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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Glacial Chasm
Land
Cumulative upkeep — Pay 2 life. *(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice this unless you pay the upkeep cost for each age counter on this.) *
When this enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
KayneMarco on
Terror Forming Terraforming [Primer]
3 months ago
As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.
- Hugs, Grisly Guardian
- Loot, Exuberant Explorer
- Mina and Denn, Wildborn
- Wayward Swordtooth
- Zell Dincht
- Case of the Locked Hothouse
- Druid Class
- Rites of Flourishing
- Exploration Broodship
- Storm Cauldron is really sick in a lands deck. Especially if you run all the xtra lands per turn cards because having to return lands to your hand to play them again in a lands deck is what you want. Plus it slows opponents down since most opponents won’t be able to play more than two lands per.
Some recursion ideas that are also good lands matter cards are:
Could possibly use some more sac outlets for your lands:
- Constant Mists for protection
- Zuran Orb for life gain
- Spitting Spider to take care of flyers
- Need for Speed to give you army haste
- Keldon Arsonist to get rid of opponents annoying lands.
- Glacial Chasm Don’t ever pay the upkeep. Sacs itself and just play it from the yard every turn during your second main so you can still attack.
Possible landfall additions that could benefit the deck:
- Geode Rager for protection.
- Caustic Crawler for creature removal.
- Evolution Sage since you have a +1/+1 counter theme as well.
- Springheart Nantuko to make copies of whatever creatures of yours you want
Doubling landfall triggers:
These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)
SufferFromEDHD on
Kaho, Meme Historian
3 months ago
Great use of an overlooked legend from an overlooked block! Might as well sneak a playset of utility land into this glass cannon:
Cavern of Souls guaranteed Kaho
Minamo, School at Water's Edge double the instantaneous trouble
Dust Bowl the really long game haha
Glacial Chasm cumulative upkeep isn't great but 20 turns is a long clock, attacking is irrelevant :) not producing mana hurts the most and why it was suggested last
Rhadamanthus on Blood moon
5 months ago
All of Glacial Chasm's other abilities get turned off and Dryad Arbor stays alive as a 1/1 that taps for .
The reason Blood Moon's type-changing effect does so many other things (including some things you might not expect) is because of a special rule it interacts with. If an effect sets a land to a specific basic subtype but does NOT say "in addition to its other types", then the land gains the mana ability for that basic subtype, loses its other land subtypes (if any) along with any mana abilities given by those subtypes and also loses any abilities in its printed rules text.
For Glacial Chasm, this means it loses its ETB, its cumulative upkeep ability and its static abilities about attacking and damage. It gains the Mountain subtype (it doesn't gain the Basic supertype) and it gains the ability to tap for . For Dryad Arbor, being a creature isn't an ability, it's just one of its types. It stays a 1/1 Dryad creature (its creature subtype is unaffected), it loses the Forest subtype and the ability to tap for and gains the Mountain subtype and the ability to tap for .
305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
MLS91 on Blood moon
5 months ago
Blood Moon effect removes the etb of Glacial Chasm this I understand, but going further into it does it remove the static effect as well? In a similar dive does BM destroy/kill Dryad Arbor
Andramalech on
Neobrand-Virtue
5 months ago
DMFF what I'm finding is that this variant alongside Virtue just plays.. more consistently. Like my gameplan is less interrupted by interaction, hand disruption, etc. So I think it accomplished the goal I set out for. Shared it as it's own deck in case other members of the community were interested.
For instance, there's a turtle with a pseudo Glacial Chasm effect which ALSO happens to be 8 cmc, so time will tell, but I foresee this combo shell coming back, if only a tier 1.5 or 2. Cheers for the commentary and upvote!
SufferFromEDHD on
Obby’s Mono Black Landstorm
7 months ago
Wish I could upvote this more than once! Land strategies in EDH are my kryptonite. Here's where I am currently at in 43lands.dec exploration: https://tappedout.net/mtg-deck-folders/landsdec-1/
No Dark Depths?
Glacial Chasm and Maze of Ith fixed by Urborg
Sword of Feast and Famine style untapped effect
Crow_Umbra on Adding brackets to commander decks
8 months ago
Linking the Bracket article for reference to anyone who hadn't read up on it yet. Given that today's announcement is for the Beta version of this system, with a proposed revisit in late April to account for feedback, I'm fine with Tapped Out rolling a flag/feature closer to then.
From some discussions I've seen across social media today, I'm seeing a sentiment that the "Game Chargers" lists are still kinda incomplete. I don't expect these lists to be exhaustive out the gate, but having a general sense of the Bracket parameters is helpful.
I think a more complicated future wrinkle for the Brackets will be taking mana base consistency into consideration beyond fast mana or powerful utility lands like Gaea's Cradle or Glacial Chasm, etc.
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