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This Deck Hates Humans and Collected Company (Ret)

Standard WB (Orzhov)

Mandalorian


Sideboard


Maybeboard

Instant (1)

Sorcery (1)


This deck is desgined and built to beat Humans and Coco. One of the best ways to beat Coco is to have a strategy that can ignore their tempo swings. The way to do this is to have a winning strategy that does not play creatures or plays them minimally so that their Reflector Mages and Bounding Krasis' become vanillas. Then, you one for one their creatures while using Demonic Pact to gain life and pick off creatures, restock, or strip your opponent of remaining resources.

Against humans our game 1 match is pretty good with three mainboard Languish and alot of early interaction and 4 mainboard ways to handle Always Watching . It gets even better after Side when the Blood-Cursed Knights come in as well as the 4th Languish.

Our weak match up is hard control because we dont have access to counters. In this match your bring in Sigil of the Empty Throne , Blood-Cursed Knight, and Transgress the Mind .

Against Ramp you bring in Transgress the Mind but the rest of our deck is pretty good since we have main board answers to Pyromancer's Goggles and Ulamog.

Same goes for U/R control. The main board is pretty solid since we have main board answers to Goggles and Fevered Visions

The deck has a ridiculous engine with Starfield of Nyx, Demonic Pact , and Bound by Moonsilver . Every turn you can bring back a removal spell or a Pact for a massive amount of resources and can even turn all of it into creatures for a huge swing.

At your upkeep you should always stack your Demonic Pact triggers before your Starfield of Nyx triggers so that you can lure any spells they may want to play before you decide what to bring back. There have been times where after choosing to make my opponent discard two cards they Coco or Dromoka's Command in response which may effect what you bring back with Starfield. If they Command you can sac and enchantment and bring it back in the same upkeep. If they Coco then you may be more inclined to bring back a removal enchantment then a Pact. You may also force them to over commit into a Languish

Some will argue that Esper Starfield is better because of Oath of Jace filling your graveyard for Starfield and bounce effects like Silumgar's Command. Personally I believe complicating the mana for Oath of Jace and bounce spells is not as good. Bounce spells are vulnerable to counters where as Angelic Purge and Bound by Moonsilver can barely be interacted with.

Important things to remember:

Angelic Purge can target Pact and sac the same Pact since targets have to be made before it goes on the stack. This also means that Pact ends up in your graveyard and not in exile.

Bound by Moonsilver can sacrifice Pact and target the same creature it is attached to already. REMEMBER that is is a SORCERY speed effect!

Starfield of Nyx is NOT a creature when it is live. Two will turn each other on but be weary of Declaration in Stone taking out your main win conditions and engine pieces.

Dead Weight can target Dragonlord Ojutai when brought back with Starfield of Nyx because it doesnt target. This can put Ojutai back within Languish range if your opponent has am Always Watching in play.

We will see what the Pro Tour brings to the table but for now I see this deck being very well positioned in the meta.

Suggestions

Updates Add

Made Top 8 in a PPTQ this past weekend with this deck and wanted to make some quick notes.

The deck squashed every Bant Company deck it played so mission accomplished there.

What the deck did struggle with was the G/B Aristracrats build because Nantuko Husk can sacrafice the creatures with Bound by Moonsilver on them making the card lackluster in the matchup but also couldnt side out because of our necessary need for the sac outlet. Blood-Cursed Knight did very well coming in for this matchup as did Infinite Obliteration. The other weakness is planeswalkers for anyone having to go against the G/W or Esper Super Friends decks. Two Anguished Unmaking in the SB is not enough planeswalker hate. Because of Husk and walkers Im adding in Suppression Bonds since it will disallow the husk from sacking creatures and can neuter planeswalkers on top of being an enchantment. Nahiri, the Harbinger was not a fun card for this deck to go against let me tell you that.

Still all said and done the deck did well in the matchups its supposed to win and the SB is still evolving to keep up with the popular decks.

Thanks!

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Revision 5 See all

(9 years ago)

-2 Gideon, Ally of Zendikar side
+2 Infinite Obliteration side
-2 Ruinous Path side
+2 Suppression Bonds side