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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Bladewing the Risen
Legendary Creature — Zombie Dragon
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to play.
: Dragon creatures get +1/+1 until end of turn.
Nukleofred on
Scion of the Ur-Dragon: Every. Dragon. Ever.
5 months ago
Additional question : at the end of the process, you have Colossal Grave-Reaver in play. Due to the legendary rule, you choose to sacrifice Bladewing the Risen. So again you should have your brand new CGR that triggers its effect, so I think you just created an infinite loop of Bladewing the Risen to come back on the battlefield. Looking at the precise text, CGR imposes to put him back on the battlefield, you have no choice. Does that induce a draw game ? Or can you just decide to stop the infinite loop?? I can find only one solution, if the legendary rule (sacrifice Bladewing) applies before the CGR comes back on the battlefield?
Thanks for your point of view.
MTGBurgeoning on
Scion of the Ur-Dragon: Every. Dragon. Ever.
5 months ago
You are correct...except that Scion's ability will trigger while he is still a copy of Colossal Grave-Reaver prior to transitioning to Bladewing the Risen, which will return the OG copy of Bladewing the Risen from our graveyard to the battlefield. We will be forced to sacrifice it or Scion of the Ur-Dragon at that point, but our mission is accomplished by getting CGR into play on the cheap. Thanks for the kind words!
Nukleofred on
Scion of the Ur-Dragon: Every. Dragon. Ever.
5 months ago
Thanks for your decklist, which inspired me much, as a fan of Scion !
I must indicate that in your latest video however (up&up episode 5), you mention a good synergy with double activation of scion's ability, to get that beautiful Colossal Grave-Reaver into the graveyard, and then Bladewing the Risen to get back gravereaver on the battlefield. Unfortunatelu, Bladewing's ability does not trigger, since Scion just becomes a copy of it : it doesn't enter the battlefield. Be careful with all dragons that have a nice enter the battlefield ability, this just don't work with Scion.
Sliverguy420 on Scion of Ur-Dragon and Colossal …
10 months ago
for even more fun, make Bladewing the Risen the 2nd target to revive the grave reaver, mill 3 and possibly get another dragon.
Idoneity on Commander Story Circle
1 year ago
Yesternight I went to my LGS's free-play commander event. It had been a while and I was looking forward to it. In the second round with a lovely group, I played my Bladewing the Risen
deck, an old and reliable favourite.
It was a slow start for us all; I did some discarding and then cast a Wheel of Fortune. Because I was against three green opponents, I was disappointed when the only dragon I drew was a Hellkite Tyrant. There were no artifacts as far as I could tell. But then I noticed something.
The wheel had drawn a foe into an Ygra, Eater of All. Everything was food and everything was dying, so it quickly became massive. But I had a beautiful Hellkite Tyrant, which was soon wearing Greaves, which had soon granted me control of all of their food creatures.
On a previous night with the same deck, an opponent had resolved a Possibility Storm, so I began casting Rummaging Goblins with the hope of hitting Utvara Hellkites.
Magic has innumerable interactions that each recontextualize the game-state, sometimes to the degree of utterly unforeseen terrain.
Do you have any stories of your deck doing something you had never designed it to do? Maybe it operated off a card you included for another purpose entirely, or maybe your opponent cast a Dream Halls and you popped off to new heights. Tell your tales!
Made_Compleat on
Tor Wauki, the Pinger
2 years ago
Wow, nice deck! I personally think that you should run Hoarding Broodlord. This card is absolutely insane, as it can tutor up anything from a boardwipe to a Thrumming Stone to win out of nowhere. I also would recommend Bladewing the Risen to get some recursion for your dragons in the yard and maybe even Dragon Mage to refuel your hand.
I have a grixis Dragon's Approach build, Daleks & Dragons [[Davros EDH]]. I'd love it if you could give me some feedback on it!
PhyrexianHellkite on
50$ Budget The Ur-Dragon
2 years ago
I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon
So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.
Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI
Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/
Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.
I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!
clancy292 on
Anje Thought My Other Titles Were Bad?
3 years ago
munky702 this deck doesn't do much casting dragons. it either pulls them out from the deck or reanimates them with Reanimate or Bladewing the Risen. if i tuned this deck more as rakdos dragons deck rather than spellslinger deck, it would be a good include, or even commander.
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