one i'm also considering myself. Strip Mine also seems to make sense as well, as I too have seen my fair share of Glacial Chasms and Gaea's Cradles. You've given me a good bit to think about. Thanks for posting!

TijuanaBachelorParty on Lightning, Pillowfort Commando

1 month ago

Crow_Umbra Thank you, I am enjoying curating this list and appreciate the input and card suggestions.

  • The higher land count is intentional, though the number is muddied even more considering Glacial Chasm and Maze of Ith as well as the couple modal dual faced cards in the deck. I tend to avoid mana rocks and instead lean on high land counts to never missing a land drop while having flexible color fixing to play proactive cards for the game plan. I would appreciate 2 more slots in the deck, however I have not found a proactive mana ramp spell I would want to play other than Talon Gates of Madara. Any suggestions?

  • I'm glad you mention the mana curve, it has been a point of debate for myself. Some of the heavy hitters have not seen play while lower mana value cards have had the chance to shine. As much as I love Archon of Crueltyfoil... Patron of the Kitsune is likley going to stay. Oddly I have found myself avoiding casting Tempt with Vengeance and Eiganjo Uprising; which might be related to ramp in this deck. The 3 mana slot is something I am currently looking to trim as well while keeping some of the charm of something like Hissing Miasma.

  • Seifer, Balamb Rival and Nelly Borca, Impulsive Accuserfoil are great suggestions and I particularly like Squall, Gunblade Duelist. I can see fun build around Squall and he will likely find a place for him in this deck with a couple cuts.

I appreciate the feedback as this is my first goad deck. I had not seen Isshin built in this way before and have had fun the couple of games I have had with it.

KayneMarco on Terror Forming Terraforming [Primer]

4 months ago

As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.

Some recursion ideas that are also good lands matter cards are:

Could possibly use some more sac outlets for your lands:

Possible landfall additions that could benefit the deck:

Doubling landfall triggers:

These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)

SufferFromEDHD on Kaho, Meme Historian

5 months ago

Great use of an overlooked legend from an overlooked block! Might as well sneak a playset of utility land into this glass cannon:

Cavern of Souls guaranteed Kaho

Minamo, School at Water's Edge double the instantaneous trouble

Dust Bowl the really long game haha

Glacial Chasm cumulative upkeep isn't great but 20 turns is a long clock, attacking is irrelevant :) not producing mana hurts the most and why it was suggested last

Rhadamanthus on Blood moon

6 months ago

All of Glacial Chasm's other abilities get turned off and Dryad Arbor stays alive as a 1/1 that taps for .

The reason Blood Moon's type-changing effect does so many other things (including some things you might not expect) is because of a special rule it interacts with. If an effect sets a land to a specific basic subtype but does NOT say "in addition to its other types", then the land gains the mana ability for that basic subtype, loses its other land subtypes (if any) along with any mana abilities given by those subtypes and also loses any abilities in its printed rules text.

For Glacial Chasm, this means it loses its ETB, its cumulative upkeep ability and its static abilities about attacking and damage. It gains the Mountain subtype (it doesn't gain the Basic supertype) and it gains the ability to tap for . For Dryad Arbor, being a creature isn't an ability, it's just one of its types. It stays a 1/1 Dryad creature (its creature subtype is unaffected), it loses the Forest subtype and the ability to tap for and gains the Mountain subtype and the ability to tap for .

305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.

MLS91 on Blood moon

6 months ago

Blood Moon effect removes the etb of Glacial Chasm this I understand, but going further into it does it remove the static effect as well? In a similar dive does BM destroy/kill Dryad Arbor

Andramalech on Neobrand-Virtue

6 months ago

DMFF what I'm finding is that this variant alongside Virtue just plays.. more consistently. Like my gameplan is less interrupted by interaction, hand disruption, etc. So I think it accomplished the goal I set out for. Shared it as it's own deck in case other members of the community were interested.

For instance, there's a turtle with a pseudo Glacial Chasm effect which ALSO happens to be 8 cmc, so time will tell, but I foresee this combo shell coming back, if only a tier 1.5 or 2. Cheers for the commentary and upvote!

SufferFromEDHD on Obby’s Mono Black Landstorm

9 months ago

Wish I could upvote this more than once! Land strategies in EDH are my kryptonite. Here's where I am currently at in 43lands.dec exploration: https://tappedout.net/mtg-deck-folders/landsdec-1/

No Dark Depths?

Glacial Chasm and Maze of Ith fixed by Urborg

Sword of Feast and Famine style untapped effect

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